diff --git a/todo.txt b/todo.txt index 7c9168c..f5edace 100644 --- a/todo.txt +++ b/todo.txt @@ -5,42 +5,28 @@ Please see the README.txt in the zip file for installation and update instructions. **Base** +- updated various frontend and emulator option default values - added press A to see entire (or at least more of) truncated option description -- fixed controls being overwritten by core defaults +- fixed controls being overridden by core defaults **Extras** +- updated various frontend and emulator option default values - disabled TurboGrafx-16 option Alternate Turbo Toggle (device doesn't have the buttons used for it, L3/R3) ------------------------------- minarch - move overrides to a text cfg file that lives in the pak - that way I don't have to update minarch to support new cores - this will solve the following two (three?) items too - will need to make getEmuPath() a util function - this will also solve the union platform overrides problem - figure out how to handle different button mappings for cores with different modes - eg. GG or SMS with picodrive - also different defaults some cores can only fast forward with prevent tearing off can this be set as an override preference? - - - - - - mid-rewrite - GG, SMS, and PKM (at least) all crash on launch - add default.cfg to all extra paks - revisit default.cfg of all paks that share a core to ensure they have the best defaults for their specific purpose - eg. MGBA vs SGB, GB vs GBC, MD vs GG vs SMS - finally delete the overrides folder - delete CoreOverrides and move OptionOverride and ButtonMapping structs into main.c - - - - - hide Restore defaults if currently using defaults? + Boost FF Off|On + Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed. + + SFC (2x with) (Star Fox still only hits 1.5x with) + MGBA (2x with) (SGB is fine without) + FC (2x without, 2.66x with) + PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes) + SUPA (Starfox 1.5x with) + VB (can't be helped, already needs Performance) can I support changing discs in multi-disc pbps? @@ -48,6 +34,7 @@ minarch and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: + eggs implemented mixed scale neon scalers, hook those up I should probably rewrite the entire render pipeline now that I better understand the requirements for resolution independence... @@ -62,6 +49,7 @@ hdmi just need to downsample to a cropped region of the source ignore brightness shortcut when on hdmi still getting through somehow... + audio @@ -86,13 +74,11 @@ cores disable Alternate Turbo Hotkey (we don't have L3/R3) vb launching directly into native scaling has normal performance - but launching into aspect and switching to native tanks the - framerate + but launching into aspect and switching to native tanks the framerate conversely aspect runs terrible on hdmi (~45fps) but native runs fine pcsx-rearmed reset hangs the PlayStation emulator core - Tekken freezes PlayStation emulator core while fast-forwarding - actually, ff may be an issue for this core across the board + Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while Union-ize this?