added resolution switching
including - Screen Scaling frontend option - bindings for Cycle Scaling and Toggle Scanlines - muddiness around SCREEN_* and FIXED_* macros...
This commit is contained in:
parent
05d9616d07
commit
6bd06532c8
4 changed files with 327 additions and 96 deletions
130
src/common/api.c
130
src/common/api.c
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@ -94,11 +94,6 @@ struct owlfb_sync_info {
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///////////////////////////////
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// is triple buffering necessary without threaded rendering?
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#define GFX_BUFFER_COUNT 2
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///////////////////////////////
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uint32_t RGB_WHITE;
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uint32_t RGB_BLACK;
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uint32_t RGB_LIGHT_GRAY;
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@ -106,16 +101,15 @@ uint32_t RGB_GRAY;
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uint32_t RGB_DARK_GRAY;
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static struct GFX_Context {
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int fb0_fd;
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int page;
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int resized;
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int mode;
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int vsync;
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int fb;
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int pitch;
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int buffer;
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int buffer_size;
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int map_size;
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void* map;
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struct fb_var_screeninfo vinfo;
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struct fb_fix_screeninfo finfo;
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void* fb0_buffer;
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SDL_Surface* screen;
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SDL_Surface* assets;
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@ -159,45 +153,36 @@ SDL_Surface* GFX_init(int mode) {
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SDL_ShowCursor(0);
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TTF_Init();
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gfx.vsync = VSYNC_STRICT;
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gfx.mode = mode;
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//////////////////////////////
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// we're drawing to the (triple-buffered) framebuffer directly
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// but we still need to set video mode to initialize input events
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SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, SDL_HWSURFACE);
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SDL_SetVideoMode(FIXED_WIDTH, FIXED_HEIGHT, FIXED_DEPTH, SDL_SWSURFACE);
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// open framebuffer
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gfx.fb = open("/dev/fb0", O_RDWR);
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gfx.fb0_fd = open("/dev/fb0", O_RDWR);
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// configure framebuffer
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ioctl(gfx.fb, FBIOGET_VSCREENINFO, &gfx.vinfo);
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gfx.vinfo.bits_per_pixel = SCREEN_DEPTH;
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gfx.vinfo.xres = SCREEN_WIDTH;
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gfx.vinfo.yres = SCREEN_HEIGHT;
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gfx.vinfo.xres_virtual = SCREEN_WIDTH;
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gfx.vinfo.yres_virtual = SCREEN_HEIGHT * GFX_BUFFER_COUNT;
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ioctl(gfx.fb0_fd, FBIOGET_VSCREENINFO, &gfx.vinfo);
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gfx.vinfo.bits_per_pixel = FIXED_DEPTH;
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gfx.vinfo.xres = FIXED_WIDTH;
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gfx.vinfo.yres = FIXED_HEIGHT;
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gfx.vinfo.xres_virtual = VIRTUAL_WIDTH;
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gfx.vinfo.yres_virtual = VIRTUAL_HEIGHT;
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gfx.vinfo.xoffset = 0;
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gfx.vinfo.yoffset = 0;
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// gfx.vinfo.activate = FB_ACTIVATE_VBL;
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ioctl(gfx.fb, FBIOPUT_VSCREENINFO, &gfx.vinfo);
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// get fixed screen info
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ioctl(gfx.fb, FBIOGET_FSCREENINFO, &gfx.finfo);
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gfx.map_size = gfx.finfo.smem_len;
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gfx.map = mmap(0, gfx.map_size, PROT_READ | PROT_WRITE, MAP_SHARED, gfx.fb, 0);
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memset(gfx.map, 0, gfx.map_size);
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ioctl(gfx.fb0_fd, FBIOPUT_VSCREENINFO, &gfx.vinfo);
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struct owlfb_sync_info sinfo;
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sinfo.enabled = 1;
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ioctl(gfx.fb, OWLFB_VSYNC_EVENT_EN, &sinfo);
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ioctl(gfx.fb0_fd, OWLFB_VSYNC_EVENT_EN, &sinfo);
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// buffer tracking
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gfx.buffer = 1; // start on back buffer
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gfx.buffer_size = SCREEN_PITCH * SCREEN_HEIGHT;
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gfx.page = 1; // start on the backbuffer
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gfx.fb0_buffer = mmap(0, VIRTUAL_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, gfx.fb0_fd, 0);
