diff --git a/todo.txt b/todo.txt index d70ff54..75ffed6 100644 --- a/todo.txt +++ b/todo.txt @@ -2,12 +2,37 @@ Please see the README.txt in the zip file for installation and update instructions. -- extras: added SGB.pak for Super Game Boy -- extras: added PCE.pak for PC-Engine/TurboGrafx-16 +*base* +- fixed flicker at low end of screen brightness ramp +- restored PlayStation interlace and enhanced resolutions options + +*extras* +- added SGB.pak for Super Game Boy +- added PCE.pak for TurboGrafx-16 ------------------------------- +create a clean image to flash and install over + - advanced users seem to be confused about how simple it is to install :sweat_smile: + +hdmi + for now I could add to a user auto.sh + cat /sys/class/switch/hdmi/state + echo 1 > /sys/class/graphics/fb0/mirror_to_hdmi + minarch + + cores with different modes that report different inputs break with overrides + eg. GG or SMS with picodrive + kinda related SGB (with mgba) uses GBA button naming (and turbo) + is there a way to detect the mode in the env callback?? + move overrides to a text file that lives in the pack? + that way I don't have to update minarch to support new cores? + also buttons should be bound RA_ID => MIN_ID not DISPLAY_NAME => MIN_ID + + related to above + bindings for shortcuts should also use something less brittle than the display name + some cores can only fast forward with prevent tearing off can this be set as an override preference? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)