api refactor

- handles power related input and state
- handles battery and settings rendering
This commit is contained in:
Shaun Inman 2023-01-15 20:19:59 -05:00
parent eb676cd833
commit 1145988066
5 changed files with 360 additions and 272 deletions

View file

@ -5,6 +5,7 @@
#include <unistd.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <msettings.h>
#include "defines.h"
#include "utils.h"
@ -21,7 +22,8 @@ enum {
};
int main(int argc , char* argv[]) {
SDL_Surface* screen = GFX_init();
SDL_Surface* screen = GFX_init(MODE_MAIN);
InitSettings();
// TODO: make use of SCALE1()
SDL_Surface* digits = SDL_CreateRGBSurface(SDL_SWSURFACE, 240,32, 16, 0,0,0,0);
@ -132,6 +134,7 @@ int main(int argc , char* argv[]) {
int option_count = 7;
int dirty = 1;
int show_setting = 0;
while(!quit) {
unsigned long frame_start = SDL_GetTicks();
@ -224,6 +227,8 @@ int main(int argc , char* argv[]) {
}
}
POW_update(&dirty, &show_setting);
if (dirty) {
dirty = 0;
@ -231,6 +236,9 @@ int main(int argc , char* argv[]) {
// render
GFX_clear(screen);
GFX_blitHardwareGroup(screen, show_setting);
GFX_blitButtonGroup((char*[]){ "SELECT",show_24hour?"12 HOUR":"24 HOUR", NULL }, screen, 0);
GFX_blitButtonGroup((char*[]){ "B","CANCEL", "A","SET", NULL }, screen, 1);
@ -295,6 +303,8 @@ int main(int argc , char* argv[]) {
GFX_quit();
// TODO: if (seconds_selected==tm.tm_sec) refresh tm and update seconds_selected
if (save_changes) {
char cmd[512];
snprintf(cmd, sizeof(cmd), "date -u -s '%d-%d-%d %d:%d:%d';hwclock --utc -w", year_selected, month_selected, day_selected, hour_selected, minute_selected, seconds_selected);

View file

@ -113,6 +113,7 @@ struct owlfb_mem_info {
///////////////////////////////
static struct GFX_Context {
int mode;
int fb;
int pitch;
int buffer;
@ -153,11 +154,13 @@ GFX_Fonts font;
///////////////////////////////
SDL_Surface* GFX_init(void) {
SDL_Surface* GFX_init(int mode) {
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
TTF_Init();
gfx.mode = mode;
// we're drawing to the (triple-buffered) framebuffer directly
// but we still need to set video mode to initialize input events
SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, SDL_HWSURFACE);
@ -246,6 +249,10 @@ void GFX_quit(void) {
TTF_CloseFont(font.tiny);
SDL_FreeSurface(gfx.assets);
#ifdef GFX_ENABLE_VSYNC
int arg = 1;
ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &arg);
#endif
GFX_clearAll();
munmap(gfx.map, gfx.map_size);
close(gfx.fb);
@ -403,63 +410,123 @@ void GFX_blitButton(char* hint, char*button, SDL_Surface* dst, SDL_Rect* dst_rec
SDL_BlitSurface(text, NULL, dst, &(SDL_Rect){ox+dst_rect->x,dst_rect->y+(SCALE1(BUTTON_SIZE)-text->h)/2,text->w,text->h});
SDL_FreeSurface(text);
}
void GFX_blitMessage(char* msg, SDL_Surface* dst, SDL_Rect* dst_rect) {
if (dst_rect==NULL) {
dst_rect = &(SDL_Rect){0,0,SCREEN_WIDTH,SCREEN_HEIGHT};
}
void GFX_blitABButtons(char* a, char* b, SDL_Surface* dst) {
