refactored FPS blitting
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d71dc59cd3
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c576123cad
1 changed files with 41 additions and 32 deletions
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@ -587,61 +587,65 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico
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///////////////////////////////
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// TODO: tmp?
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// TODO: tmp? rename this HUD_*? support messages too?
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SDL_Surface* digits;
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#define DIGIT_WIDTH 14
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#define DIGIT_HEIGHT 16
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enum {
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DIGIT_SLASH = 10,
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DIGIT_DOT,
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DIGIT_COUNT,
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};
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static void FPS_init(void) {
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// TODO: scale
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digits = SDL_CreateRGBSurface(SDL_SWSURFACE, 20*11,32, 16, 0,0,0,0);
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digits = SDL_CreateRGBSurface(SDL_SWSURFACE,DIGIT_WIDTH*DIGIT_COUNT,DIGIT_HEIGHT,SCREEN_DEPTH, 0,0,0,0);
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SDL_FillRect(digits, NULL, RGB_BLACK);
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SDL_Surface* digit;
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char* chars[] = { "0","1","2","3","4","5","6","7","8","9",".", NULL };
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char* chars[] = { "0","1","2","3","4","5","6","7","8","9","/",".", NULL };
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char* c;
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int i = 0;
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#define DIGIT_WIDTH 20
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#define DIGIT_HEIGHT 32
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#define CHAR_DOT 10
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while (c = chars[i]) {
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digit = TTF_RenderUTF8_Blended(font.large, c, COLOR_WHITE);
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digit = TTF_RenderUTF8_Blended(font.tiny, c, COLOR_WHITE);
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SDL_BlitSurface(digit, NULL, digits, &(SDL_Rect){ (i * DIGIT_WIDTH) + (DIGIT_WIDTH - digit->w)/2, (DIGIT_HEIGHT - digit->h)/2});
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SDL_FreeSurface(digit);
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i += 1;
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}
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}
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static void FPS_blitDouble(double num, int x, int y) {
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static int FPS_blitChar(int n, int x, int y) {
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SDL_BlitSurface(digits, &(SDL_Rect){n*DIGIT_WIDTH,0,DIGIT_WIDTH,DIGIT_HEIGHT}, screen, &(SDL_Rect){x,y});
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return x + DIGIT_WIDTH;
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}
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static int FPS_blitDouble(double num, int x, int y) {
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int i = num;
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int r = (num-i) * 10;
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int n;
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// if (i > 999) {
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// n = i / 1000;
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// i -= n * 1000;
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// SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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// x += 20;
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// }
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// if (i > 99) {
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// n = i / 100;
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// i -= n * 100;
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// SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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// x += 20;
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// }
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if (i > 999) {
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n = i / 1000;
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i -= n * 1000;
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x = FPS_blitChar(n,x,y);
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}
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if (i > 99) {
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n = i / 100;
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i -= n * 100;
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x = FPS_blitChar(n,x,y);
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}
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n = i / 10;
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i -= n * 10;
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SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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x += 20;
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x = FPS_blitChar(n,x,y);
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n = i;
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SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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x += 20;
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x = FPS_blitChar(n,x,y);
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n = 10;
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SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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x += 20;
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n = DIGIT_DOT;
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x = FPS_blitChar(n,x,y);
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n = r;
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SDL_BlitSurface(digits, &(SDL_Rect){n*20,0,20,32}, screen, &(SDL_Rect){x,y});
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x = FPS_blitChar(n,x,y);
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return x;
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}
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static void FPS_quit(void) {
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SDL_FreeSurface(digits);
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@ -1197,8 +1201,13 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
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if (frame>=fps) frame -= fps;
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}
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if (fps_double) FPS_blitDouble(fps_double, 0,0);
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if (cpu_double) FPS_blitDouble(cpu_double, 100,0);
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int x = 0;
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int y = SCREEN_HEIGHT - DIGIT_HEIGHT;
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if (fps_double) x = FPS_blitDouble(fps_double, x,y);
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if (cpu_double) {
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x = FPS_blitChar(DIGIT_SLASH,x,y);
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FPS_blitDouble(cpu_double, x,y);
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}
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GFX_flip(screen);
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@ -1904,7 +1913,7 @@ int main(int argc , char* argv[]) {
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if (now - sec_start>=1000) {
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fps_double = fps_ticks / ((double)(now - sec_start) / 1000);
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cpu_double = cpu_ticks / ((double)(now - sec_start) / 1000);
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// printf("fps: %i (%i)\n", cpu_ticks, fps_ticks);
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// printf("fps: %f (%f)\n", fps_double, cpu_double); fflush(stdout);
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sec_start = now;
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cpu_ticks = 0;
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fps_ticks = 0;
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