messy experimentation commit
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parent
ec15d449e1
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13 changed files with 2472 additions and 426 deletions
415
src/common/api.c
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415
src/common/api.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <linux/fb.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_ttf.h>
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#include <errno.h>
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#include "api.h"
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#include "defines.h"
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///////////////////////////////
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// TODO: tmp
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void powerOff(void) {
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system("echo u > /proc/sysrq-trigger");
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system("echo s > /proc/sysrq-trigger");
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system("echo o > /proc/sysrq-trigger");
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}
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void fauxSleep(void) { }
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int preventAutosleep(void) { return 0; }
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int isCharging() { return 0; }
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///////////////////////////////
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void LOG_note(int level, const char* fmt, ...) {
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char buf[1024] = {0};
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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switch(level) {
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#ifdef DEBUG
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case LOG_DEBUG:
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printf("DEBUG: %s", buf);
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break;
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#endif
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case LOG_INFO:
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printf("INFO: %s", buf);
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break;
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case LOG_WARN:
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fprintf(stderr, "WARN: %s", buf);
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break;
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case LOG_ERROR:
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fprintf(stderr, "ERROR: %s", buf);
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break;
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default:
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break;
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}
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fflush(stdout);
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}
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///////////////////////////////
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static struct GFX_Context {
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int fb;
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int pitch;
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int buffer;
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int buffer_size;
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int map_size;
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void* map;
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struct fb_var_screeninfo vinfo;
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struct fb_fix_screeninfo finfo;
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SDL_Surface* screen;
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} gfx;
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SDL_Surface* GFX_init(void) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_ShowCursor(0);
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TTF_Init();
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// char namebuf[MAX_PATH];
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// if (SDL_VideoDriverName(namebuf, MAX_PATH)) {
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// printf("SDL_VideoDriverName: %s\n", namebuf);
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// }
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// SDL_Rect **modes = SDL_ListModes(NULL, SDL_HWSURFACE);
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// if(modes == (SDL_Rect **)0){
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// puts("No modes available!");
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// exit(-1);
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// }
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//
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// if(modes == (SDL_Rect **)-1){
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// puts("All resolutions available.");
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// }
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// else{
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// puts("Available Modes");
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// for(int i=0; modes[i]; ++i) {
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// printf("\t%d x %d\n", modes[i]->w, modes[i]->h);
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// }
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// }
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// we're drawing to the (triple-buffered) framebuffer directly
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// but we still need to set video mode to initialize input events
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SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, SDL_HWSURFACE);
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// open framebuffer
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gfx.fb = open("/dev/fb0", O_RDWR);
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// configure framebuffer
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ioctl(gfx.fb, FBIOGET_VSCREENINFO, &gfx.vinfo);
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gfx.vinfo.bits_per_pixel = SCREEN_DEPTH;
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gfx.vinfo.xres = SCREEN_WIDTH;
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gfx.vinfo.yres = SCREEN_HEIGHT;
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gfx.vinfo.xres_virtual = SCREEN_WIDTH;
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gfx.vinfo.yres_virtual = SCREEN_HEIGHT * SCREEN_BUFFER_COUNT;
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gfx.vinfo.xoffset = 0;
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gfx.vinfo.activate = FB_ACTIVATE_VBL;
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// gfx.vinfo.pixclock = 0xb7bb;// 0xc350; // 0xc350=56 0xb7e0=59.94 0xb7bb=60
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// gfx.vinfo.left_margin = 0x10;
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// gfx.vinfo.right_margin = 0x14;
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// gfx.vinfo.upper_margin = 0x0f;
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// gfx.vinfo.lower_margin = 0x05;
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// gfx.vinfo.hsync_len = 0x1e;
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// gfx.vinfo.vsync_len = 0x02;
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ioctl(gfx.fb, FBIOPUT_VSCREENINFO, &gfx.vinfo);
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// printf("pixclock: 0x%04x\n", gfx.vinfo.pixclock);
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// printf("left_margin: 0x%02x\n", gfx.vinfo.left_margin);
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// printf("right_margin: 0x%02x\n", gfx.vinfo.right_margin);
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// printf("upper_margin: 0x%02x\n", gfx.vinfo.upper_margin);
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// printf("lower_margin: 0x%02x\n", gfx.vinfo.lower_margin);
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// printf("hsync_len: 0x%02x\n", gfx.vinfo.hsync_len);
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// printf("vsync_len: 0x%02x\n", gfx.vinfo.vsync_len);
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// get fixed screen info
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ioctl(gfx.fb, FBIOGET_FSCREENINFO, &gfx.finfo);
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gfx.map_size = gfx.finfo.smem_len;
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gfx.map = mmap(0, gfx.map_size, PROT_READ | PROT_WRITE, MAP_SHARED, gfx.fb, 0);
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// struct fb_vblank vblank;
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// ioctl(gfx.fb, FBIOGET_VBLANK, &vblank);
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// printf("flags: %i\n", vblank.flags);
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// printf("count: %i\n", vblank.count);
