fixed autosleep shenanigans when emulating

This commit is contained in:
Shaun Inman 2023-01-15 20:38:57 -05:00
parent 1145988066
commit d42e7c31d0
3 changed files with 15 additions and 1 deletions

View file

@ -968,6 +968,7 @@ void Menu_afterSleep(void) {
unlink(AUTO_RESUME_PATH);
}
void Menu_loop(void) {
POW_enableAutosleep();
PAD_reset();
// current screen is on the previous buffer
@ -1046,6 +1047,8 @@ void Menu_loop(void) {
if (!quit) SDL_BlitSurface(backing, NULL, screen, NULL);
SDL_FreeSurface(backing);
GFX_flip(screen);
POW_disableAutosleep();
}
int main(int argc , char* argv[]) {
@ -1075,6 +1078,7 @@ int main(int argc , char* argv[]) {
State_resume();
// State_read(); LOG_info("after State_read\n");
POW_disableAutosleep();
sec_start = SDL_GetTicks();
while (!quit) {
GFX_startFrame();