misc cleanup
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db8bb987c8
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7c934dfcd2
5 changed files with 28 additions and 27 deletions
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@ -112,6 +112,12 @@ struct owlfb_mem_info {
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///////////////////////////////
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///////////////////////////////
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uint32_t RGB_WHITE;
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uint32_t RGB_BLACK;
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uint32_t RGB_LIGHT_GRAY;
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uint32_t RGB_GRAY;
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uint32_t RGB_DARK_GRAY;
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static struct GFX_Context {
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static struct GFX_Context {
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int mode;
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int mode;
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int fb;
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int fb;
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@ -276,7 +282,8 @@ void GFX_flip(SDL_Surface* screen) {
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static int ticks = 0;
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static int ticks = 0;
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ticks += 1;
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ticks += 1;
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#ifdef GFX_ENABLE_VSYNC
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#ifdef GFX_ENABLE_VSYNC
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#define FRAME_BUDGET 17 // 60fps
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// TODO: this condition doesn't make sense when using the threaded renderer
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#define FRAME_BUDGET 17 // 60fps
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if (frame_start==0 || SDL_GetTicks()-frame_start<FRAME_BUDGET) { // only wait if we're under frame budget
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if (frame_start==0 || SDL_GetTicks()-frame_start<FRAME_BUDGET) { // only wait if we're under frame budget
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int arg = 1;
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int arg = 1;
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ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &arg);
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ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &arg);
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@ -20,11 +20,11 @@ void LOG_note(int level, const char* fmt, ...);
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///////////////////////////////
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///////////////////////////////
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uint32_t RGB_WHITE;
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extern uint32_t RGB_WHITE;
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uint32_t RGB_BLACK;
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extern uint32_t RGB_BLACK;
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uint32_t RGB_LIGHT_GRAY;
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extern uint32_t RGB_LIGHT_GRAY;
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uint32_t RGB_GRAY;
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extern uint32_t RGB_GRAY;
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uint32_t RGB_DARK_GRAY;
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extern uint32_t RGB_DARK_GRAY;
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enum {
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enum {
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ASSET_WHITE_PILL,
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ASSET_WHITE_PILL,
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@ -60,24 +60,12 @@
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#define COLOR_DARK_TEXT (SDL_Color){TRIAD_DARK_TEXT}
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#define COLOR_DARK_TEXT (SDL_Color){TRIAD_DARK_TEXT}
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#define COLOR_BUTTON_TEXT (SDL_Color){TRIAD_GRAY}
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#define COLOR_BUTTON_TEXT (SDL_Color){TRIAD_GRAY}
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SCREEN_SCALE 2 // SCREEN_HEIGHT / 240
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#define BASE_WIDTH 320
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#define BASE_WIDTH 320
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#define BASE_HEIGHT 240
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#define BASE_HEIGHT 240
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// SNES (stretched to 4:3)
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#define SCREEN_WIDTH 640
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// #define SCREEN_WIDTH 1024
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#define SCREEN_HEIGHT 480
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// #define SCREEN_HEIGHT 896
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#define SCREEN_SCALE 2 // SCREEN_HEIGHT / 240
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// GBA
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// #define SCREEN_WIDTH 960
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// #define SCREEN_HEIGHT 720
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// GB converted to 4:3 with full height
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// #define SCREEN_WIDTH 768
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// #define SCREEN_HEIGHT 576
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#define SCREEN_DEPTH 16
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#define SCREEN_DEPTH 16
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#define SCREEN_BPP 2
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#define SCREEN_BPP 2
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@ -146,12 +146,10 @@ static struct Core {
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} core;
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} core;
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///////////////////////////////////////
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///////////////////////////////////////
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// saves and states
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static void SRAM_getPath(char* filename) {
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static void SRAM_getPath(char* filename) {
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sprintf(filename, "%s/%s.sav", core.saves_dir, game.name);
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sprintf(filename, "%s/%s.sav", core.saves_dir, game.name);
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}
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}
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static void SRAM_read(void) {
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static void SRAM_read(void) {
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size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM);
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size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM);
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if (!sram_size) return;
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if (!sram_size) return;
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@ -196,11 +194,12 @@ static void SRAM_write(void) {
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sync();
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sync();
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}
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}
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///////////////////////////////////////
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static int state_slot = 0;
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static int state_slot = 0;
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static void State_getPath(char* filename) {
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static void State_getPath(char* filename) {
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sprintf(filename, "%s/%s.st%i", core.config_dir, game.name, state_slot);
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sprintf(filename, "%s/%s.st%i", core.config_dir, game.name, state_slot);
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}
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}
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static void State_read(void) { // from picoarch
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static void State_read(void) { // from picoarch
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size_t state_size = core.serialize_size();
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size_t state_size = core.serialize_size();
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if (!state_size) return;
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if (!state_size) return;
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@ -289,7 +288,9 @@ static void State_resume(void) {
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///////////////////////////////
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///////////////////////////////
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// callbacks
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///////////////////////////////
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// TODO: tmp, naive options
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// TODO: tmp, naive options
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static int tmp_options_changed = 0;
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static int tmp_options_changed = 0;
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@ -1857,6 +1858,10 @@ void Menu_loop(void) {
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}
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}
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int main(int argc , char* argv[]) {
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int main(int argc , char* argv[]) {
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// force a stack overflow to ensure asan is linked and actually working
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// char tmp[2];
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// tmp[2] = 'a';
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char core_path[MAX_PATH];
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char core_path[MAX_PATH];
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char rom_path[MAX_PATH];
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char rom_path[MAX_PATH];
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char tag_name[MAX_PATH];
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char tag_name[MAX_PATH];
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@ -7,7 +7,8 @@ TARGET = minarch.elf
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CC = $(CROSS_COMPILE)gcc
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CC = $(CROSS_COMPILE)gcc
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CFLAGS = -marm -mtune=cortex-a9 -mfpu=neon-vfpv4 -mfloat-abi=hard -march=armv7-a -fomit-frame-pointer
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CFLAGS = -marm -mtune=cortex-a9 -mfpu=neon-vfpv4 -mfloat-abi=hard -march=armv7-a -fomit-frame-pointer
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CFLAGS += -I. -I../common -I./libretro-common/include -DPLATFORM=\"$(UNION_PLATFORM)\" -Ofast # -Wall -Wno-unused-variable -Wno-unused-function
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CFLAGS += -I. -I../common -I./libretro-common/include -DPLATFORM=\"$(UNION_PLATFORM)\" -Ofast # -Wall -Wno-unused-variable -Wno-unused-function
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LDFLAGS = -ldl -lSDL -lSDL_image -lSDL_ttf -lmsettings -lpthread
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# CFLAGS += -fsanitize=address -fno-common
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LDFLAGS = -ldl -lSDL -lSDL_image -lSDL_ttf -lmsettings -lpthread # -lasan
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all:
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all:
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$(CC) main.c ../common/scaler_neon.c ../common/utils.c ../common/api.c -o $(TARGET) $(CFLAGS) $(LDFLAGS)
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$(CC) main.c ../common/scaler_neon.c ../common/utils.c ../common/api.c -o $(TARGET) $(CFLAGS) $(LDFLAGS)
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