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memset(gfx.fb0_buffer, 0, VIRTUAL_SIZE); // clear both buffers
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// return screen
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gfx.screen = SDL_CreateRGBSurfaceFrom(gfx.map + gfx.buffer_size * gfx.buffer, SCREEN_WIDTH,SCREEN_HEIGHT, SCREEN_DEPTH,SCREEN_PITCH, 0,0,0,0);
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gfx.screen = SDL_CreateRGBSurfaceFrom(gfx.fb0_buffer + (gfx.page * PAGE_SIZE), FIXED_WIDTH,FIXED_HEIGHT, FIXED_DEPTH,FIXED_PITCH, 0,0,0,0);
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//////////////////////////////
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gfx.vsync = VSYNC_STRICT;
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gfx.mode = mode;
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RGB_WHITE = SDL_MapRGB(gfx.screen->format, TRIAD_WHITE);
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RGB_BLACK = SDL_MapRGB(gfx.screen->format, TRIAD_BLACK);
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@ -230,9 +215,7 @@ SDL_Surface* GFX_init(int mode) {
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return gfx.screen;
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}
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void GFX_setMode(int mode) {
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gfx.mode = mode;
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}
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void GFX_quit(void) {
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TTF_CloseFont(font.large);
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TTF_CloseFont(font.medium);
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@ -241,24 +224,27 @@ void GFX_quit(void) {
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SDL_FreeSurface(gfx.assets);
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ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &_);
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ioctl(gfx.fb0_fd, OWLFB_WAITFORVSYNC, &_);
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GFX_clearAll();
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munmap(gfx.map, gfx.map_size);
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close(gfx.fb);
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munmap(gfx.fb0_buffer, VIRTUAL_SIZE);
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close(gfx.fb0_fd);
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SDL_Quit();
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}
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void GFX_clear(SDL_Surface* screen) {
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memset(screen->pixels, 0, gfx.buffer_size); // this buffer is offscreen when cleared
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memset(screen->pixels, 0, PAGE_SIZE); // this buffer is offscreen when cleared
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}
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void GFX_clearAll(void) {
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// TODO: one of the buffers is onscreen when cleared producing tearing
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// so clear our working buffer immediately (screen->pixels)
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// then set a flag and clear the other two after vsync?
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memset(gfx.map, 0, gfx.map_size);
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memset(gfx.fb0_buffer, 0, VIRTUAL_SIZE);
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}
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void GFX_setMode(int mode) {
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gfx.mode = mode;
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}
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int GFX_getVsync(void) {
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return gfx.vsync;
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}
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@ -271,26 +257,48 @@ static uint32_t frame_start = 0;
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void GFX_startFrame(void) {
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frame_start = SDL_GetTicks();
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}
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void GFX_flip(SDL_Surface* screen) {
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gfx.vinfo.yoffset = gfx.buffer * SCREEN_HEIGHT;
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ioctl(gfx.fb, FBIOPAN_DISPLAY, &gfx.vinfo);
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SDL_Surface* GFX_resize(int w, int h, int pitch) {
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LOG_info("resize: %ix%i (%i)\n", w,h, pitch);
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// callee should decide if resizing is actually necessary
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gfx.buffer += 1;
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if (gfx.buffer>=GFX_BUFFER_COUNT) gfx.buffer -= GFX_BUFFER_COUNT;
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screen->pixels = gfx.map + (gfx.buffer * gfx.buffer_size);
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if (gfx.screen) SDL_FreeSurface(gfx.screen);
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gfx.screen = SDL_CreateRGBSurfaceFrom(gfx.fb0_buffer + (gfx.page * PAGE_SIZE), w,h, FIXED_DEPTH,pitch, 0,0,0,0);
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memset(gfx.screen->pixels, 0, PAGE_SIZE);
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gfx.vinfo.xres = w;
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gfx.vinfo.yres = h;
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// triggers FBIOPUT_VSCREENINFO instead
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// of FBIOPAN_DISPLAY in GFX_flip()
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gfx.resized = 1;
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return gfx.screen;
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}
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void GFX_flip(SDL_Surface* screen) {
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// point framebuffer at the first line of the backbuffer
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gfx.vinfo.yoffset = gfx.page * PAGE_HEIGHT;
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ioctl(gfx.fb0_fd, gfx.resized ? FBIOPUT_VSCREENINFO : FBIOPAN_DISPLAY, &gfx.vinfo);