int ox;
int oy;
int ow;
char* hint;
char* button;
SDL_Surface* text;
#define TEXT_BOX_MAX_ROWS 16
#define LINE_HEIGHT 24
char* rows[TEXT_BOX_MAX_ROWS];
int row_count = 0;
struct Hint {
char* hint;
char* button;
int ow;
} hints[3];
int w = 0; // individual button dimension
int h = 0; // hints index
ow = 0; // full pill width
ox = SCREEN_WIDTH - SCALE1(PADDING);
oy = SCREEN_HEIGHT - SCALE1(PADDING + PILL_SIZE);
char* tmp;
rows[row_count++] = msg;
while ((tmp=strchr(rows[row_count-1], '\n'))!=NULL) {
if (row_count+1>=TEXT_BOX_MAX_ROWS) return; // TODO: bail
rows[row_count++] = tmp+1;
}
if (b) {
hint = b;
button = "B";
w = GFX_getButtonWidth(hint, button);
hints[h].hint = hint;
hints[h].button = button;
hints[h].ow = w;
h += 1;
ow += SCALE1(BUTTON_MARGIN) + w;
int rendered_height = SCALE1(LINE_HEIGHT) * row_count;
int y = dst_rect->y;
y += (dst_rect->h - rendered_height) / 2;
char line[256];
for (int i=0; i<row_count; i++) {
int len;
if (i+1<row_count) {
len = rows[i+1]-rows[i]-1;
if (len) strncpy(line, rows[i], len);
line[len] = '\0';
}
else {
len = strlen(rows[i]);
strcpy(line, rows[i]);
}
hint = a;
button = "A";
w = GFX_getButtonWidth(hint, button);
hints[h].hint = hint;
hints[h].button = button;
hints[h].ow = w;
h += 1;
ow += SCALE1(BUTTON_MARGIN) + w;
if (len) {
text = TTF_RenderUTF8_Blended(font.large, line, COLOR_WHITE);
int x = dst_rect->x;
x += (dst_rect->w - text->w) / 2;
SDL_BlitSurface(text, NULL, dst, &(SDL_Rect){x,y});
SDL_FreeSurface(text);
}
y += SCALE1(LINE_HEIGHT);
}
}
ow += SCALE1(BUTTON_MARGIN);
ox -= ow;
GFX_blitPill(ASSET_DARK_GRAY_PILL, dst, &(SDL_Rect){
int GFX_blitHardwareGroup(SDL_Surface* dst, int show_setting) {
int ox;
int oy;
int ow = 0;
int setting_value;
int setting_min;
int setting_max;
if (show_setting) {
ow = SCALE1(PILL_SIZE + SETTINGS_WIDTH + PADDING + 4);
ox = SCREEN_WIDTH - SCALE1(PADDING) - ow;
oy = SCALE1(PADDING);
GFX_blitPill(gfx.mode==MODE_MAIN ? ASSET_DARK_GRAY_PILL : ASSET_BLACK_PILL, dst, &(SDL_Rect){
ox,
oy,
ow,
SCALE1(PILL_SIZE)
});
ox += SCALE1(BUTTON_MARGIN);
oy += SCALE1(BUTTON_MARGIN);
for (int i=0; i<h; i++) {
GFX_blitButton(hints[i].hint, hints[i].button, dst, &(SDL_Rect){ox,oy});
ox += hints[i].ow + SCALE1(BUTTON_MARGIN);
if (show_setting==1) {
setting_value = GetBrightness();
setting_min = BRIGHTNESS_MIN;
setting_max = BRIGHTNESS_MAX;
}
else {
setting_value = GetVolume();
setting_min = VOLUME_MIN;
setting_max = VOLUME_MAX;
}
int asset = show_setting==1?ASSET_BRIGHTNESS:(setting_value>0?ASSET_VOLUME:ASSET_VOLUME_MUTE);
int ax = ox + (show_setting==1 ? SCALE1(6) : SCALE1(8));
int ay = oy + (show_setting==1 ? SCALE1(5) : SCALE1(7));
GFX_blitAsset(asset, NULL, dst, &(SDL_Rect){ax,ay});
ox += SCALE1(PILL_SIZE);
oy += SCALE1((PILL_SIZE - SETTINGS_SIZE) / 2);
GFX_blitPill(ASSET_BAR_BG, dst, &(SDL_Rect){
ox,
oy,
SCALE1(SETTINGS_WIDTH),
SCALE1(SETTINGS_SIZE)
});
float percent = ((float)(setting_value-setting_min) / (setting_max-setting_min));
