added GFX_blitABButtons() to api
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8814fd2937
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c1e7dbdfca
3 changed files with 60 additions and 45 deletions
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@ -303,6 +303,8 @@ void GFX_blitPill(int asset, SDL_Surface* dst, SDL_Rect* dst_rect) {
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int w = dst_rect->w;
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int h = dst_rect->h;
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if (h==0) h = asset_rects[asset].h;
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int r = h / 2;
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if (w < h) w = h;
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w -= h;
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@ -392,6 +394,62 @@ void GFX_blitButton(char* hint, char*button, SDL_Surface* dst, SDL_Rect* dst_rec
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SDL_FreeSurface(text);
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}
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void GFX_blitABButtons(char* a, char* b, SDL_Surface* dst) {
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int ox;
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int oy;
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int ow;
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char* hint;
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char* button;
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struct Hint {
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char* hint;
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char* button;
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int ow;
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} hints[3];
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int w = 0; // individual button dimension
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int h = 0; // hints index
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ow = 0; // full pill width
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ox = SCREEN_WIDTH - SCALE1(PADDING);
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oy = SCREEN_HEIGHT - SCALE1(PADDING + PILL_SIZE);
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if (b) {
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hint = b;
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button = "B";
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w = GFX_getButtonWidth(hint, button);
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hints[h].hint = hint;
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hints[h].button = button;
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hints[h].ow = w;
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h += 1;
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ow += SCALE1(BUTTON_MARGIN) + w;
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}
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hint = a;
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button = "A";
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w = GFX_getButtonWidth(hint, button);
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hints[h].hint = hint;
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hints[h].button = button;
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hints[h].ow = w;
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h += 1;
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ow += SCALE1(BUTTON_MARGIN) + w;
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ow += SCALE1(BUTTON_MARGIN);
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ox -= ow;
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GFX_blitPill(ASSET_DARK_GRAY_PILL, dst, &(SDL_Rect){
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ox,
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oy,
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ow,
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SCALE1(PILL_SIZE)
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});
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ox += SCALE1(BUTTON_MARGIN);
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oy += SCALE1(BUTTON_MARGIN);
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for (int i=0; i<h; i++) {
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GFX_blitButton(hints[i].hint, hints[i].button, dst, &(SDL_Rect){ox,oy});
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ox += hints[i].ow + SCALE1(BUTTON_MARGIN);
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}
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}
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///////////////////////////////
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// based on picoarch's audio
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@ -75,6 +75,7 @@ void GFX_blitPill(int asset, SDL_Surface* dst, SDL_Rect* dst_rect);
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void GFX_blitBattery(SDL_Surface* dst, SDL_Rect* dst_rect);
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int GFX_getButtonWidth(char* hint, char* button);
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void GFX_blitButton(char* hint, char*button, SDL_Surface* dst, SDL_Rect* dst_rect);
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void GFX_blitABButtons(char* a, char* b, SDL_Surface* dst);
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///////////////////////////////
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@ -1582,51 +1582,7 @@ int main (int argc, char *argv[]) {
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}
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}
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else {
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struct Hint {
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char* hint;
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char* button;
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int ow;
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} hints[3];
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int w = 0; // individual button dimension
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int h = 0; // hints index
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ow = 0; // full pill width
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ox = SCREEN_WIDTH - SCALE1(PADDING);
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if (stack->count>1) {
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hint = "BACK";
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button = "B";
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w = GFX_getButtonWidth(hint, button);
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hints[h].hint = hint;
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hints[h].button = button;
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hints[h].ow = w;
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h += 1;
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ow += SCALE1(BUTTON_MARGIN) + w;
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}
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hint = "OPEN";
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button = "A";
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w = GFX_getButtonWidth(hint, button);
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hints[h].hint = hint;
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hints[h].button = button;
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hints[h].ow = w;
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h += 1;
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ow += SCALE1(BUTTON_MARGIN) + w;
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ow += SCALE1(BUTTON_MARGIN);
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ox -= ow;
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GFX_blitPill(ASSET_DARK_GRAY_PILL, screen, &(SDL_Rect){
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ox,
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oy,
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ow,
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SCALE1(PILL_SIZE)
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});
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ox += SCALE1(BUTTON_MARGIN);
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oy += SCALE1(BUTTON_MARGIN);
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for (int i=0; i<h; i++) {
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GFX_blitButton(hints[i].hint, hints[i].button, screen, &(SDL_Rect){ox,oy});
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ox += hints[i].ow + SCALE1(BUTTON_MARGIN);
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}
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GFX_blitABButtons("OPEN", stack->count>1?"BACK":NULL, screen);
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}
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}
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