tidy
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parent
00d5893373
commit
501aa77d14
6 changed files with 33 additions and 46 deletions
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@ -551,16 +551,16 @@ static InputOverride input_overrides[] = {
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static const char* core_button_names[RETRO_BUTTON_COUNT]; // core-provided
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static const char* device_button_names[RETRO_BUTTON_COUNT] = {
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[RETRO_DEVICE_ID_JOYPAD_B] = "B",
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[RETRO_DEVICE_ID_JOYPAD_Y] = "Y",
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[RETRO_DEVICE_ID_JOYPAD_SELECT] = "SELECT",
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[RETRO_DEVICE_ID_JOYPAD_START] = "START",
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[RETRO_DEVICE_ID_JOYPAD_UP] = "UP",
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[RETRO_DEVICE_ID_JOYPAD_DOWN] = "DOWN",
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[RETRO_DEVICE_ID_JOYPAD_LEFT] = "LEFT",
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[RETRO_DEVICE_ID_JOYPAD_RIGHT] = "RIGHT",
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[RETRO_DEVICE_ID_JOYPAD_A] = "A",
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[RETRO_DEVICE_ID_JOYPAD_SELECT] = "SELECT",
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[RETRO_DEVICE_ID_JOYPAD_START] = "START",
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[RETRO_DEVICE_ID_JOYPAD_Y] = "Y",
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[RETRO_DEVICE_ID_JOYPAD_X] = "X",
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[RETRO_DEVICE_ID_JOYPAD_B] = "B",
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[RETRO_DEVICE_ID_JOYPAD_A] = "A",
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[RETRO_DEVICE_ID_JOYPAD_L] = "L1",
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[RETRO_DEVICE_ID_JOYPAD_R] = "R1",
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[RETRO_DEVICE_ID_JOYPAD_L2] = "L2",
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@ -671,6 +671,10 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico
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}
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case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS: { /* 11 */
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// puts("RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS");
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// TODO: this is useless
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// (some? all?) cores don't sort these in any logical way
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// which explains why picoarch didn't implement this...
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// TODO: move all this to an Input_init()?
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@ -1648,9 +1652,7 @@ void Core_getName(char* in_name, char* out_name) {
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tmp[0] = '\0';
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}
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void Core_open(const char* core_path, const char* tag_name) {
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LOG_info("inside Core_open\n");
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core.handle = dlopen(core_path, RTLD_LAZY);
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LOG_info("after dlopen\n");
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if (!core.handle) LOG_error("%s\n", dlerror());
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@ -1692,6 +1694,8 @@ void Core_open(const char* core_path, const char* tag_name) {
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sprintf((char*)core.version, "%s (%s)", info.library_name, info.library_version);
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strcpy((char*)core.tag, tag_name);
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LOG_info("% %s (%s)\n", core.name, core.version, core.tag);
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sprintf((char*)core.config_dir, SDCARD_PATH "/.userdata/" PLATFORM "/%s-%s", core.tag, core.name);
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sprintf((char*)core.saves_dir, SDCARD_PATH "/Saves/%s", core.tag);
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sprintf((char*)core.bios_dir, SDCARD_PATH "/Bios/%s", core.tag);
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@ -1711,30 +1715,18 @@ void Core_init(void) {
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core.initialized = 1;
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}
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void Core_load(void) {
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// LOG_info("inside Core_load\n");
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struct retro_game_info game_info;
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game_info.path = game.path;
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game_info.data = game.data;
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game_info.size = game.size;
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core.load_game(&game_info);
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// LOG_info("after core.load_game\n");
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SRAM_read();
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// LOG_info("after SRAM_read\n");
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// NOTE: must be called after core.load_game!
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struct retro_system_av_info av_info = {};
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core.get_system_av_info(&av_info);
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// LOG_info("after core.get_system_av_info\n");
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// double a = av_info.geometry.aspect_ratio;
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// int w = av_info.geometry.base_width;
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// int h = av_info.geometry.base_height;
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// char r[8];
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// getRatio(a, r);
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// LOG_info("after getRatio\n");
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core.fps = av_info.timing.fps;
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core.sample_rate = av_info.timing.sample_rate;
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@ -1742,12 +1734,7 @@ void Core_load(void) {
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if (a<=0) a = (double)av_info.geometry.base_width / av_info.geometry.base_height;
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core.aspect_ratio = a;
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printf("aspect_ratio: %f\n", a);
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// printf("%s\n%s\n", core.tag, core.version);
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// printf("%dx%d (%s)\n", w,h,r);
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// printf("%f\n%f\n", core.fps, core.sample_rate);
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fflush(stdout);
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LOG_info("aspect_ratio: %f\n", a);
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}
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void Core_reset(void) {
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core.reset();
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@ -2255,10 +2242,6 @@ int main(int argc , char* argv[]) {
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strcpy(rom_path, argv[2]);
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getEmuName(rom_path, tag_name);
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// LOG_info("core_path: %s\n", core_path);
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// LOG_info("rom_path: %s\n", rom_path);
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// LOG_info("tag_name: %s\n", tag_name);
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screen = GFX_init(MODE_MENU);
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// doesn't even help that much with Star Fox after overclocking
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@ -2267,16 +2250,15 @@ int main(int argc , char* argv[]) {
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MSG_init();
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InitSettings();
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Core_open(core_path, tag_name); // LOG_info("after Core_open\n");
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Core_init(); // LOG_info("after Core_init\n");
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Game_open(rom_path); // LOG_info("after Game_open\n");
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Core_load(); // LOG_info("after Core_load\n");
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SND_init(core.sample_rate, core.fps); // LOG_info("after SND_init\n");
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Core_open(core_path, tag_name);
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Core_init();
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Game_open(rom_path);
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Core_load();
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SND_init(core.sample_rate, core.fps);
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Menu_init();
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State_resume();
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// State_read(); LOG_info("after State_read\n");
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POW_disableAutosleep();
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sec_start = SDL_GetTicks();
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@ -2315,7 +2297,7 @@ int main(int argc , char* argv[]) {
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Core_unload();
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Core_quit();
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Core_close(); // LOG_info("after Core_close\n");
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Core_close();
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SDL_FreeSurface(screen);
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MSG_quit();
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