diff --git a/src/minarch/main.c b/src/minarch/main.c index 0a2dad2..011790a 100644 --- a/src/minarch/main.c +++ b/src/minarch/main.c @@ -2224,10 +2224,10 @@ static void selectScaler_PAR(int width, int height, int pitch) { } else { switch (scale) { - case 4: renderer.scaler = scale4x_c16; break; - case 3: renderer.scaler = scale3x_c16; break; - case 2: renderer.scaler = scale2x_c16; break; - default: renderer.scaler = scale1x_c16; break; + case 4: renderer.scaler = scale4x_n16; break; + case 3: renderer.scaler = scale3x_n16; break; + case 2: renderer.scaler = scale2x_n16; break; + default: renderer.scaler = scale1x_n16; break; // my lesser scalers :sweat_smile: // case 4: renderer.scaler = scale4x; break; @@ -2311,12 +2311,12 @@ static void selectScaler_AR(int width, int height, int pitch) { renderer.dst_p = target_pitch; renderer.dst_offset = (dy * target_pitch) + (dx * FIXED_BPP); switch (scale) { - case 6: renderer.scaler = scale6x_c16; break; - case 5: renderer.scaler = scale5x_c16; break; - case 4: renderer.scaler = scale4x_c16; break; - case 3: renderer.scaler = scale3x_c16; break; - case 2: renderer.scaler = scale2x_c16; break; - default: renderer.scaler = scale1x_c16; break; + case 6: renderer.scaler = scale6x_n16; break; + case 5: renderer.scaler = scale5x_n16; break; + case 4: renderer.scaler = scale4x_n16; break; + case 3: renderer.scaler = scale3x_n16; break; + case 2: renderer.scaler = scale2x_n16; break; + default: renderer.scaler = scale1x_n16; break; } if (scaler_surface) SDL_FreeSurface(scaler_surface);