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// printf("vcount: %i\n", vblank.vcount);
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// printf("hcount: %i\n", vblank.hcount);
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// buffer tracking
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gfx.buffer = 0;
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gfx.buffer_size = SCREEN_PITCH * SCREEN_HEIGHT;
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// return screen
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gfx.screen = SDL_CreateRGBSurfaceFrom(gfx.map, SCREEN_WIDTH,SCREEN_HEIGHT, SCREEN_DEPTH,SCREEN_PITCH, 0,0,0,0);
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return gfx.screen;
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}
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void GFX_clear(SDL_Surface* screen) {
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memset(screen->pixels, 0, gfx.buffer_size);
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}
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void GFX_clearAll(void) {
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memset(gfx.map, 0, gfx.map_size);
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}
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// #define OWL_IOW(num, dtype) _IOW('O', num, dtype)
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// #define OWLFB_WAITFORVSYNC OWL_IOW(57,long long)
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void GFX_flip(SDL_Surface* screen) {
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// struct fb_vblank vblank;
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// ioctl(gfx.fb, FBIOGET_VBLANK, &vblank);
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// printf("flags: %i\n", vblank.flags);
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// printf("count: %i\n", vblank.count);
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// printf("vcount: %i\n", vblank.vcount);
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// printf("hcount: %i\n", vblank.hcount);
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// TODO: this would be moved to a thread
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// I'm not clear on why that would be necessary
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// if it's non-blocking and the pan will wait
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// until the next vblank...
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// what if the scaling was also moved to a thread?
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gfx.vinfo.yoffset = gfx.buffer * SCREEN_HEIGHT;
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int arg = 0;
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// ioctl(gfx.fb, OWLFB_WAITFORVSYNC, &arg); // TODO: this doesn't wait but it also doesn't error out like FBIO_WAITFORVSYNC...
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ioctl(gfx.fb, FBIOPAN_DISPLAY, &gfx.vinfo);
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gfx.buffer += 1;
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if (gfx.buffer>=SCREEN_BUFFER_COUNT) gfx.buffer -= SCREEN_BUFFER_COUNT;
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screen->pixels = gfx.map + (gfx.buffer * gfx.buffer_size);
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}
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void GFX_quit(void) {
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GFX_clearAll();
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munmap(gfx.map, gfx.map_size);
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close(gfx.fb);
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SDL_Quit();
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}
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///////////////////////////////
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// based on picoarch's audio
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// implementation, rewritten
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// to understand it better
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#define MAX_SAMPLE_RATE 48000
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#define BATCH_SIZE 100
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typedef int (*SND_Resampler)(const SND_Frame frame);
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static struct SND_Context {
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double frame_rate;
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int sample_rate_in;
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int sample_rate_out;
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int buffer_seconds; // current_audio_buffer_size
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SND_Frame* buffer; // buf
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size_t frame_count; // buf_len
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int frame_in; // buf_w
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int frame_out; // buf_r
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int frame_filled; // max_buf_w
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SND_Resampler resample;
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} snd;
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static void SND_audioCallback(void* userdata, uint8_t* stream, int len) { // plat_sound_callback
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if (snd.frame_count==0) return;
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int16_t *out = (int16_t *)stream;
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len /= (sizeof(int16_t) * 2);
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while (snd.frame_out!=snd.frame_in && len>0) {
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*out++ = snd.buffer[snd.frame_out].left;
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*out++ = snd.buffer[snd.frame_out].right;
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snd.frame_filled = snd.frame_out;
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snd.frame_out += 1;
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len -= 1;
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if (snd.frame_out>=snd.frame_count) snd.frame_out = 0;
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}
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while (len>0) {
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*out++ = 0;
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*out++ = 0;
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len -= 1;
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}
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}
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static void SND_resizeBuffer(void) { // plat_sound_resize_buffer
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snd.frame_count = snd.buffer_seconds * snd.sample_rate_in / snd.frame_rate;
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if (snd.frame_count==0) return;
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SDL_LockAudio();
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int buffer_bytes = snd.frame_count * sizeof(SND_Frame);
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snd.buffer = realloc(snd.buffer, buffer_bytes);
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memset(snd.buffer, 0, buffer_bytes);
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snd.frame_in = 0;
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snd.frame_out = 0;
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snd.frame_filled = snd.frame_count - 1;
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SDL_UnlockAudio();
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}
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static int SND_resampleNone(SND_Frame frame) { // audio_resample_passthrough
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snd.buffer[snd.frame_in++] = frame;
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if (snd.frame_in >= snd.frame_count) snd.frame_in = 0;
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return 1;
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}
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static int SND_resampleNear(SND_Frame frame) { // audio_resample_nearest
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static int diff = 0;
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int consumed = 0;
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if (diff < snd.sample_rate_out) {
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snd.buffer[snd.frame_in++] = frame;
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if (snd.frame_in >= snd.frame_count) snd.frame_in = 0;
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diff += snd.sample_rate_in;
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}
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if (diff >= snd.sample_rate_out) {
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consumed++;
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diff -= snd.sample_rate_out;
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}
