This commit is contained in:
Shaun Inman 2023-03-05 08:11:12 -05:00
parent 6626a815fb
commit f6be23fbaf

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@ -12,6 +12,13 @@ Please see the README.txt in the zip file for installation and update instructio
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Emulator and Controls options aren't being restored in some cases
eg. NES (both), GB (controls)
nes value case is different between what is written to the cfg and what is displayed could that be it?
Is it because I'm renaming the controls?
no it's because Config_read() moved before we receive the cores input mapping
need to split into two
create a clean image to flash and install over
advanced users seem to be confused about how simple it is to install :sweat_smile:
this might be difficult with the gpio revs on newer devices
@ -29,29 +36,27 @@ hdmi
audio
minarch
pressing A on an option shows the whole description?
gambatte's descriptions are so long this will require scrolling
which I have the design for but...
also my current wrapText implementation always puts the last word on a new line :sob:
it's not important enough for all this :joy:
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
that requires allocations...
wait, we could just use the existing cfg format
except extend that to include `-` prefix to lock/hide an option?
can I support changing discs in multi-disc pbps?
move overrides to a text cfg file that lives in the pak
that way I don't have to update minarch to support new cores
this will solve the following two (three?) items too
will need to make getEmuPath() a util function
this will also solve the union platform overrides problem
figure out how to handle different button mappings for cores with different modes
eg. GG or SMS with picodrive
also different defaults
some cores can only fast forward with prevent tearing off
can this be set as an override preference?
can I support changing discs in multi-disc pbps?
change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
and Shortcuts > Toggle Scanlines to Cycle Effect
or don't because my cpu scalers are bad (performance-wise)
or flesh them out just because :sweat_smile:
eggs implemented mixed scale neon scalers, hook those up
I should probably rewrite the entire render pipeline now that I better understand
the requirements for resolution independence...
minui
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