added CPU speed api and minarch frontend option
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d9af2b88d0
commit
a6847e7ab4
6 changed files with 90 additions and 26 deletions
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@ -54,6 +54,7 @@ static int optimize_text = 1;
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static int show_debug = 0;
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static int max_ff_speed = 3; // 4x
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static int fast_forward = 0;
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static int overclock = 1; // normal
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static struct Renderer {
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int src_w;
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@ -384,6 +385,7 @@ enum {
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FE_OPT_SCANLINES,
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FE_OPT_TEXT,
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FE_OPT_TEARING,
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FE_OPT_OVERCLOCK,
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FE_OPT_DEBUG,
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FE_OPT_MAXFF,
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FE_OPT_COUNT,
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@ -485,10 +487,16 @@ static char* shortcut_labels[] = {
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"MENU+R2",
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NULL,
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};
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static char* overclock_labels[] = {
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"Powersave",
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"Normal",
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"Performance",
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NULL,
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};
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enum {
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CONFIG_NONE,
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CONFIG_GLOBAL,
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CONFIG_CONSOLE,
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CONFIG_GAME,
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};
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@ -532,6 +540,16 @@ static struct Config {
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.values = tearing_labels,
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.labels = tearing_labels,
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},
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[FE_OPT_OVERCLOCK] = {
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.key = "minarch_cpu_speed",
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.name = "CPU Speed",
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.desc = "Over- or underclock the CPU to prioritize\npure performance or power savings.",
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.default_value = 1,
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.value = 1,
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.count = 3,
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.values = overclock_labels,
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.labels = overclock_labels,
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},
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[FE_OPT_DEBUG] = {
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.key = "minarch_debug_hud",
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.name = "Debug HUD",
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@ -579,11 +597,21 @@ static void Config_getValue(char* cfg, const char* key, char* out_value) {
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if (!tmp) tmp = strchr(out_value, '\r');
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if (tmp) *tmp = '\0';
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}
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static void setOverclock(int i) {
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overclock = i;
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switch (i) {
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case 0: POW_setCPUSpeed(CPU_SPEED_POWERSAVE); break;
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case 1: POW_setCPUSpeed(CPU_SPEED_NORMAL); break;
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case 2: POW_setCPUSpeed(CPU_SPEED_PERFORMANCE); break;
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}
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}
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static void Config_syncFrontend(int i, int value) {
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switch (i) {
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case FE_OPT_SCANLINES: show_scanlines = value; renderer.src_w = 0; break;
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case FE_OPT_TEXT: optimize_text = value; renderer.src_w = 0; break;
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case FE_OPT_TEARING: GFX_setVsync(value); break;
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case FE_OPT_OVERCLOCK: setOverclock(value); break;
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case FE_OPT_DEBUG: show_debug = value; break;
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case FE_OPT_MAXFF: max_ff_speed = value; break;
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}
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@ -609,7 +637,7 @@ static void Config_read(void) {
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char* cfg = allocFile(path);
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if (!cfg) return;
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config.loaded = override ? CONFIG_GAME : CONFIG_GLOBAL;
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config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
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char key[256];
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char value[256];
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@ -676,7 +704,7 @@ static void Config_write(int override) {
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if (config.loaded==CONFIG_GAME) unlink(path);
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Config_getPath(path, CONFIG_WRITE_ALL);
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}
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config.loaded = override ? CONFIG_GAME : CONFIG_GLOBAL;
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config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
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FILE *file = fopen(path, "wb");
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if (!file) return;
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@ -711,7 +739,7 @@ static void Config_restore(void) {
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sprintf(path, "%s/%s.cfg", core.config_dir, game.name);
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unlink(path);
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}
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else if (config.loaded==CONFIG_GLOBAL) {
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else if (config.loaded==CONFIG_CONSOLE) {
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sprintf(path, "%s/minarch.cfg", core.config_dir);
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unlink(path);
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}
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@ -2427,9 +2455,12 @@ void Menu_quit(void) {
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void Menu_beforeSleep(void) {
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State_autosave();
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putFile(AUTO_RESUME_PATH, game.path + strlen(SDCARD_PATH));
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POW_setCPUSpeed(CPU_SPEED_MENU);
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}
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void Menu_afterSleep(void) {
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unlink(AUTO_RESUME_PATH);
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setOverclock(overclock);
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// POW_setCPUSpeed(CPU_SPEED_NORMAL);
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}
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typedef struct MenuList MenuList;
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@ -2658,9 +2689,9 @@ static MenuList OptionShortcuts_menu = {
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};
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static char* getSaveDesc(void) {
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switch (config.loaded) {
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case CONFIG_NONE: return "Using defaults."; break;
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case CONFIG_GLOBAL: return "Using global config."; break;
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case CONFIG_GAME: return "Using game config."; break;
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case CONFIG_NONE: return "Using defaults."; break;
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case CONFIG_CONSOLE: return "Using console config."; break;
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case CONFIG_GAME: return "Using game config."; break;
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}
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}
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static int OptionShortcuts_openMenu(MenuList* list, int i) {
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@ -2697,17 +2728,18 @@ static int OptionSaveChanges_onConfirm(MenuList* list, int i) {
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switch (i) {
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case 0: {
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Config_write(CONFIG_WRITE_ALL);
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message = "Saved for all games.";
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message = "Saved for console.";
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break;
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}
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case 1: {
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Config_write(CONFIG_WRITE_GAME);
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message = "Saved for this game.";
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message = "Saved for game.";
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break;
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}
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default: {
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Config_restore();
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message = "Restored defaults.";
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if (config.loaded) message = "Restored console defaults.";
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else message = "Restored defaults.";
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break;
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}
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}
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@ -2739,8 +2771,8 @@ static MenuList OptionSaveChanges_menu = {
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.type = MENU_LIST,
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.on_confirm = OptionSaveChanges_onConfirm,
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.items = (MenuItem[]){
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{"Save for all games"},
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{"Save for this game"},
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{"Save for console"},
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{"Save for game"},
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{"Restore defaults"},
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{NULL},
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}
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@ -3146,6 +3178,8 @@ static int Menu_options(MenuList* list) {
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return 0;
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}
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static void Menu_loop(void) {
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POW_setCPUSpeed(CPU_SPEED_MENU); // set Hz directly
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fast_forward = 0;
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POW_enableAutosleep();
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PAD_reset();
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@ -3504,6 +3538,8 @@ static void Menu_loop(void) {
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GFX_flip(screen);
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POW_disableAutosleep();
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if (!quit) setOverclock(overclock); // restore overclock value
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}
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// TODO: move to POW_*?
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@ -3561,7 +3597,11 @@ static void limitFF(void) {
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uint64_t ff_frame_time = 1000000 / (core.fps * (max_ff_speed + 1)); // TODO: define this only when max_ff_speed changes
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if (elapsed<ff_frame_time) {
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int delay = (ff_frame_time - elapsed) / 1000;
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if (delay>0) SDL_Delay(delay);
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if (delay>0) {
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// TODO: huh, this isn't causing the Tekken 3 hangs...
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// printf("limitFF delay: %i\n", delay); fflush(stdout);
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SDL_Delay(delay);
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}
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}
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last_time += ff_frame_time;
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return;
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@ -3571,6 +3611,7 @@ static void limitFF(void) {
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}
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int main(int argc , char* argv[]) {
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setOverclock(overclock); // default to normal
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// force a stack overflow to ensure asan is linked and actually working
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// char tmp[2];
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// tmp[2] = 'a';
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