if (show_setting==1 || setting_value>0) {
GFX_blitPill(ASSET_BAR, dst, &(SDL_Rect){
ox,
oy,
SCALE1(SETTINGS_WIDTH) * percent,
SCALE1(SETTINGS_SIZE)
});
}
}
else {
ow = SCALE1(PILL_SIZE);
ox = SCREEN_WIDTH - SCALE1(PADDING) - ow;
oy = SCALE1(PADDING);
GFX_blitPill(gfx.mode==MODE_MAIN ? ASSET_DARK_GRAY_PILL : ASSET_BLACK_PILL, dst, &(SDL_Rect){
ox,
oy,
ow,
SCALE1(PILL_SIZE)
});
GFX_blitBattery(dst, &(SDL_Rect){ox,oy});
}
return ow;
}
int GFX_blitButtonGroup(char** pairs, SDL_Surface* dst, int align_right) {
int ox;
int oy;
@ -493,7 +560,7 @@ int GFX_blitButtonGroup(char** pairs, SDL_Surface* dst, int align_right) {
ow += SCALE1(BUTTON_MARGIN);
if (align_right) ox -= ow;
GFX_blitPill(ASSET_DARK_GRAY_PILL, dst, &(SDL_Rect){
GFX_blitPill(gfx.mode==MODE_MAIN ? ASSET_DARK_GRAY_PILL : ASSET_BLACK_PILL, dst, &(SDL_Rect){
ox,
oy,
ow,
@ -753,6 +820,79 @@ int PAD_justRepeated(int btn) { return pad.just_repeated & btn; }
///////////////////////////////
// TODO: separate settings/battery and power management?
void POW_update(int* _dirty, int* _show_setting, POW_callback_t before_sleep, POW_callback_t after_sleep) {
int dirty = _dirty ? *_dirty : 0;
int show_setting = _show_setting ? *_show_setting : 0;
static unsigned long cancel_start = 0;
static unsigned long power_start = 0;
static unsigned long setting_start = 0;
static unsigned long charge_start = 0;
static int was_charging = -1;
if (was_charging==-1) was_charging = POW_isCharging();
unsigned long now = SDL_GetTicks();
if (cancel_start==0) cancel_start = now;
if (charge_start==0) charge_start = now;
if (PAD_anyPressed()) cancel_start = now;
#define CHARGE_DELAY 1000
if (dirty || now-charge_start>=CHARGE_DELAY) {
int is_charging = POW_isCharging();
if (was_charging!=is_charging) {
was_charging = is_charging;
dirty = 1;
}
charge_start = now;
}
if (power_start && now-power_start>=1000) {
if (before_sleep) before_sleep();
POW_powerOff();
}
if (PAD_justPressed(BTN_SLEEP)) {
power_start = now;
}
#define SLEEP_DELAY 30000
if (now-cancel_start>=SLEEP_DELAY && POW_preventAutosleep()) cancel_start = now;
if (now-cancel_start>=SLEEP_DELAY || PAD_justReleased(BTN_SLEEP)) {
if (before_sleep) before_sleep();
POW_fauxSleep();
if (after_sleep) after_sleep();
cancel_start = SDL_GetTicks();
power_start = 0;
dirty = 1;
}
int was_dirty = dirty; // dirty list (not including settings/battery)
#define SETTING_DELAY 500
if (show_setting && now-setting_start>=SETTING_DELAY && !PAD_isPressed(BTN_MENU)) {
show_setting = 0;
dirty = 1;
}
if (PAD_justRepeated(BTN_VOL_UP) || PAD_justRepeated(BTN_VOL_DN) || PAD_justPressed(BTN_MENU)) {
setting_start = now;
if (PAD_isPressed(BTN_MENU)) {
show_setting = 1;
}
else {
show_setting = 2;
}
}
if (show_setting) dirty = 1; // shm is slow or keymon is catching input on the next frame
if (_dirty) *_dirty = dirty;
if (_show_setting) *_show_setting = show_setting;
}
