From 07720acd4bfad18e64bb7327f6395cb304d24eac Mon Sep 17 00:00:00 2001 From: Shaun Inman Date: Fri, 24 Mar 2023 11:39:25 -0400 Subject: [PATCH] tidy --- skeleton/BASE/README.txt | 2 +- src/minui/minui.c | 1 - todo.txt | 6 ++++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/skeleton/BASE/README.txt b/skeleton/BASE/README.txt index b227af9..c7ce596 100644 --- a/skeleton/BASE/README.txt +++ b/skeleton/BASE/README.txt @@ -101,7 +101,7 @@ To streamline launching multi-file disc-based games with MinUI place your bin/cu Harmful Park (English v1.0).bin Harmful Park (English v1.0).cue -For multi-disc games, put all the files for all the discs in a single folder and create an m3u file (just a text file containing the relative path to each disc's cue file on a separate line) with the same name as the folder. Instead of showing the entire messy contents of the folder, MinUI will launch the appropriate cue file, eg. For a Policenauts folder structured like this: +For multi-disc games, put all the files for all the discs in a single folder. Then create an m3u file in that folder (just a text file containing the relative path to each disc's cue file on a separate line) with the same name as the folder. Instead of showing the entire messy contents of the folder, MinUI will launch the appropriate cue file, eg. For a Policenauts folder structured like this: Policenauts (English v1.0)/ Policenauts (English v1.0).m3u diff --git a/src/minui/minui.c b/src/minui/minui.c index dca03d8..2ed13e1 100644 --- a/src/minui/minui.c +++ b/src/minui/minui.c @@ -791,7 +791,6 @@ static Array* getEntries(char* path){ char full_path[256]; sprintf(full_path, "%s/", ROMS_PATH); tmp = full_path + strlen(full_path); - LOG_info("%s\n", full_path); // while loop so we can collate paths, see above while((dp = readdir(dh)) != NULL) { if (hide(dp->d_name)) continue; diff --git a/todo.txt b/todo.txt index dd0898a..0930a4d 100644 --- a/todo.txt +++ b/todo.txt @@ -12,8 +12,12 @@ Please see the README.txt in the zip file for installation and update instructio ------------------------------- +bugs + - + api battery ramp is wrong for bigger battery + need to log drain rewrite scaling logic rewrite overlay move scanlines/grid to overlay? @@ -22,8 +26,6 @@ more regressions slow power led prevents power on with more than enough power -BUG: - minui.elf treats bare tag rom folders as empty minarch some cores can only fast forward with prevent tearing off