in-game menus now adapt to hdmi changes

This commit is contained in:
Shaun Inman 2023-03-03 23:01:03 -05:00
parent f196202ce3
commit f3bc6d68ea
5 changed files with 38 additions and 29 deletions

View file

@ -29,14 +29,17 @@ create a clean image to flash and install over
add most recent uImage/kernel changes
hdmi
minarch menus don't update when connected to hdmi
need to figureout how to create a 4:3 thumb from a distorted framebuffer
should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
just need to downsample to a cropped region of the source
does clock need GFX_autosize?
ignore brightness shortcut when on hdmi
figure out how to handle renderng the menus
856x480 will get round circles but it's still blurry...
it would be better if we could just go the full 1280x720 and change SCREEN_SCALE to 3...
still getting through somehow...
audio
minarch
zip support
can I support changing discs in multi-disc pbps?
figure out how to handle different button mappings for cores with different modes
eg. GG or SMS with picodrive
move overrides to a text file that lives in the pak?