first incomplete pass at options

layout is done, need to polish up the frontend and emulator options and sort out the mess of input overrides
This commit is contained in:
Shaun Inman 2023-01-26 20:42:28 -05:00
parent 501aa77d14
commit 3cfd1313c6
14 changed files with 1278 additions and 179 deletions

View file

@ -0,0 +1,23 @@
#include "overrides.h"
static CoreOverrides pokemini_overrides = {
.core_name = "pokemini",
.option_overrides = (OptionOverride[]){
{"pokemini_palette", "Old"},
{"pokemini_piezofilter", "disabled"},
{"pokemini_lowpass_filter", "enabled"},
{NULL,NULL},
},
.button_mapping = (ButtonMapping[]){
{"UP", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP},
{"DOWN", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN},
{"LEFT", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT},
{"RIGHT", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT},
{"A BUTTON", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A},
{"B BUTTON", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B},
{"C BUTTON", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_R1},
{"SHAKE", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_L1},
{"POWER", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT},
{NULL,0,0},
},
};