From b52d9517d1b00cf1af41d6339cfee2e8792759c4 Mon Sep 17 00:00:00 2001 From: Shaun Inman Date: Sat, 4 Mar 2023 16:39:18 -0500 Subject: [PATCH] todo cleanup after release --- todo.txt | 38 +++++++++++++++----------------------- 1 file changed, 15 insertions(+), 23 deletions(-) diff --git a/todo.txt b/todo.txt index f1979f7..0119a86 100644 --- a/todo.txt +++ b/todo.txt @@ -1,49 +1,39 @@ ------------------------------- + + Please see the README.txt in the zip file for installation and update instructions. -*base* -- added support for zipped roms -- fixed input mapping for cores with different input modes -- fixed late loading of configs (was preventing boot logos for certain systems) -- fixed flicker at low end of screen brightness ramp -- restored PlayStation interlace and enhanced resolutions options +**Base** +- -*extras* -- added GG.pak for Game Gear -- added SMS.pak for Master System -- restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it) -- added SGB.pak for Super Game Boy -- added PCE.pak for TurboGrafx-16 +**Extras** +- ------------------------------- -add additional info to installation readme - TF1 should have stock installed (Garlic will work too) - it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS - TF2 should be formatted FAT32 - create a clean image to flash and install over advanced users seem to be confused about how simple it is to install :sweat_smile: + this might be complicated by the gpio revs on newer devices add most recent uImage/kernel changes + wait till things settle hdmi - minarch menus don't update when connected to hdmi - need to figureout how to create a 4:3 thumb from a distorted framebuffer + minarch menu + need to figure out how to create a 4:3 thumb from a distorted framebuffer should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h) just need to downsample to a cropped region of the source - does clock need GFX_autosize? ignore brightness shortcut when on hdmi still getting through somehow... audio minarch + move overrides to a text file that lives in the pak? + that way I don't have to update minarch to support new cores? can I support changing discs in multi-disc pbps? figure out how to handle different button mappings for cores with different modes eg. GG or SMS with picodrive - move overrides to a text file that lives in the pak? - that way I don't have to update minarch to support new cores? some cores can only fast forward with prevent tearing off can this be set as an override preference? @@ -57,9 +47,9 @@ minui - misc + port Random Game.pak + daemon port say, show, blank, and confirm make my own simple file browser? :sweat_smile: - port Random Game.pak + daemon checkout eggs tools I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size @@ -69,9 +59,11 @@ cores launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate + conversely aspect runs terrible on hdmi (~45fps) but native runs fine pcsx-rearmed reset hangs the PlayStation emulator core Tekken freezes PlayStation emulator core while fast-forwarding + actually, ff may be an issue for this core across the board Union-ize this?