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gfx.resized = 0;
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if (gfx.vsync!=VSYNC_OFF) {
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// this limiting condition helps SuperFX chip games
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if (gfx.vsync==VSYNC_STRICT || frame_start==0 || SDL_GetTicks()-frame_start<FRAME_BUDGET) { // only wait if we're under frame budget
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ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &_);
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ioctl(gfx.fb0_fd, OWLFB_WAITFORVSYNC, &_);
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}
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}
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// swap backbuffer
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gfx.page += 1;
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if (gfx.page>=PAGE_COUNT) gfx.page -= PAGE_COUNT;
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gfx.screen->pixels = gfx.fb0_buffer + (gfx.page * PAGE_SIZE);
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}
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void GFX_sync(void) {
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if (gfx.vsync!=VSYNC_OFF) {
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// this limiting condition helps SuperFX chip games
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if (gfx.vsync==VSYNC_STRICT || frame_start==0 || SDL_GetTicks()-frame_start<FRAME_BUDGET) { // only wait if we're under frame budget
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ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &_);
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ioctl(gfx.fb0_fd, OWLFB_WAITFORVSYNC, &_);
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}
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}
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else {
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@ -300,10 +308,10 @@ void GFX_sync(void) {
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}
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SDL_Surface* GFX_getBufferCopy(void) { // must be freed by caller
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int buffer = gfx.buffer - 1;
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if (buffer<0) buffer += GFX_BUFFER_COUNT;
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SDL_Surface* copy = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_DEPTH,0,0,0,0);
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memcpy(copy->pixels, (gfx.map + gfx.buffer_size * buffer), (SCREEN_HEIGHT * SCREEN_PITCH));
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int buffer = gfx.page - 1;
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if (buffer<0) buffer += PAGE_COUNT;
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SDL_Surface* copy = SDL_CreateRGBSurface(SDL_SWSURFACE, gfx.screen->w,gfx.screen->h,FIXED_DEPTH,0,0,0,0);
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SDL_BlitSurface(gfx.screen, NULL, copy, NULL);
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return copy;
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}
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int GFX_truncateText(TTF_Font* font, const char* in_name, char* out_name, int max_width) {
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@ -20,6 +20,27 @@ void LOG_note(int level, const char* fmt, ...);
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///////////////////////////////
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#define FIXED_WIDTH 640
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#define FIXED_HEIGHT 480
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#define FIXED_BPP 2
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#define FIXED_DEPTH FIXED_BPP * 8
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#define FIXED_PITCH FIXED_WIDTH * FIXED_BPP
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#define FIXED_SIZE FIXED_HEIGHT * FIXED_PITCH
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#define PAGE_COUNT 2
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#define PAGE_SCALE 2
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#define PAGE_WIDTH FIXED_WIDTH * PAGE_SCALE
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#define PAGE_HEIGHT FIXED_HEIGHT * PAGE_SCALE
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#define PAGE_PITCH PAGE_WIDTH * FIXED_BPP
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#define PAGE_SIZE PAGE_HEIGHT * PAGE_PITCH
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#define VIRTUAL_WIDTH PAGE_WIDTH
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#define VIRTUAL_HEIGHT PAGE_HEIGHT * PAGE_COUNT
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#define VIRTUAL_PITCH PAGE_WIDTH * FIXED_BPP
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#define VIRTUAL_SIZE VIRTUAL_HEIGHT * VIRTUAL_PITCH
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///////////////////////////////
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extern uint32_t RGB_WHITE;
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extern uint32_t RGB_BLACK;
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extern uint32_t RGB_LIGHT_GRAY;
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@ -70,6 +91,7 @@ enum {
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};
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SDL_Surface* GFX_init(int mode);
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SDL_Surface* GFX_resize(int width, int height, int pitch);
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void GFX_setMode(int mode);
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void GFX_clear(SDL_Surface* screen);
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void GFX_clearAll(void);
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@ -94,6 +94,7 @@
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#define MAX(a, b) (a) > (b) ? (a) : (b)
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#define MIN(a, b) (a) < (b) ? (a) : (b)
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#define CEIL_DIV(a,b) ((a) + (b) - 1) / (b)
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#define SCALE1(a) ((a)*SCREEN_SCALE)
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#define SCALE2(a,b) ((a)*SCREEN_SCALE),((b)*SCREEN_SCALE)
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@ -50,7 +50,14 @@ static SDL_Surface* screen;
