added then removed Switch Palette binding

because it's actually a state modifier and not a binding itself and the UI isn't setup to communicate something like that
This commit is contained in:
Shaun Inman 2023-03-05 10:16:25 -05:00
parent be39895c7a
commit 08d45655fd

View file

@ -24,6 +24,9 @@ static CoreOverrides fceumm_overrides = {
{"Change Disk", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_NONE},
{"Insert Disk", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_NONE},
{"Insert Coin", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_NONE},
// need to HOLD this and press LEFT or RIGHT. our UI isn't setup to communicate that much info
// {"Switch Palette", RETRO_DEVICE_ID_JOYPAD_L2, BTN_ID_NONE},
{NULL},
},
};