build: Replace some visible MinUI strings

This commit is contained in:
robshape 2023-04-23 18:34:27 +02:00
parent 2c99cf3ad1
commit 9f478404f6
4 changed files with 5 additions and 7 deletions

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@ -4,7 +4,7 @@ FinUI is a fork of [MinUI](https://github.com/shauninman/union-minui). MinUI is
focused custom launcher for the Anbernic RG35XX. FinUI adds additional features on
top of MinUI.
![MinUI](./github/minui-menu-gbc.png)
![FinUI](./github/minui-menu-gbc.png)
## Features
@ -33,8 +33,6 @@ top of MinUI.
- Streamlined emulator frontend
(minarch + libretro cores)
You can [grab the latest version here](https://github.com/shauninman/union-minui/releases).
### Additional FinUI features
- Add to Favorites
@ -69,7 +67,7 @@ Run `./start-toolchain.sh` and then `make all` in the Docker container shell.
- ~~Refactor Tools to Settings~~
- ~~Add to Favorites~~
- ~~Adjust battery capacity readings (2100 mAh, 2600 mAh, 3500 mAh)~~
- Update visible MinUI strings and boot logo (show that it is the FinUI fork)
- ~~Update visible MinUI strings (show that it is the FinUI fork)~~
- Release using GitHub Actions
- Adjust overclocking and CPU usage (to maximize battery life)
- Improve battery capacity reading accuracy

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@ -15,7 +15,7 @@ endif
BUILD_HASH!=git rev-parse --short HEAD
RELEASE_TIME!=date +%Y%m%d
RELEASE_BASE=MinUI-$(RELEASE_TIME)b
RELEASE_BASE=FinUI-$(RELEASE_TIME)b
RELEASE_DOT!=find ./releases/. -regex ".*/$(RELEASE_BASE)-[0-9]+-base\.zip" -printf '.' | wc -m
RELEASE_NAME=$(RELEASE_BASE)-$(RELEASE_DOT)

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@ -3406,7 +3406,7 @@ static int OptionSaveChanges_openMenu(MenuList* list, int i) {
static MenuList options_menu = {
.type = MENU_LIST,
.items = (MenuItem[]) {
{"Frontend", "MinUI (" BUILD_DATE " " BUILD_HASH ")",.on_confirm=OptionFrontend_openMenu},
{"Frontend", "FinUI (" BUILD_DATE " " BUILD_HASH ")",.on_confirm=OptionFrontend_openMenu},
{"Emulator",.on_confirm=OptionEmulator_openMenu},
{"Controls",.on_confirm=OptionControls_openMenu},
{"Shortcuts",.on_confirm=OptionShortcuts_openMenu},

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@ -1284,7 +1284,7 @@ static void Menu_quit(void) {
int main (int argc, char *argv[]) {
if (autoResume()) return 0; // nothing to do
LOG_info("MinUI\n");
LOG_info("FinUI\n");
InitSettings();
SDL_Surface* screen = GFX_init(MODE_MAIN);