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static int quit;
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static int show_menu;
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enum {
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SCALE_NATIVE,
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SCALE_ASPECT,
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SCALE_FULLSCREEN,
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};
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// default frontend options
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static int screen_scaling = SCALE_ASPECT; // aspect
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static int show_scanlines = 0;
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static int optimize_text = 1;
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static int prevent_tearing = 1; // lenient
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@ -67,6 +74,7 @@ static struct Renderer {
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int dst_offset;
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int dst_w;
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int dst_h;
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int dst_p;
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scale_neon_t scaler;
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} renderer;
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@ -376,6 +384,12 @@ static char* onoff_labels[] = {
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"On",
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NULL
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};
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static char* scaling_labels[] = {
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"Native",
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"Aspect",
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"Fullscreen",
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NULL
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};
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static char* tearing_labels[] = {
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"Off",
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"Lenient",
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@ -397,6 +411,7 @@ static char* max_ff_labels[] = {
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///////////////////////////////
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enum {
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FE_OPT_SCALING,
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FE_OPT_SCANLINES,
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FE_OPT_TEXT,
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FE_OPT_TEARING,
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@ -410,6 +425,8 @@ enum {
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SHORTCUT_SAVE_STATE,
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SHORTCUT_LOAD_STATE,
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SHORTCUT_RESET_GAME,
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SHORTCUT_CYCLE_SCALE,
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SHORTCUT_TOGGLE_SCANLINES,
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SHORTCUT_TOGGLE_FF,
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SHORTCUT_HOLD_FF,
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SHORTCUT_COUNT,
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@ -528,10 +545,20 @@ static struct Config {
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.frontend = (OptionList){
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.count = FE_OPT_COUNT,
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.options = (Option[]){
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[FE_OPT_SCALING] = {
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.key = "minarch_screen_scaling",
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.name = "Screen Scaling",
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.desc = "Native uses integer scaling. Aspect uses the core reported\naspect ratio. Fullscreen will produce non-square pixels. Gross.",
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.default_value = 1,
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.value = 1,
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.count = 3,
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.values = scaling_labels,
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.labels = scaling_labels,
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},
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[FE_OPT_SCANLINES] = {
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.key = "minarch_scanlines_grid",
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.name = "Scanlines/Grid",
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.desc = "Simulate scanlines (or a pixel grid at odd scales). Darkens\nthe overall image by about 50%. Reduces CPU load.",
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.desc = "Simulate scanlines (or a pixel grid at odd scales).\nDarkens the overall image by about 50%. Reduces CPU load.\nOnly applies to native scaling.",
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.default_value = 0,
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.value = 0,
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.count = 2,
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@ -541,7 +568,7 @@ static struct Config {
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[FE_OPT_TEXT] = {
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.key = "minarch_optimize_text",
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.name = "Optimize Text",
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.desc = "Prioritize a consistent stroke width when upscaling single\npixel lines using nearest neighbor scaler. Increases CPU load.",
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.desc = "Prioritize a consistent stroke width when upscaling single\npixel lines using nearest neighbor scaler. Increases CPU load.\nOnly applies to native scaling.",
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.default_value = 1,
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.value = 1,
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.count = 2,
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@ -595,6 +622,8 @@ static struct Config {
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[SHORTCUT_SAVE_STATE] = {"Save State", -1, BTN_ID_NONE, 0},
