build: Replace some visible MinUI strings
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4 changed files with 5 additions and 7 deletions
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@ -4,7 +4,7 @@ FinUI is a fork of [MinUI](https://github.com/shauninman/union-minui). MinUI is
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focused custom launcher for the Anbernic RG35XX. FinUI adds additional features on
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top of MinUI.
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## Features
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@ -33,8 +33,6 @@ top of MinUI.
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- Streamlined emulator frontend
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(minarch + libretro cores)
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You can [grab the latest version here](https://github.com/shauninman/union-minui/releases).
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### Additional FinUI features
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- Add to Favorites
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@ -69,7 +67,7 @@ Run `./start-toolchain.sh` and then `make all` in the Docker container shell.
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- ~~Refactor Tools to Settings~~
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- ~~Add to Favorites~~
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- ~~Adjust battery capacity readings (2100 mAh, 2600 mAh, 3500 mAh)~~
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- Update visible MinUI strings and boot logo (show that it is the FinUI fork)
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- ~~Update visible MinUI strings (show that it is the FinUI fork)~~
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- Release using GitHub Actions
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- Adjust overclocking and CPU usage (to maximize battery life)
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- Improve battery capacity reading accuracy
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2
makefile
2
makefile
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@ -15,7 +15,7 @@ endif
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BUILD_HASH!=git rev-parse --short HEAD
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RELEASE_TIME!=date +%Y%m%d
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RELEASE_BASE=MinUI-$(RELEASE_TIME)b
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RELEASE_BASE=FinUI-$(RELEASE_TIME)b
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RELEASE_DOT!=find ./releases/. -regex ".*/$(RELEASE_BASE)-[0-9]+-base\.zip" -printf '.' | wc -m
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RELEASE_NAME=$(RELEASE_BASE)-$(RELEASE_DOT)
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@ -3406,7 +3406,7 @@ static int OptionSaveChanges_openMenu(MenuList* list, int i) {
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static MenuList options_menu = {
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.type = MENU_LIST,
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.items = (MenuItem[]) {
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{"Frontend", "MinUI (" BUILD_DATE " " BUILD_HASH ")",.on_confirm=OptionFrontend_openMenu},
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{"Frontend", "FinUI (" BUILD_DATE " " BUILD_HASH ")",.on_confirm=OptionFrontend_openMenu},
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{"Emulator",.on_confirm=OptionEmulator_openMenu},
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{"Controls",.on_confirm=OptionControls_openMenu},
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{"Shortcuts",.on_confirm=OptionShortcuts_openMenu},
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@ -1284,7 +1284,7 @@ static void Menu_quit(void) {
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int main (int argc, char *argv[]) {
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if (autoResume()) return 0; // nothing to do
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LOG_info("MinUI\n");
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LOG_info("FinUI\n");
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InitSettings();
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SDL_Surface* screen = GFX_init(MODE_MAIN);
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