first incomplete pass at options
layout is done, need to polish up the frontend and emulator options and sort out the mess of input overrides
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14 changed files with 1278 additions and 179 deletions
23
src/minarch/overrides/pokemini.h
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23
src/minarch/overrides/pokemini.h
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#include "overrides.h"
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static CoreOverrides pokemini_overrides = {
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.core_name = "pokemini",
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.option_overrides = (OptionOverride[]){
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{"pokemini_palette", "Old"},
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{"pokemini_piezofilter", "disabled"},
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{"pokemini_lowpass_filter", "enabled"},
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{NULL,NULL},
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},
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.button_mapping = (ButtonMapping[]){
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{"UP", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP},
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{"DOWN", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN},
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{"LEFT", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT},
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{"RIGHT", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT},
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{"A BUTTON", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A},
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{"B BUTTON", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B},
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{"C BUTTON", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_R1},
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{"SHAKE", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_L1},
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{"POWER", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT},
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{NULL,0,0},
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},
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};
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