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[SHORTCUT_LOAD_STATE] = {"Load State", -1, BTN_ID_NONE, 0},
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[SHORTCUT_RESET_GAME] = {"Reset Game", -1, BTN_ID_NONE, 0},
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[SHORTCUT_CYCLE_SCALE] = {"Cycle Scale", -1, BTN_ID_NONE, 0},
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[SHORTCUT_TOGGLE_SCANLINES] = {"Toggle Scanlines", -1, BTN_ID_NONE, 0},
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[SHORTCUT_TOGGLE_FF] = {"Toggle FF", -1, BTN_ID_NONE, 0},
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[SHORTCUT_HOLD_FF] = {"Hold FF", -1, BTN_ID_NONE, 0},
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{NULL}
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@ -626,6 +655,7 @@ static void setOverclock(int i) {
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}
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static void Config_syncFrontend(int i, int value) {
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switch (i) {
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case FE_OPT_SCALING: screen_scaling = value; renderer.src_w = 0; break;
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case FE_OPT_SCANLINES: show_scanlines = value; renderer.src_w = 0; break;
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case FE_OPT_TEXT: optimize_text = value; renderer.src_w = 0; break;
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case FE_OPT_TEARING: prevent_tearing = value; break;
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@ -633,6 +663,8 @@ static void Config_syncFrontend(int i, int value) {
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case FE_OPT_DEBUG: show_debug = value; break;
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case FE_OPT_MAXFF: max_ff_speed = value; break;
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}
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Option* option = &config.frontend.options[i];
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option->value = value;
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}
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static void OptionList_setOptionValue(OptionList* list, const char* key, const char* value);
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enum {
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@ -677,6 +709,7 @@ static void Config_read(void) {
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for (int i=0; config.controls[i].name; i++) {
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ButtonMapping* mapping = &config.controls[i];
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sprintf(key, "bind %s", mapping->name);
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sprintf(value, "NONE");
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Config_getValue(cfg, key, value);
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int id = -1;
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for (int j=0; button_labels[j]; j++) {
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@ -692,6 +725,7 @@ static void Config_read(void) {
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for (int i=0; config.shortcuts[i].name; i++) {
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ButtonMapping* mapping = &config.shortcuts[i];
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sprintf(key, "bind %s", mapping->name);
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sprintf(value, "NONE");
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Config_getValue(cfg, key, value);
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int id = -1;
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@ -1092,6 +1126,16 @@ static void input_poll_callback(void) {
|
|||
case SHORTCUT_SAVE_STATE: State_write(); break;
|
||||
case SHORTCUT_LOAD_STATE: State_read(); break;
|
||||
case SHORTCUT_RESET_GAME: core.reset(); break;
|
||||
case SHORTCUT_CYCLE_SCALE:
|
||||
screen_scaling += 1;
|
||||
if (screen_scaling>=3) screen_scaling -= 3;
|
||||
Config_syncFrontend(FE_OPT_SCALING, screen_scaling);
|
||||
break;
|
||||
case SHORTCUT_TOGGLE_SCANLINES:
|
||||
if (screen_scaling==SCALE_NATIVE) {
|
||||
Config_syncFrontend(FE_OPT_SCANLINES, !show_scanlines);
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
@ -1476,12 +1520,17 @@ static int MSG_blitInt(int num, int x, int y) {
|
|||
i -= n * 100;
|
||||
x = MSG_blitChar(n,x,y);
|
||||
}
|
||||
|
||||
else if (num>99) {
|
||||
x = MSG_blitChar(0,x,y);
|
||||
}
|
||||
if (i > 9) {
|
||||
n = i / 10;
|
||||
i -= n * 10;
|
||||
x = MSG_blitChar(n,x,y);
|
||||
}
|
||||
else if (num>9) {
|
||||
x = MSG_blitChar(0,x,y);
|
||||
}
|
||||
|
||||
n = i;
|
||||
x = MSG_blitChar(n,x,y);
|
||||
|
|
@ -2009,8 +2058,10 @@ static void scaleNN_text_scanline(void* __restrict src, void* __restrict dst, ui
|
|||
}
|
||||
|
||||
static SDL_Surface* scaler_surface;
|
||||
static void selectScaler(int width, int height, int pitch) {
|
||||
static void selectScaler_PAR(int width, int height, int pitch) {
|
||||
renderer.scaler = scaleNull;
|
||||
renderer.dst_p = SCREEN_PITCH;
|
||||
|
||||
int use_nearest = 0;
|
||||
|
||||
int scale_x = SCREEN_WIDTH / width;
|
||||
|
|
@ -2120,7 +2171,7 @@ static void selectScaler(int width, int height, int pitch) {
|
|||
if (show_scanlines) renderer.scaler = optimize_text ? scaleNN_text_scanline : scaleNN_scanline;
|
||||
else renderer.scaler = optimize_text ? scaleNN_text : scaleNN;
|
||||
else {
|
||||
sprintf(scaler_name, "%ix", scale);
|
||||
sprintf(scaler_name, "%iX", scale);
|
||||
if (show_scanlines) {
|
||||
switch (scale) {
|
||||
case 4: renderer.scaler = scale4x_scanline; break;
|
||||
|
|
@ -2150,8 +2201,86 @@ static void selectScaler(int width, int height, int pitch) {
|
|||
}
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
// DEBUG HUD
|
||||
if (scaler_surface) SDL_FreeSurface(scaler_surface);
|
||||
scaler_surface = TTF_RenderUTF8_Blended(font.tiny, scaler_name, COLOR_WHITE);
|
||||
|
||||
screen = GFX_resize(SCREEN_WIDTH,SCREEN_HEIGHT, SCREEN_PITCH);
|
||||
}
|
||||
static void selectScaler_AR(int width, int height, int pitch) {
|
||||
renderer.scaler = scaleNull;
|
||||
|
||||
int src_w = width;
|
||||
int src_h = height;
|
||||
|
||||
int x_scale = CEIL_DIV(FIXED_WIDTH, src_w);
|
||||
int y_scale = CEIL_DIV(FIXED_HEIGHT,src_h);
|
||||
int scale = MAX(x_scale, y_scale);
|
||||
|
||||
// if (scale>6) scale = 6;
|
||||
// else
|
||||
if (scale>2) scale = 4; // TODO: pillar/letterboxing at 3x produces vertical banding (some kind of alignment issue?)
