added then removed Switch Palette binding
because it's actually a state modifier and not a binding itself and the UI isn't setup to communicate something like that
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1 changed files with 16 additions and 13 deletions
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@ -24,6 +24,9 @@ static CoreOverrides fceumm_overrides = {
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{"Change Disk", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_NONE},
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{"Change Disk", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_NONE},
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{"Insert Disk", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_NONE},
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{"Insert Disk", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_NONE},
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{"Insert Coin", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_NONE},
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{"Insert Coin", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_NONE},
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// need to HOLD this and press LEFT or RIGHT. our UI isn't setup to communicate that much info
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// {"Switch Palette", RETRO_DEVICE_ID_JOYPAD_L2, BTN_ID_NONE},
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{NULL},
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{NULL},
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},
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},
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};
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};
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