static int can_poweroff = 1;
void POW_disablePowerOff(void) {
can_poweroff = 0;
@ -760,6 +900,13 @@ void POW_disablePowerOff(void) {
void POW_powerOff(void) {
if (can_poweroff) {
char* msg = exists(AUTO_RESUME_PATH) ? "Quicksave created,\npowering off" : "Powering off";
GFX_clear(gfx.screen);
GFX_blitMessage(msg, gfx.screen, NULL);
GFX_flip(gfx.screen);
sleep(2);
// actual shutdown
system("echo u > /proc/sysrq-trigger");
system("echo s > /proc/sysrq-trigger");
system("echo o > /proc/sysrq-trigger");

View file

@ -59,7 +59,12 @@ typedef struct GFX_Fonts {
} GFX_Fonts;
extern GFX_Fonts font;
SDL_Surface* GFX_init(void);
enum {
MODE_MAIN,
MODE_MENU,
};
SDL_Surface* GFX_init(int mode);
void GFX_clear(SDL_Surface* screen);
void GFX_clearAll(void);
void GFX_startFrame(void);
@ -74,7 +79,9 @@ void GFX_blitPill(int asset, SDL_Surface* dst, SDL_Rect* dst_rect);
void GFX_blitBattery(SDL_Surface* dst, SDL_Rect* dst_rect);
int GFX_getButtonWidth(char* hint, char* button);
void GFX_blitButton(char* hint, char*button, SDL_Surface* dst, SDL_Rect* dst_rect);
void GFX_blitABButtons(char* a, char* b, SDL_Surface* dst);
void GFX_blitMessage(char* msg, SDL_Surface* dst, SDL_Rect* dst_rect);
int GFX_blitHardwareGroup(SDL_Surface* dst, int show_setting);
int GFX_blitButtonGroup(char** hints, SDL_Surface* dst, int align_right);
///////////////////////////////
@ -148,6 +155,9 @@ int PAD_justRepeated(int btn);
///////////////////////////////
// TODO: rename PLAT_*?
typedef void (*POW_callback_t)(void);
void POW_update(int* dirty, int* show_setting, POW_callback_t before_sleep, POW_callback_t after_sleep);
void POW_disablePowerOff(void);
void POW_powerOff(void);
void POW_fauxSleep(void);

View file

@ -4,6 +4,7 @@
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <msettings.h>
#include <unistd.h>
#include <fcntl.h>
@ -215,6 +216,21 @@ error:
sync();
}
static void State_autosave(void) {
int last_state_slot = state_slot;
state_slot = AUTO_RESUME_SLOT;
State_write();
state_slot = last_state_slot;
}
static void State_resume(void) {
if (!exists(RESUME_SLOT_PATH)) return;
int last_state_slot = state_slot;
state_slot = getInt(RESUME_SLOT_PATH);
unlink(RESUME_SLOT_PATH);
State_read();
state_slot = last_state_slot;
}
///////////////////////////////
@ -763,20 +779,23 @@ static size_t audio_sample_batch_callback(const int16_t *data, size_t frames) {
return SND_batchSamples((const SND_Frame*)data, frames);
};
static void Menu_beforeSleep(void);
static void Menu_afterSleep(void);
static uint32_t buttons = 0;
static void input_poll_callback(void) {
PAD_poll();
// TODO: tmp (L)oad and w(R)ite state
if (PAD_isPressed(BTN_MENU)) {
if (PAD_justPressed(BTN_L1)) State_read();
else if (PAD_justPressed(BTN_R1)) State_write();
}
// TODO: tmp
if (PAD_justReleased(BTN_POWER)) {
quit = 1;
}
// TODO: too heavy? maybe but regardless,
// this will cause it to go to sleep after
// 30 seconds--even while playing!