|
||||
|
||||
// reduce scale if we don't have enough memory to accomodate it
|
||||
// TODO: some resolutions are getting through here unadjusted? oh maybe because of aspect ratio adjustments below? revisit
|
||||
while (src_w * scale * FIXED_BPP * src_h * scale > PAGE_SIZE) scale -= 1;
|
||||
|
||||
int dst_w = src_w * scale;
|
||||
int dst_h = src_h * scale;
|
||||
int target_w = dst_w;
|
||||
int target_h = dst_h;
|
||||
|
||||
char scaler_name[8];
|
||||
#define FOUR_THREE 4.0f / 3
|
||||
if (screen_scaling==1) {
|
||||
sprintf(scaler_name, "AR_%iX", scale);
|
||||
if (core.aspect_ratio==FOUR_THREE) {
|
||||
// puts("already 4:3");
|
||||
}
|
||||
else if (core.aspect_ratio<FOUR_THREE) {
|
||||
// puts("pillarbox");
|
||||
int tmp = CEIL_DIV(src_h, 3);
|
||||
target_w = tmp * 4 * scale;
|
||||
target_h = tmp * 3 * scale;
|
||||
if (target_h%2) target_h += 1;
|
||||
}
|
||||
else {
|
||||
// puts("letterbox");
|
||||
int tmp = CEIL_DIV(src_w, 4);
|
||||
target_w = tmp * 4 * scale;
|
||||
target_h = tmp * 3 * scale;
|
||||
if (target_h%2) target_h += 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
sprintf(scaler_name, "FS_%iX", scale);
|
||||
}
|
||||
|
||||
|
||||
int dx = (target_w - dst_w) / 2;
|
||||
int dy = (target_h - dst_h) / 2;
|
||||
|
||||
int target_pitch = target_w * FIXED_BPP;
|
||||
|
||||
renderer.dst_w = target_w;
|
||||
renderer.dst_h = target_h;
|
||||
renderer.dst_p = target_pitch;
|
||||
renderer.dst_offset = (dy * target_pitch) + (dx * FIXED_BPP);
|
||||
switch (scale) {
|
||||
case 6: renderer.scaler = scale6x_n16; break;
|
||||
case 5: renderer.scaler = scale5x_n16; break;
|
||||
case 4: renderer.scaler = scale4x_n16; break;
|
||||
case 3: renderer.scaler = scale3x_n16; break;
|
||||
case 2: renderer.scaler = scale2x_n16; break;
|
||||
default: renderer.scaler = scale1x_n16; break;
|
||||
}
|
||||
|
||||
if (scaler_surface) SDL_FreeSurface(scaler_surface);
|
||||
scaler_surface = TTF_RenderUTF8_Blended(font.tiny, scaler_name, COLOR_WHITE);
|
||||
|
||||
screen = GFX_resize(target_w,target_h, target_pitch);
|
||||
}
|
||||
static void video_refresh_callback(const void *data, unsigned width, unsigned height, size_t pitch) {
|
||||
static uint32_t last_flip_time = 0;
|
||||
|
|
@ -2161,7 +2290,6 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
|
|||
// but 10 hurts PS...