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return consumed;
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}
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static void SND_selectResampler(void) { // plat_sound_select_resampler
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if (snd.sample_rate_in==snd.sample_rate_out) {
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snd.resample = SND_resampleNone;
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}
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else {
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snd.resample = SND_resampleNear;
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}
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}
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size_t SND_batchSamples(const SND_Frame* frames, size_t frame_count) { // plat_sound_write / plat_sound_write_resample
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if (snd.frame_count==0) return 0;
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SDL_LockAudio();
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int consumed = 0;
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while (frame_count > 0) {
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int tries = 0;
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int amount = MIN(BATCH_SIZE, frame_count);
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while (tries < 10 && snd.frame_in==snd.frame_filled) {
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tries++;
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SDL_UnlockAudio();
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SDL_Delay(1);
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SDL_LockAudio();
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}
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while (amount && snd.frame_in != snd.frame_filled) {
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consumed = snd.resample(*frames);
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frames += consumed;
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amount -= consumed;
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frame_count -= consumed;
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}
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}
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SDL_UnlockAudio();
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return consumed;
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}
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void SND_init(double sample_rate, double frame_rate) { // plat_sound_init
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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snd.frame_rate = frame_rate;
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SDL_AudioSpec spec_in;
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SDL_AudioSpec spec_out;
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spec_in.freq = MIN(sample_rate, MAX_SAMPLE_RATE); // TODO: always MAX_SAMPLE_RATE on Miyoo Mini? use #ifdef PLATFORM_MIYOOMINI?
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spec_in.format = AUDIO_S16;
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spec_in.channels = 2;
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spec_in.samples = 512;
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spec_in.callback = SND_audioCallback;
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SDL_OpenAudio(&spec_in, &spec_out);
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snd.buffer_seconds = 5;
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snd.sample_rate_in = sample_rate;
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snd.sample_rate_out = spec_out.freq;
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SND_selectResampler();
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SND_resizeBuffer();
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SDL_PauseAudio(0);
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}
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void SND_quit(void) { // plat_sound_finish
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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if (snd.buffer) {
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free(snd.buffer);
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snd.buffer = NULL;
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}
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}
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///////////////////////////////
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static struct PAD_Context {
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int is_pressed;
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int just_pressed;
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int just_released;
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} pad;
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void PAD_reset(void) {
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pad.just_pressed = BTN_NONE;
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pad.is_pressed = BTN_NONE;
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pad.just_released = BTN_NONE;
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}
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void PAD_poll(void) {
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// reset transient state
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pad.just_pressed = BTN_NONE;
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pad.just_released = BTN_NONE;
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// the actual poll
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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int btn = BTN_NONE;
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if (event.type==SDL_KEYDOWN || event.type==SDL_KEYUP) {
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uint8_t code = event.key.keysym.scancode;
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if (code==CODE_UP) btn = BTN_UP;
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else if (code==CODE_DOWN) btn = BTN_DOWN;
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else if (code==CODE_LEFT) btn = BTN_LEFT;
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else if (code==CODE_RIGHT) btn = BTN_RIGHT;
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else if (code==CODE_A) btn = BTN_A;
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else if (code==CODE_B) btn = BTN_B;
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else if (code==CODE_X) btn = BTN_X;
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else if (code==CODE_Y) btn = BTN_Y;
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else if (code==CODE_START) btn = BTN_START;
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else if (code==CODE_SELECT) btn = BTN_SELECT;
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else if (code==CODE_MENU) btn = BTN_MENU;
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else if (code==CODE_L1) btn = BTN_L1;
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else if (code==CODE_L2) btn = BTN_L2;
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else if (code==CODE_R1) btn = BTN_R1;
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else if (code==CODE_R2) btn = BTN_R2;
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else if (code==CODE_VOL_UP) btn = BTN_VOL_UP;
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else if (code==CODE_VOL_DN) btn = BTN_VOL_DN;
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else if (code==CODE_POWER) btn = BTN_POWER;
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}
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if (btn==BTN_NONE) continue;
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if (event.type==SDL_KEYUP) {
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pad.is_pressed &= ~btn; // unset
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pad.just_released |= btn; // set
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}
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else if ((pad.is_pressed & btn)==BTN_NONE) {
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pad.just_pressed |= btn; // set
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pad.is_pressed |= btn; // set
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}
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}
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}
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// TODO: switch to macros? not if I want to move it to a separate file
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int PAD_anyPressed(void) { return pad.is_pressed!=BTN_NONE; }
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int PAD_justPressed(int btn) { return pad.just_pressed & btn; }
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int PAD_isPressed(int btn) { return pad.is_pressed & btn; }
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int PAD_justReleased(int btn) { return pad.just_released & btn; }
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