added then removed Switch Palette binding

because it's actually a state modifier and not a binding itself and the UI isn't setup to communicate something like that
This commit is contained in:
Shaun Inman 2023-03-05 10:16:25 -05:00
parent be39895c7a
commit 08d45655fd

View file

@ -11,19 +11,22 @@ static CoreOverrides fceumm_overrides = {
{NULL,NULL}, {NULL,NULL},
}, },
.button_mapping = (ButtonMapping[]){ .button_mapping = (ButtonMapping[]){
{"Up", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP}, {"Up", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP},
{"Down", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN}, {"Down", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN},
{"Left", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT}, {"Left", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT},
{"Right", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT}, {"Right", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT},
{"Select", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT}, {"Select", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT},
{"Start", RETRO_DEVICE_ID_JOYPAD_START, BTN_ID_START}, {"Start", RETRO_DEVICE_ID_JOYPAD_START, BTN_ID_START},
{"A Button", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A}, {"A Button", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A},
{"B Button", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B}, {"B Button", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B},
{"A Turbo", RETRO_DEVICE_ID_JOYPAD_X, BTN_ID_NONE}, {"A Turbo", RETRO_DEVICE_ID_JOYPAD_X, BTN_ID_NONE},
{"B Turbo", RETRO_DEVICE_ID_JOYPAD_Y, BTN_ID_NONE}, {"B Turbo", RETRO_DEVICE_ID_JOYPAD_Y, BTN_ID_NONE},
{"Change Disk", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_NONE}, {"Change Disk", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_NONE},
{"Insert Disk", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_NONE}, {"Insert Disk", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_NONE},
{"Insert Coin", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_NONE}, {"Insert Coin", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_NONE},
// need to HOLD this and press LEFT or RIGHT. our UI isn't setup to communicate that much info
// {"Switch Palette", RETRO_DEVICE_ID_JOYPAD_L2, BTN_ID_NONE},
{NULL}, {NULL},
}, },
}; };