|
||||
if (fast_forward && SDL_GetTicks()-last_flip_time<10) return;
|
||||
|
||||
|
||||
// FFVII menus
|
||||
// 16: 30/200
|
||||
// 15: 30/180
|
||||
|
|
@ -2181,7 +2309,7 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
|
|||
renderer.src_h = height;
|
||||
renderer.src_p = pitch;
|
||||
|
||||
selectScaler(width,height,pitch);
|
||||
(screen_scaling==SCALE_NATIVE ? selectScaler_PAR : selectScaler_AR)(width,height,pitch);
|
||||
GFX_clearAll();
|
||||
}
|
||||
|
||||
|
|
@ -2189,9 +2317,9 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
|
|||
static int bottom_width = 0;
|
||||
|
||||
if (top_width) SDL_FillRect(screen, &(SDL_Rect){0,0,top_width,DIGIT_HEIGHT}, RGB_BLACK);
|
||||
if (bottom_width) SDL_FillRect(screen, &(SDL_Rect){0,SCREEN_HEIGHT-DIGIT_HEIGHT,bottom_width,DIGIT_HEIGHT}, RGB_BLACK);
|
||||
if (bottom_width) SDL_FillRect(screen, &(SDL_Rect){0,screen->h-DIGIT_HEIGHT,bottom_width,DIGIT_HEIGHT}, RGB_BLACK);
|
||||
|
||||
renderer.scaler((void*)data,screen->pixels+renderer.dst_offset,width,height,pitch,SCREEN_PITCH);
|
||||
renderer.scaler((void*)data,screen->pixels+renderer.dst_offset,width,height,pitch,renderer.dst_p);
|
||||
|
||||
if (0) {
|
||||
static int frame = 0;
|
||||
|
|
@ -2225,7 +2353,7 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
|
|||
|
||||
if (show_debug) {
|
||||
int x = 0;
|
||||
int y = SCREEN_HEIGHT - DIGIT_HEIGHT;
|
||||
int y = screen->h - DIGIT_HEIGHT;
|
||||
|
||||
if (fps_double) x = MSG_blitDouble(fps_double, x,y);
|
||||
|
||||
|
|
@ -2547,12 +2675,6 @@ static int MenuList_freeItems(MenuList* list, int i) {
|
|||
|
||||
static int OptionFrontend_optionChanged(MenuList* list, int i) {
|
||||
MenuItem* item = &list->items[i];
|
||||
Option* option = &config.frontend.options[i];
|
||||
LOG_info("%s (%s) changed from `%s` (%s) to `%s` (%s)\n", item->name, item->key,
|
||||
item->values[option->value], option->values[option->value],
|
||||
item->values[item->value], option->values[item->value]
|
||||
);
|
||||
option->value = item->value;
|
||||
Config_syncFrontend(i, item->value);
|
||||
}
|
||||
static MenuList OptionFrontend_menu = {
|
||||
|
|
@ -2649,10 +2771,18 @@ int OptionControls_bind(MenuList* list, int i) {
|
|||
}
|
||||
return MENU_CALLBACK_NEXT_ITEM;
|
||||
}
|
||||
static int OptionControls_unbind(MenuList* list, int i) {
|
||||
MenuItem* item = &list->items[i];
|
||||
ButtonMapping* button = &config.controls[item->id];
|
||||
button->local = -1;
|
||||
button->mod = 0;
|
||||
return MENU_CALLBACK_NOP;
|
||||
}
|
||||
static MenuList OptionControls_menu = {
|
||||
.type = MENU_INPUT,
|
||||
.desc = "Press A to set and X to clear.",
|
||||
.on_confirm = OptionControls_bind,
|
||||
.on_change = OptionControls_unbind,
|
||||
.items = NULL
|
||||
};
|
||||
static int OptionControls_openMenu(MenuList* list, int i) {
|
||||
|
|
@ -2711,10 +2841,18 @@ static int OptionShortcuts_bind(MenuList* list, int i) {
|
|||
fflush(stdout);
|
||||
return MENU_CALLBACK_NEXT_ITEM;
|
||||
}
|
||||
static int OptionShortcuts_unbind(MenuList* list, int i) {
|
||||
MenuItem* item = &list->items[i];
|
||||
ButtonMapping* button = &config.shortcuts[item->id];
|
||||
button->local = -1;
|
||||
button->mod = 0;
|
||||
return MENU_CALLBACK_NOP;
|
||||
}
|
||||
static MenuList OptionShortcuts_menu = {
|
||||
.type = MENU_INPUT,
|
||||
.desc = "Press A to set and X to clear.\nSupports single button and MENU+button.",
|
||||
.on_confirm = OptionShortcuts_bind,
|
||||
.on_change = OptionShortcuts_unbind,
|
||||
.items = NULL
|
||||
};
|
||||
static char* getSaveDesc(void) {
|
||||
|
|
@ -3207,7 +3345,66 @@ static int Menu_options(MenuList* list) {
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void downsample_ORIGINAL(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
|
||||
double x_step = w / (double)FIXED_WIDTH; // TODO: broken when pcsx_rearmed is the active core, returns -0.0
