todos
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todo.txt
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todo.txt
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@ -12,6 +12,13 @@ Please see the README.txt in the zip file for installation and update instructio
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-------------------------------
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Emulator and Controls options aren't being restored in some cases
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eg. NES (both), GB (controls)
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nes value case is different between what is written to the cfg and what is displayed could that be it?
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Is it because I'm renaming the controls?
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no it's because Config_read() moved before we receive the cores input mapping
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need to split into two
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create a clean image to flash and install over
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advanced users seem to be confused about how simple it is to install :sweat_smile:
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this might be difficult with the gpio revs on newer devices
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@ -29,29 +36,27 @@ hdmi
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audio
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minarch
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pressing A on an option shows the whole description?
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gambatte's descriptions are so long this will require scrolling
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which I have the design for but...
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also my current wrapText implementation always puts the last word on a new line :sob:
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it's not important enough for all this :joy:
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move overrides to a text file that lives in the pak?
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that way I don't have to update minarch to support new cores?
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that requires allocations...
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wait, we could just use the existing cfg format
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except extend that to include `-` prefix to lock/hide an option?
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can I support changing discs in multi-disc pbps?
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move overrides to a text cfg file that lives in the pak
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that way I don't have to update minarch to support new cores
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this will solve the following two (three?) items too
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will need to make getEmuPath() a util function
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this will also solve the union platform overrides problem
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figure out how to handle different button mappings for cores with different modes
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eg. GG or SMS with picodrive
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also different defaults
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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can I support changing discs in multi-disc pbps?
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change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
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and Shortcuts > Toggle Scanlines to Cycle Effect
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or don't because my cpu scalers are bad (performance-wise)
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or flesh them out just because :sweat_smile:
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eggs implemented mixed scale neon scalers, hook those up
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I should probably rewrite the entire render pipeline now that I better understand
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the requirements for resolution independence...
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minui
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-
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