POW_update(NULL,NULL, Menu_beforeSleep, Menu_afterSleep);
if (PAD_justReleased(BTN_MENU)) {
show_menu = 1;
@ -941,34 +960,54 @@ void Menu_init(void) {
void Menu_quit(void) {
SDL_FreeSurface(menu.overlay);
}
void Menu_beforeSleep(void) {
State_autosave();
putFile(AUTO_RESUME_PATH, game.path + strlen(SDCARD_PATH));
}
void Menu_afterSleep(void) {
unlink(AUTO_RESUME_PATH);
}
void Menu_loop(void) {
PAD_reset();
// current screen is on the previous buffer
// TODO: copy current screen to restore before exiting
// TODO: create a second copy to use as backdrop with static elements? (eg. 50% black overlay, button hints, etc)
SDL_Surface* backing = GFX_getBufferCopy();
// displau name
char rom_name[MAX_PATH];
getDisplayName(game.path, rom_name);
int show_setting = 0;
int menu_dirty = 1;
int menu_start = SDL_GetTicks();
while (show_menu) {
PAD_poll();
// TODO: tmp (L)oad and w(R)ite state
if (PAD_justPressed(BTN_L1)) {
State_read();
show_menu = 0;
}
else if (PAD_justPressed(BTN_R1)) {
State_write();
show_menu = 0;
}
if (PAD_justPressed(BTN_B)) show_menu = 0;
if (PAD_justPressed(BTN_X)) {
show_menu = 0;
quit = 1; // TODO: tmp
}
POW_update(&menu_dirty, &show_setting, Menu_beforeSleep, Menu_afterSleep);
if (menu_dirty) {
SDL_BlitSurface(backing, NULL, screen, NULL);
SDL_BlitSurface(menu.overlay, NULL, screen, NULL);
// battery
int ow = SCALE1(PILL_SIZE);
int ox = SCREEN_WIDTH - SCALE1(PADDING) - ow;
int oy = SCALE1(PADDING);
GFX_blitPill(ASSET_BLACK_PILL, screen, &(SDL_Rect){
ox,
oy,
ow,
SCALE1(PILL_SIZE)
});
GFX_blitBattery(screen, &(SDL_Rect){ox,oy});
int ow = GFX_blitHardwareGroup(screen, show_setting);
// title
char display_name[MAX_PATH];
getDisplayName(game.name, display_name);
SDL_Surface* text = TTF_RenderUTF8_Blended(font.large, display_name, COLOR_WHITE);
SDL_Surface* text = TTF_RenderUTF8_Blended(font.large, rom_name, COLOR_WHITE);
int max_width = MIN(SCREEN_WIDTH - SCALE1(PADDING * 2) - ow, text->w+SCALE1(12*2));
GFX_blitPill(ASSET_BLACK_PILL, screen, &(SDL_Rect){
SCALE1(PADDING),
@ -976,7 +1015,6 @@ void Menu_loop(void) {
max_width,
SCALE1(PILL_SIZE)
});
SDL_BlitSurface(text, &(SDL_Rect){
0,
0,
@ -988,21 +1026,24 @@ void Menu_loop(void) {
});
SDL_FreeSurface(text);
// TODO: these need an overlay mode to use a BLACK background
GFX_blitButtonGroup((char*[]){ "POWER","SLEEP", NULL }, screen, 0);
GFX_blitButtonGroup((char*[]){ "B","BACK", "A","OKAY", NULL }, screen, 1);
GFX_flip(screen);
while (show_menu) {
PAD_poll();
if (PAD_anyPressed()) show_menu = 0;
menu_dirty = 0;
}
else {
// slow down to 60fps
unsigned long frame_duration = SDL_GetTicks() - menu_start;
#define kTargetFrameDuration 17
if (frame_duration<kTargetFrameDuration) SDL_Delay(kTargetFrameDuration-frame_duration);
}
}
PAD_reset();
GFX_clearAll();
SDL_BlitSurface(backing, NULL, screen, NULL);
