fixed SDL_GetTicks var types

This commit is contained in:
Shaun Inman 2023-01-19 20:41:38 -05:00
parent 35626e7689
commit 10dd0fe66a
3 changed files with 17 additions and 22 deletions

View file

@ -136,7 +136,7 @@ int main(int argc , char* argv[]) {
int dirty = 1; int dirty = 1;
int show_setting = 0; int show_setting = 0;
while(!quit) { while(!quit) {
unsigned long frame_start = SDL_GetTicks(); uint32_t frame_start = SDL_GetTicks();
PAD_poll(); PAD_poll();
@ -293,7 +293,7 @@ int main(int argc , char* argv[]) {
} }
else { else {
// slow down to 60fps // slow down to 60fps
unsigned long frame_duration = SDL_GetTicks() - frame_start; uint32_t frame_duration = SDL_GetTicks() - frame_start;
#define kTargetFrameDuration 17 #define kTargetFrameDuration 17
if (frame_duration<kTargetFrameDuration) SDL_Delay(kTargetFrameDuration-frame_duration); if (frame_duration<kTargetFrameDuration) SDL_Delay(kTargetFrameDuration-frame_duration);
} }

View file

@ -268,7 +268,7 @@ void GFX_clearAll(void) {
memset(gfx.map, 0, gfx.map_size); memset(gfx.map, 0, gfx.map_size);
} }
static int frame_start = 0; static uint32_t frame_start = 0;
void GFX_startFrame(void) { void GFX_startFrame(void) {
frame_start = SDL_GetTicks(); frame_start = SDL_GetTicks();
} }
@ -784,7 +784,7 @@ static struct PAD_Context {
int just_pressed; int just_pressed;
int just_released; int just_released;
int just_repeated; int just_repeated;
int repeat_at[BTN_ID_COUNT]; uint32_t repeat_at[BTN_ID_COUNT];
} pad; } pad;
#define PAD_REPEAT_DELAY 300 #define PAD_REPEAT_DELAY 300
#define PAD_REPEAT_INTERVAL 100 #define PAD_REPEAT_INTERVAL 100
@ -799,7 +799,7 @@ void PAD_poll(void) {
pad.just_released = BTN_NONE; pad.just_released = BTN_NONE;
pad.just_repeated = BTN_NONE; pad.just_repeated = BTN_NONE;
int tick = SDL_GetTicks(); uint32_t tick = SDL_GetTicks();
for (int i=0; i<BTN_ID_COUNT; i++) { for (int i=0; i<BTN_ID_COUNT; i++) {
int btn = 1 << i; int btn = 1 << i;
if ((pad.is_pressed & btn) && (tick>=pad.repeat_at[i])) { if ((pad.is_pressed & btn) && (tick>=pad.repeat_at[i])) {
@ -865,15 +865,15 @@ void POW_update(int* _dirty, int* _show_setting, POW_callback_t before_sleep, PO
int dirty = _dirty ? *_dirty : 0; int dirty = _dirty ? *_dirty : 0;
int show_setting = _show_setting ? *_show_setting : 0; int show_setting = _show_setting ? *_show_setting : 0;
static unsigned long cancel_start = 0; static uint32_t cancel_start = 0;
static unsigned long power_start = 0; static uint32_t power_start = 0;
static unsigned long setting_start = 0; static uint32_t setting_start = 0;
static unsigned long charge_start = 0; static uint32_t charge_start = 0;
static int was_charging = -1; static int was_charging = -1;
if (was_charging==-1) was_charging = POW_isCharging(); if (was_charging==-1) was_charging = POW_isCharging();
unsigned long now = SDL_GetTicks(); uint32_t now = SDL_GetTicks();
if (cancel_start==0) cancel_start = now; if (cancel_start==0) cancel_start = now;
if (charge_start==0) charge_start = now; if (charge_start==0) charge_start = now;
@ -976,7 +976,7 @@ static void POW_exitSleep(void) {
static void POW_waitForWake(void) { static void POW_waitForWake(void) {
SDL_Event event; SDL_Event event;
int wake = 0; int wake = 0;
unsigned long sleep_ticks = SDL_GetTicks(); uint32_t sleep_ticks = SDL_GetTicks();
while (!wake) { while (!wake) {
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
if (event.type==SDL_KEYUP) { if (event.type==SDL_KEYUP) {

View file

@ -590,7 +590,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico
static int cpu_ticks = 0; static int cpu_ticks = 0;
static int fps_ticks = 0; static int fps_ticks = 0;
static int sec_start = 0; static uint32_t sec_start = 0;
// TODO: flesh out // TODO: flesh out
static scale_neon_t scaler; static scale_neon_t scaler;
@ -1098,10 +1098,10 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
return; // TODO: tmp return; // TODO: tmp
// measure framerate // measure framerate
static int start = -1;
static int ticks = 0; static int ticks = 0;
static uint32_t start = -1;
ticks += 1; ticks += 1;
int now = SDL_GetTicks(); uint32_t now = SDL_GetTicks();
if (start==-1) start = now; if (start==-1) start = now;
if (now-start>=1000) { if (now-start>=1000) {
start = now; start = now;
@ -1444,11 +1444,6 @@ void Menu_loop(void) {
sprintf(slot_path, "%s/%s.txt", minui_dir, game.name); sprintf(slot_path, "%s/%s.txt", minui_dir, game.name);
getDisplayName(game.name, rom_name); getDisplayName(game.name, rom_name);
puts("slot_path");
puts(slot_path);
fflush(stdout);
//
int selected = 0; // resets every launch int selected = 0; // resets every launch
if (exists(slot_path)) menu.slot = getInt(slot_path); if (exists(slot_path)) menu.slot = getInt(slot_path);
if (menu.slot==8) menu.slot = 0; if (menu.slot==8) menu.slot = 0;
@ -1464,7 +1459,7 @@ void Menu_loop(void) {
int dirty = 1; int dirty = 1;
while (show_menu) { while (show_menu) {
GFX_startFrame(); GFX_startFrame();
int frame_start = SDL_GetTicks(); uint32_t frame_start = SDL_GetTicks();
PAD_poll(); PAD_poll();
@ -1732,7 +1727,7 @@ void Menu_loop(void) {
} }
else { else {
// slow down to 60fps // slow down to 60fps
unsigned long frame_duration = SDL_GetTicks() - frame_start; uint32_t frame_duration = SDL_GetTicks() - frame_start;
#define kTargetFrameDuration 17 #define kTargetFrameDuration 17
if (frame_duration<kTargetFrameDuration) SDL_Delay(kTargetFrameDuration-frame_duration); if (frame_duration<kTargetFrameDuration) SDL_Delay(kTargetFrameDuration-frame_duration);
} }
@ -1786,7 +1781,7 @@ int main(int argc , char* argv[]) {
if (0) { if (0) {
cpu_ticks += 1; cpu_ticks += 1;
int now = SDL_GetTicks(); uint32_t now = SDL_GetTicks();
if (now - sec_start>=1000) { if (now - sec_start>=1000) {
printf("fps: %i (%i)\n", cpu_ticks, fps_ticks); printf("fps: %i (%i)\n", cpu_ticks, fps_ticks);
sec_start = now; sec_start = now;