added key repeat to keymon and api
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parent
0f8665ed26
commit
809a7e360d
4 changed files with 138 additions and 103 deletions
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@ -669,7 +669,11 @@ static struct PAD_Context {
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int is_pressed;
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int just_pressed;
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int just_released;
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int just_repeated;
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int repeat_at[BTN_ID_COUNT];
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} pad;
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#define PAD_REPEAT_DELAY 300
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#define PAD_REPEAT_INTERVAL 100
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void PAD_reset(void) {
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pad.just_pressed = BTN_NONE;
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pad.is_pressed = BTN_NONE;
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@ -679,42 +683,56 @@ void PAD_poll(void) {
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// reset transient state
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pad.just_pressed = BTN_NONE;
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pad.just_released = BTN_NONE;
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pad.just_repeated = BTN_NONE;
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int tick = SDL_GetTicks();
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for (int i=0; i<BTN_ID_COUNT; i++) {
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int btn = 1 << i;
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if ((pad.is_pressed & btn) && (tick>=pad.repeat_at[i])) {
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pad.just_repeated |= btn; // set
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pad.repeat_at[i] += PAD_REPEAT_INTERVAL;
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}
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}
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// the actual poll
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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int btn = BTN_NONE;
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int id = -1;
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if (event.type==SDL_KEYDOWN || event.type==SDL_KEYUP) {
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uint8_t code = event.key.keysym.scancode;
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if (code==CODE_UP) btn = BTN_UP;
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else if (code==CODE_DOWN) btn = BTN_DOWN;
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else if (code==CODE_LEFT) btn = BTN_LEFT;
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else if (code==CODE_RIGHT) btn = BTN_RIGHT;
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else if (code==CODE_A) btn = BTN_A;
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else if (code==CODE_B) btn = BTN_B;
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else if (code==CODE_X) btn = BTN_X;
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else if (code==CODE_Y) btn = BTN_Y;
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else if (code==CODE_START) btn = BTN_START;
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else if (code==CODE_SELECT) btn = BTN_SELECT;
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else if (code==CODE_MENU) btn = BTN_MENU;
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else if (code==CODE_L1) btn = BTN_L1;
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else if (code==CODE_L2) btn = BTN_L2;
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else if (code==CODE_R1) btn = BTN_R1;
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else if (code==CODE_R2) btn = BTN_R2;
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else if (code==CODE_VOL_UP) btn = BTN_VOL_UP;
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else if (code==CODE_VOL_DN) btn = BTN_VOL_DN;
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else if (code==CODE_POWER) btn = BTN_POWER;
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if (code==CODE_UP) { btn = BTN_UP; id = BTN_ID_UP; }
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else if (code==CODE_DOWN) { btn = BTN_DOWN; id = BTN_ID_DOWN; }
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else if (code==CODE_LEFT) { btn = BTN_LEFT; id = BTN_ID_LEFT; }
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else if (code==CODE_RIGHT) { btn = BTN_RIGHT; id = BTN_ID_RIGHT; }
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else if (code==CODE_A) { btn = BTN_A; id = BTN_ID_A; }
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else if (code==CODE_B) { btn = BTN_B; id = BTN_ID_B; }
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else if (code==CODE_X) { btn = BTN_X; id = BTN_ID_X; }
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else if (code==CODE_Y) { btn = BTN_Y; id = BTN_ID_Y; }
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else if (code==CODE_START) { btn = BTN_START; id = BTN_ID_START; }
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else if (code==CODE_SELECT) { btn = BTN_SELECT; id = BTN_ID_SELECT; }
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else if (code==CODE_MENU) { btn = BTN_MENU; id = BTN_ID_MENU; }
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else if (code==CODE_L1) { btn = BTN_L1; id = BTN_ID_L1; }
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else if (code==CODE_L2) { btn = BTN_L2; id = BTN_ID_L2; }
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else if (code==CODE_R1) { btn = BTN_R1; id = BTN_ID_R1; }
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else if (code==CODE_R2) { btn = BTN_R2; id = BTN_ID_R2; }
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else if (code==CODE_VOL_UP) { btn = BTN_VOL_UP; id = BTN_ID_VOL_UP; }
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else if (code==CODE_VOL_DN) { btn = BTN_VOL_DN; id = BTN_ID_VOL_DN; }
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else if (code==CODE_POWER) { btn = BTN_POWER; id = BTN_ID_POWER; }
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}
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if (btn==BTN_NONE) continue;
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if (event.type==SDL_KEYUP) {
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pad.is_pressed &= ~btn; // unset
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pad.just_released |= btn; // set
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pad.is_pressed &= ~btn; // unset
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pad.just_repeated &= ~btn; // unset
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pad.just_released |= btn; // set
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}
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else if ((pad.is_pressed & btn)==BTN_NONE) {
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pad.just_pressed |= btn; // set
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pad.is_pressed |= btn; // set
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pad.just_pressed |= btn; // set
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pad.just_repeated |= btn; // set
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pad.is_pressed |= btn; // set
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pad.repeat_at[id] = tick + PAD_REPEAT_DELAY;
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}
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}
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}
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@ -724,6 +742,7 @@ int PAD_anyPressed(void) { return pad.is_pressed!=BTN_NONE; }
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int PAD_justPressed(int btn) { return pad.just_pressed & btn; }
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int PAD_isPressed(int btn) { return pad.is_pressed & btn; }
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int PAD_justReleased(int btn) { return pad.just_released & btn; }
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int PAD_justRepeated(int btn) { return pad.just_repeated & btn; }
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///////////////////////////////
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@ -801,14 +820,5 @@ int POW_getBattery(void) {
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// return getInt("/sys/class/power_supply/battery/capacity"); // this is really inaccurate
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int i = getInt("/sys/class/power_supply/battery/voltage_now") / 10000; // ~320-420
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i = MIN(MAX(0, i-320), 100); // TODO: smooth this value before returning ala Mini
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// eh
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// if (i>80) return 100;
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// else if (i>60) return 80;
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// else if (i>40) return 60;
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// else if (i>20) return 40;
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// else if (i>10) return 20;
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// else if (i>5) return 10;
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return i;
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return MIN(MAX(0, i-320), 100); // TODO: smooth this value before returning ala Mini
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}
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