first (incomplete) pass at in-game menu
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3 changed files with 126 additions and 18 deletions
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@ -66,6 +66,8 @@ void GFX_startFrame(void);
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void GFX_flip(SDL_Surface* screen);
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void GFX_quit(void);
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SDL_Surface* GFX_getBufferCopy(void); // must be freed by caller
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// NOTE: all dimensions should be pre-scaled
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void GFX_blitAsset(int asset, SDL_Rect* src_rect, SDL_Surface* dst, SDL_Rect* dst_rect);
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void GFX_blitPill(int asset, SDL_Surface* dst, SDL_Rect* dst_rect);
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