if (!quit) SDL_BlitSurface(backing, NULL, screen, NULL);
SDL_FreeSurface(backing);
GFX_flip(screen);
}
@ -1020,7 +1061,9 @@ int main(int argc , char* argv[]) {
// LOG_info("rom_path: %s\n", rom_path);
// LOG_info("tag_name: %s\n", tag_name);
screen = GFX_init();
screen = GFX_init(MODE_MENU);
InitSettings();
Core_open(core_path, tag_name); // LOG_info("after Core_open\n");
Core_init(); // LOG_info("after Core_init\n");
Game_open(rom_path); // LOG_info("after Game_open\n");
@ -1029,11 +1072,13 @@ int main(int argc , char* argv[]) {
Menu_init();
State_resume();
// State_read(); LOG_info("after State_read\n");
sec_start = SDL_GetTicks();
while (!quit) {
GFX_startFrame();
core.run();
if (show_menu) Menu_loop();

View file

@ -1234,7 +1234,7 @@ int main (int argc, char *argv[]) {
dump("MinUI");
SDL_Surface* screen = GFX_init();
SDL_Surface* screen = GFX_init(MODE_MAIN);
InitSettings();
PAD_reset();
@ -1244,18 +1244,7 @@ int main (int argc, char *argv[]) {
PAD_reset();
int dirty = 1;
int was_charging = POW_isCharging();
unsigned long charge_start = SDL_GetTicks();
int show_setting = 0; // 1=brightness,2=volume
unsigned long setting_start = 0;
int setting_value = 0;
int setting_min = 0;
int setting_max = 0;
int delay_select = 0;
int autoscroll_id = -1;
int autoscroll_ox = 0;
unsigned long cancel_start = SDL_GetTicks();
unsigned long power_start = 0;
while (!quit) {
GFX_startFrame();
unsigned long frame_start = SDL_GetTicks();
@ -1320,7 +1309,6 @@ int main (int argc, char *argv[]) {
}
}
if (!PAD_isPressed(BTN_START) && !PAD_isPressed(BTN_SELECT)) {
if (PAD_justRepeated(BTN_L1)) { // previous alpha
Entry* entry = top->entries->items[selected];
int i = entry->alpha-1;
@ -1347,7 +1335,6 @@ int main (int argc, char *argv[]) {
}
}
}
}
if (selected!=top->selected) {
top->selected = selected;
@ -1356,13 +1343,11 @@ int main (int argc, char *argv[]) {
if (dirty && total>0) readyResume(top->entries->items[top->selected]);
if (total>0 && PAD_justReleased(BTN_RESUME)) {
if (can_resume) {
if (total>0 && can_resume && PAD_justReleased(BTN_RESUME)) {
should_resume = 1;
Entry_open(top->entries->items[top->selected]);
dirty = 1;
}
}
else if (total>0 && PAD_justPressed(BTN_A)) {
Entry_open(top->entries->items[top->selected]);
total = top->entries->count;
@ -1378,126 +1363,16 @@ int main (int argc, char *argv[]) {
if (total>0) readyResume(top->entries->items[top->selected]);
}
unsigned long now = SDL_GetTicks();
if (PAD_anyPressed()) cancel_start = now;
#define CHARGE_DELAY 1000
if (dirty || now-charge_start>=CHARGE_DELAY) {
int is_charging = POW_isCharging();
if (was_charging!=is_charging) {
was_charging = is_charging;
dirty = 1;
}
charge_start = now;
}
if (power_start && now-power_start>=1000) {
POW_powerOff();
quit = 1;
break;
}
if (PAD_justPressed(BTN_SLEEP)) {
power_start = now;
}
#define SLEEP_DELAY 30000
if (now-cancel_start>=SLEEP_DELAY && POW_preventAutosleep()) cancel_start = now;
if (now-cancel_start>=SLEEP_DELAY || PAD_justReleased(BTN_SLEEP))
{
POW_fauxSleep();
cancel_start = SDL_GetTicks();
power_start = 0;
dirty = 1;
}
int was_dirty = dirty; // dirty list (not including settings/battery)
int old_setting = show_setting;
int old_value = setting_value;
#define SETTING_DELAY 500
if (show_setting && now-setting_start>=SETTING_DELAY && !PAD_isPressed(BTN_MENU)) {
show_setting = 0;
dirty = 1;
}
if (PAD_justRepeated(BTN_VOL_UP) || PAD_justRepeated(BTN_VOL_DN) || PAD_justPressed(BTN_MENU)) {
setting_start = now;
if (PAD_isPressed(BTN_MENU)) {
show_setting = 1;
}
else {
show_setting = 2;
}
}
if (show_setting) dirty = 1; // shm is slow or keymon is catching input on the next frame
POW_update(&dirty, &show_setting, NULL, NULL);
if (dirty) {
GFX_clear(screen);
int ox;
int oy;
int ow = 0;
if (show_setting) {
ow = SCALE1(PILL_SIZE + SETTINGS_WIDTH + PADDING + 4);
ox = SCREEN_WIDTH - SCALE1(PADDING) - ow;
oy = SCALE1(PADDING);
GFX_blitPill(ASSET_DARK_GRAY_PILL, screen, &(SDL_Rect){
ox,
oy,
ow,
SCALE1(PILL_SIZE)
});
int asset = show_setting==1?ASSET_BRIGHTNESS:(setting_value>0?ASSET_VOLUME:ASSET_VOLUME_MUTE);
int ax = ox + (show_setting==1 ? SCALE1(6) : SCALE1(8));
int ay = oy + (show_setting==1 ? SCALE1(5) : SCALE1(7));
GFX_blitAsset(asset, NULL, screen, &(SDL_Rect){ax,ay});
ox += SCALE1(PILL_SIZE);
oy += SCALE1((PILL_SIZE - SETTINGS_SIZE) / 2);
GFX_blitPill(ASSET_BAR_BG, screen, &(SDL_Rect){
ox,
oy,
SCALE1(SETTINGS_WIDTH),
SCALE1(SETTINGS_SIZE)
});
if (show_setting==1) {
setting_value = GetBrightness();
setting_min = BRIGHTNESS_MIN;
setting_max = BRIGHTNESS_MAX;
}
else {
setting_value = GetVolume();
setting_min = VOLUME_MIN;
setting_max = VOLUME_MAX;
}
float percent = ((float)(setting_value-setting_min) / (setting_max-setting_min));
if (show_setting==1 || setting_value>0) {
GFX_blitPill(ASSET_BAR, screen, &(SDL_Rect){
ox,
oy,
SCALE1(SETTINGS_WIDTH) * percent,
SCALE1(SETTINGS_SIZE)
});
}
}
else {
ow = SCALE1(PILL_SIZE);
ox = SCREEN_WIDTH - SCALE1(PADDING) - ow;
oy = SCALE1(PADDING);
GFX_blitPill(ASSET_DARK_GRAY_PILL, screen, &(SDL_Rect){
ox,
oy,
ow,
SCALE1(PILL_SIZE)
});
GFX_blitBattery(screen, &(SDL_Rect){ox,oy});
}
int ow = GFX_blitHardwareGroup(screen, show_setting);
// list
if (total>0) {
int selected_row = top->selected - top->start;
for (int i=top->start,j=0; i<top->end; i++,j++) {
@ -1532,9 +1407,10 @@ int main (int argc, char *argv[]) {
}
}
else {
// GFX_blitBodyCopy("Empty folder", screen, &(SDL_Rect){0,0,SCREEN_WIDTH,SCREEN_HEIGHT});
GFX_blitMessage("Empty folder", screen, NULL);
}
// buttons
if (show_setting) {
GFX_blitButtonGroup((char*[]){ "MENU","BRIGHTNESS", NULL }, screen, 0);
}