added CPU speed api and minarch frontend option

This commit is contained in:
Shaun Inman 2023-01-30 23:08:04 -05:00
parent d9af2b88d0
commit a6847e7ab4
6 changed files with 90 additions and 26 deletions

View file

@ -54,6 +54,7 @@ static int optimize_text = 1;
static int show_debug = 0;
static int max_ff_speed = 3; // 4x
static int fast_forward = 0;
static int overclock = 1; // normal
static struct Renderer {
int src_w;
@ -384,6 +385,7 @@ enum {
FE_OPT_SCANLINES,
FE_OPT_TEXT,
FE_OPT_TEARING,
FE_OPT_OVERCLOCK,
FE_OPT_DEBUG,
FE_OPT_MAXFF,
FE_OPT_COUNT,
@ -485,10 +487,16 @@ static char* shortcut_labels[] = {
"MENU+R2",
NULL,
};
static char* overclock_labels[] = {
"Powersave",
"Normal",
"Performance",
NULL,
};
enum {
CONFIG_NONE,
CONFIG_GLOBAL,
CONFIG_CONSOLE,
CONFIG_GAME,
};
@ -532,6 +540,16 @@ static struct Config {
.values = tearing_labels,
.labels = tearing_labels,
},
[FE_OPT_OVERCLOCK] = {
.key = "minarch_cpu_speed",
.name = "CPU Speed",
.desc = "Over- or underclock the CPU to prioritize\npure performance or power savings.",
.default_value = 1,
.value = 1,
.count = 3,
.values = overclock_labels,
.labels = overclock_labels,
},
[FE_OPT_DEBUG] = {
.key = "minarch_debug_hud",
.name = "Debug HUD",
@ -579,11 +597,21 @@ static void Config_getValue(char* cfg, const char* key, char* out_value) {
if (!tmp) tmp = strchr(out_value, '\r');
if (tmp) *tmp = '\0';
}
static void setOverclock(int i) {
overclock = i;
switch (i) {
case 0: POW_setCPUSpeed(CPU_SPEED_POWERSAVE); break;
case 1: POW_setCPUSpeed(CPU_SPEED_NORMAL); break;
case 2: POW_setCPUSpeed(CPU_SPEED_PERFORMANCE); break;
}
}
static void Config_syncFrontend(int i, int value) {
switch (i) {
case FE_OPT_SCANLINES: show_scanlines = value; renderer.src_w = 0; break;
case FE_OPT_TEXT: optimize_text = value; renderer.src_w = 0; break;
case FE_OPT_TEARING: GFX_setVsync(value); break;
case FE_OPT_OVERCLOCK: setOverclock(value); break;
case FE_OPT_DEBUG: show_debug = value; break;
case FE_OPT_MAXFF: max_ff_speed = value; break;
}
@ -609,7 +637,7 @@ static void Config_read(void) {
char* cfg = allocFile(path);
if (!cfg) return;
config.loaded = override ? CONFIG_GAME : CONFIG_GLOBAL;
config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
char key[256];
char value[256];
@ -676,7 +704,7 @@ static void Config_write(int override) {
if (config.loaded==CONFIG_GAME) unlink(path);
Config_getPath(path, CONFIG_WRITE_ALL);
}
config.loaded = override ? CONFIG_GAME : CONFIG_GLOBAL;
config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
FILE *file = fopen(path, "wb");
if (!file) return;
@ -711,7 +739,7 @@ static void Config_restore(void) {
sprintf(path, "%s/%s.cfg", core.config_dir, game.name);
unlink(path);
}
else if (config.loaded==CONFIG_GLOBAL) {
else if (config.loaded==CONFIG_CONSOLE) {
sprintf(path, "%s/minarch.cfg", core.config_dir);
unlink(path);
}
@ -2427,9 +2455,12 @@ void Menu_quit(void) {
void Menu_beforeSleep(void) {
State_autosave();
putFile(AUTO_RESUME_PATH, game.path + strlen(SDCARD_PATH));
POW_setCPUSpeed(CPU_SPEED_MENU);
}
void Menu_afterSleep(void) {
unlink(AUTO_RESUME_PATH);
setOverclock(overclock);
// POW_setCPUSpeed(CPU_SPEED_NORMAL);
}
typedef struct MenuList MenuList;
@ -2658,9 +2689,9 @@ static MenuList OptionShortcuts_menu = {
};
static char* getSaveDesc(void) {
switch (config.loaded) {
case CONFIG_NONE: return "Using defaults."; break;
case CONFIG_GLOBAL: return "Using global config."; break;
case CONFIG_GAME: return "Using game config."; break;
case CONFIG_NONE: return "Using defaults."; break;
case CONFIG_CONSOLE: return "Using console config."; break;
case CONFIG_GAME: return "Using game config."; break;
}
}
static int OptionShortcuts_openMenu(MenuList* list, int i) {
@ -2697,17 +2728,18 @@ static int OptionSaveChanges_onConfirm(MenuList* list, int i) {
switch (i) {
case 0: {
Config_write(CONFIG_WRITE_ALL);
message = "Saved for all games.";
message = "Saved for console.";
break;
}
case 1: {
Config_write(CONFIG_WRITE_GAME);
message = "Saved for this game.";
message = "Saved for game.";
break;
}
default: {
Config_restore();
message = "Restored defaults.";
if (config.loaded) message = "Restored console defaults.";
else message = "Restored defaults.";
break;
}
}
@ -2739,8 +2771,8 @@ static MenuList OptionSaveChanges_menu = {
.type = MENU_LIST,
.on_confirm = OptionSaveChanges_onConfirm,
.items = (MenuItem[]){
{"Save for all games"},
{"Save for this game"},
{"Save for console"},
{"Save for game"},
{"Restore defaults"},
{NULL},
}
@ -3146,6 +3178,8 @@ static int Menu_options(MenuList* list) {
return 0;
}
static void Menu_loop(void) {
POW_setCPUSpeed(CPU_SPEED_MENU); // set Hz directly
fast_forward = 0;
POW_enableAutosleep();
PAD_reset();
@ -3504,6 +3538,8 @@ static void Menu_loop(void) {
GFX_flip(screen);
POW_disableAutosleep();
if (!quit) setOverclock(overclock); // restore overclock value
}
// TODO: move to POW_*?
@ -3561,7 +3597,11 @@ static void limitFF(void) {
uint64_t ff_frame_time = 1000000 / (core.fps * (max_ff_speed + 1)); // TODO: define this only when max_ff_speed changes
if (elapsed<ff_frame_time) {
int delay = (ff_frame_time - elapsed) / 1000;
if (delay>0) SDL_Delay(delay);
if (delay>0) {
// TODO: huh, this isn't causing the Tekken 3 hangs...
// printf("limitFF delay: %i\n", delay); fflush(stdout);
SDL_Delay(delay);
}
}
last_time += ff_frame_time;
return;
@ -3571,6 +3611,7 @@ static void limitFF(void) {
}
int main(int argc , char* argv[]) {
setOverclock(overclock); // default to normal
// force a stack overflow to ensure asan is linked and actually working
// char tmp[2];
// tmp[2] = 'a';