From 2965548d5667146604cc370f32b8ed5b37a2d0b1 Mon Sep 17 00:00:00 2001 From: Shaun Inman Date: Sat, 21 Jan 2023 21:20:42 -0500 Subject: [PATCH] added example games to nn scaling branches --- src/minarch/main.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/minarch/main.c b/src/minarch/main.c index 4fe13cc..4dc08f0 100644 --- a/src/minarch/main.c +++ b/src/minarch/main.c @@ -1084,6 +1084,7 @@ static void selectScaler(int width, int height, int pitch) { if (scale<=1) { use_nearest = 1; if (scale_y>scale_x) { + // PS: Sotn/FFVII (menus) // printf("NN:A %ix%i (%s)\n", width,height,game.name); fflush(stdout); renderer.dst_h = height * scale_y; @@ -1107,6 +1108,7 @@ static void selectScaler(int width, int height, int pitch) { } } else if (scale_x>scale_y) { + // PS: Cotton (parts) // printf("NN:B %ix%i (%s)\n", width,height,game.name); fflush(stdout); renderer.dst_w = width * scale_x; @@ -1128,6 +1130,7 @@ static void selectScaler(int width, int height, int pitch) { } } else { + // PS: Tekken 3 (in-game) // printf("NN:C %ix%i (%s)\n", width,height,game.name); fflush(stdout); renderer.dst_w = width * scale_x; renderer.dst_h = height * scale_y; @@ -1157,6 +1160,8 @@ static void selectScaler(int width, int height, int pitch) { } } else { + // sane consoles + // printf("S:%ix %ix%i (%s)\n", scale,width,height,game.name); fflush(stdout); renderer.dst_w = width * scale; renderer.dst_h = height * scale; }