|
||||
double y_step = h / (double)FIXED_HEIGHT;
|
||||
|
||||
double ox = 0;
|
||||
double oy = 0;
|
||||
for (int y=0; y<FIXED_HEIGHT; y++) {
|
||||
uint16_t* restrict src_row = (void*)src + ((int)oy * pitch);
|
||||
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch;
|
||||
for (int x=0; x<FIXED_WIDTH; x++) {
|
||||
*dst_row = *(src_row + (int)ox);
|
||||
dst_row += 1;
|
||||
ox += x_step;
|
||||
}
|
||||
ox = 0;
|
||||
oy += y_step;
|
||||
}
|
||||
}
|
||||
|
||||
static void downsample(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
|
||||
int dx = w - FIXED_WIDTH;
|
||||
int dy = h - FIXED_HEIGHT;
|
||||
int ax = 0;
|
||||
int ay = 0;
|
||||
int ox = 0;
|
||||
int oy = 0;
|
||||
for (int y=0; y<FIXED_HEIGHT; y++) {
|
||||
uint16_t* restrict src_row = (void*)src + (oy * pitch);
|
||||
uint16_t* restrict dst_row = (void*)dst + (y * dst_pitch);
|
||||
for (int x=0; x<FIXED_WIDTH; x++) {
|
||||
*dst_row = *(src_row + ox);
|
||||
dst_row += 1;
|
||||
ox += 1;
|
||||
ax += dx;
|
||||
while (ax>=FIXED_WIDTH) {
|
||||
ax -= FIXED_WIDTH;
|
||||
ox += 1;
|
||||
}
|
||||
}
|
||||
ox = 0;
|
||||
oy += 1;
|
||||
ay += dy;
|
||||
while (ay>=FIXED_HEIGHT) {
|
||||
ay -= FIXED_HEIGHT;
|
||||
oy += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Menu_loop(void) {
|
||||
// current screen is on the previous buffer
|
||||
SDL_Surface* backing = GFX_getBufferCopy();
|
||||
SDL_Surface* resized = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_DEPTH,0,0,0,0);
|
||||
if (backing->w==SCREEN_WIDTH && backing->h==SCREEN_HEIGHT) SDL_BlitSurface(backing, NULL, resized, NULL);
|
||||
else {
|
||||
downsample(backing->pixels,resized->pixels,backing->w,backing->h,backing->pitch,SCREEN_PITCH);
|
||||
screen = GFX_resize(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_PITCH);
|
||||
}
|
||||
|
||||
POW_setCPUSpeed(CPU_SPEED_MENU); // set Hz directly
|
||||
GFX_setVsync(VSYNC_STRICT);
|
||||
|
||||
|
|
@ -3215,8 +3412,6 @@ static void Menu_loop(void) {
|
|||
POW_enableAutosleep();
|
||||
PAD_reset();
|
||||
|
||||
// current screen is on the previous buffer
|
||||
SDL_Surface* backing = GFX_getBufferCopy();
|
||||
|
||||
// path and string things
|
||||
char* tmp;
|
||||
|
|
@ -3367,7 +3562,7 @@ static void Menu_loop(void) {
|
|||
state_slot = menu.slot;
|
||||
State_write();
|
||||
status = STATUS_SAVE;
|
||||
SDL_Surface* preview = Menu_thumbnail(backing);
|
||||
SDL_Surface* preview = Menu_thumbnail(resized);
|
||||
SDL_RWops* out = SDL_RWFromFile(bmp_path, "wb");
|
||||
if (total_discs) {
|
||||
char* disc_path = disc_paths[disc];
|
||||
|
|
@ -3415,7 +3610,7 @@ static void Menu_loop(void) {
|
|||
POW_update(&dirty, &show_setting, Menu_beforeSleep, Menu_afterSleep);
|
||||
|
||||
if (dirty) {
|
||||
SDL_BlitSurface(backing, NULL, screen, NULL);
|
||||
SDL_BlitSurface(resized, NULL, screen, NULL);
|
||||
SDL_BlitSurface(menu.overlay, NULL, screen, NULL);
|
||||
|
||||
int ox, oy;
|
||||
|
|
@ -3560,16 +3755,21 @@ static void Menu_loop(void) {
|
|||
PAD_reset();
|
||||
|
||||
GFX_clearAll();
|
||||
if (!quit) SDL_BlitSurface(backing, NULL, screen, NULL);
|
||||
SDL_FreeSurface(backing);
|
||||
if (!quit) {
|
||||
if (backing->w!=SCREEN_WIDTH || backing->h!=SCREEN_HEIGHT) {
|
||||
screen = GFX_resize(renderer.dst_w,renderer.dst_h, renderer.dst_p);
|
||||
}
|
||||
|
||||
SDL_BlitSurface(backing, NULL, screen, NULL);
|
||||
GFX_flip(screen);
|
||||
|
||||
POW_disableAutosleep();
|
||||
|
||||
if (!quit) {
|
||||
GFX_setVsync(prevent_tearing); // restore vsync value
|
||||
setOverclock(overclock); // restore overclock value
|
||||
}
|
||||
|
||||
SDL_FreeSurface(backing);
|
||||
SDL_FreeSurface(resized);
|
||||
POW_disableAutosleep();
|
||||
}
|
||||
|
||||
// TODO: move to POW_*?
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue