first incomplete pass at options
layout is done, need to polish up the frontend and emulator options and sort out the mess of input overrides
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501aa77d14
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3cfd1313c6
14 changed files with 1278 additions and 179 deletions
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@ -30,6 +30,7 @@ enum {
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ASSET_WHITE_PILL,
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ASSET_BLACK_PILL,
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ASSET_DARK_GRAY_PILL,
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ASSET_OPTION,
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ASSET_BUTTON,
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ASSET_PAGE_BG,
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ASSET_STATE_BG,
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@ -50,6 +51,9 @@ enum {
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ASSET_BATTERY_FILL,
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ASSET_BATTERY_FILL_LOW,
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ASSET_BATTERY_BOLT,
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ASSET_SCROLL_UP,
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ASSET_SCROLL_DOWN,
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};
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typedef struct GFX_Fonts {
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@ -66,12 +70,20 @@ enum {
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};
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SDL_Surface* GFX_init(int mode);
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void GFX_setMode(int mode);
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void GFX_clear(SDL_Surface* screen);
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void GFX_clearAll(void);
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void GFX_startFrame(void);
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void GFX_flip(SDL_Surface* screen);
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void GFX_sync(void); // call this to maintain 60fps when not calling GFX_flip() this frame
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void GFX_quit(void);
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enum {
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VSYNC_OFF = 0,
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VSYNC_LENIENT, // default
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VSYNC_STRICT,
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};
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int GFX_getVsync(void);
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void GFX_setVsync(int vsync);
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@ -90,6 +102,9 @@ void GFX_blitMessage(char* msg, SDL_Surface* dst, SDL_Rect* dst_rect);
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int GFX_blitHardwareGroup(SDL_Surface* dst, int show_setting);
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int GFX_blitButtonGroup(char** hints, SDL_Surface* dst, int align_right);
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void GFX_sizeText(TTF_Font* font, char* str, int leading, int* w, int* h);
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void GFX_blitText(TTF_Font* font, char* str, int leading, SDL_Color color, SDL_Surface* dst, SDL_Rect* dst_rect);
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///////////////////////////////
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typedef struct SND_Frame {
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@ -104,6 +119,7 @@ void SND_quit(void);
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///////////////////////////////
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enum {
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BTN_ID_NONE = -1,
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BTN_ID_UP,
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BTN_ID_DOWN,
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BTN_ID_LEFT,
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