messy experimentation commit
This commit is contained in:
parent
ec15d449e1
commit
f6f8fa6a8f
13 changed files with 2472 additions and 426 deletions
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@ -1,386 +1,25 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <dlfcn.h>
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#include <libgen.h>
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#include <time.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_ttf.h>
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#include <linux/fb.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <dlfcn.h>
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#include <libgen.h>
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#include <time.h>
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#include <sys/stat.h>
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#include <errno.h>
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#include "libretro.h"
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#include "defines.h"
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#include "utils.h"
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#include "api.h"
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#include "scaler_neon.h"
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///////////////////////////////
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enum {
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LOG_DEBUG = 0,
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LOG_INFO,
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LOG_WARN,
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LOG_ERROR,
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};
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#define LOG_debug(fmt, ...) LOG_note(LOG_DEBUG, fmt, ##__VA_ARGS__)
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#define LOG_info(fmt, ...) LOG_note(LOG_INFO, fmt, ##__VA_ARGS__)
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#define LOG_warn(fmt, ...) LOG_note(LOG_WARN, fmt, ##__VA_ARGS__)
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#define LOG_error(fmt, ...) LOG_note(LOG_ERROR, fmt, ##__VA_ARGS__)
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void LOG_note(int level, const char* fmt, ...) {
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char buf[1024] = {0};
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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switch(level) {
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#ifdef DEBUG
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case LOG_DEBUG:
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printf("DEBUG: %s", buf);
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break;
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#endif
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case LOG_INFO:
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printf("INFO: %s", buf);
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break;
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case LOG_WARN:
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fprintf(stderr, "WARN: %s", buf);
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break;
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case LOG_ERROR:
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fprintf(stderr, "ERROR: %s", buf);
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break;
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default:
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break;
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}
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fflush(stdout);
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}
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///////////////////////////////
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static struct GFX_Context {
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int fb;
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int pitch;
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int buffer;
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int buffer_size;
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int map_size;
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void* map;
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struct fb_var_screeninfo vinfo;
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struct fb_fix_screeninfo finfo;
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SDL_Surface* screen;
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} gfx;
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SDL_Surface* GFX_init(void) {
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SDL_Init(SDL_INIT_VIDEO);
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// we're drawing to the (triple-buffered) framebuffer directly
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// but we still need to set video mode to initialize input events
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SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, SDL_SWSURFACE);
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SDL_ShowCursor(0);
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// open framebuffer
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gfx.fb = open("/dev/fb0", O_RDWR);
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// configure framebuffer
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ioctl(gfx.fb, FBIOGET_VSCREENINFO, &gfx.vinfo);
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gfx.vinfo.bits_per_pixel = SCREEN_DEPTH;
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gfx.vinfo.xres = SCREEN_WIDTH;
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gfx.vinfo.yres = SCREEN_HEIGHT;
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gfx.vinfo.xres_virtual = SCREEN_WIDTH;
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gfx.vinfo.yres_virtual = SCREEN_HEIGHT * SCREEN_BUFFER_COUNT;
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gfx.vinfo.xoffset = 0;
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gfx.vinfo.activate = FB_ACTIVATE_VBL;
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ioctl(gfx.fb, FBIOPUT_VSCREENINFO, &gfx.vinfo);
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// get fixed screen info
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ioctl(gfx.fb, FBIOGET_FSCREENINFO, &gfx.finfo);
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gfx.map_size = gfx.finfo.smem_len;
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gfx.map = mmap(0, gfx.map_size, PROT_READ | PROT_WRITE, MAP_SHARED, gfx.fb, 0);
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// buffer tracking
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gfx.buffer = 0;
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gfx.buffer_size = SCREEN_PITCH * SCREEN_HEIGHT;
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// return screen
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gfx.screen = SDL_CreateRGBSurfaceFrom(gfx.map, SCREEN_WIDTH,SCREEN_HEIGHT, SCREEN_DEPTH,SCREEN_PITCH, 0,0,0,0);
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return gfx.screen;
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}
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void GFX_clear(SDL_Surface* screen) {
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memset(screen->pixels, 0, gfx.buffer_size);
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}
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void GFX_clearAll(void) {
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memset(gfx.map, 0, gfx.map_size);
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}
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void GFX_flip(SDL_Surface* screen) {
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// TODO: this would be moved to a thread
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// I'm not clear on why that would be necessary
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// if it's non-blocking and the pan will wait
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// until the next vblank...
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gfx.vinfo.yoffset = gfx.buffer * SCREEN_HEIGHT;
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ioctl(gfx.fb, FBIOPAN_DISPLAY, &gfx.vinfo);
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gfx.buffer += 1;
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if (gfx.buffer>=SCREEN_BUFFER_COUNT) gfx.buffer -= SCREEN_BUFFER_COUNT;
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screen->pixels = gfx.map + (gfx.buffer * gfx.buffer_size);
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}
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void GFX_quit(void) {
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GFX_clearAll();
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munmap(gfx.map, gfx.map_size);
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close(gfx.fb);
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SDL_Quit();
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}
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///////////////////////////////
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// based on picoarch's audio
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// implementation, rewritten
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// to understand it better
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#define MAX_SAMPLE_RATE 48000
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#define BATCH_SIZE 100
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typedef struct SND_Frame {
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int16_t left;
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int16_t right;
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} SND_Frame;
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typedef int (*SND_Resampler)(const SND_Frame frame);
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static struct SND_Context {
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double frame_rate;
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int sample_rate_in;
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int sample_rate_out;
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int buffer_seconds; // current_audio_buffer_size
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SND_Frame* buffer; // buf
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size_t frame_count; // buf_len
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int frame_in; // buf_w
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int frame_out; // buf_r
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int frame_filled; // max_buf_w
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SND_Resampler resample;
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} snd;
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void SND_audioCallback(void* userdata, uint8_t* stream, int len) { // plat_sound_callback
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if (snd.frame_count==0) return;
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int16_t *out = (int16_t *)stream;
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len /= (sizeof(int16_t) * 2);
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while (snd.frame_out!=snd.frame_in && len>0) {
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*out++ = snd.buffer[snd.frame_out].left;
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*out++ = snd.buffer[snd.frame_out].right;
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snd.frame_filled = snd.frame_out;
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snd.frame_out += 1;
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len -= 1;
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if (snd.frame_out>=snd.frame_count) snd.frame_out = 0;
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}
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while (len>0) {
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*out++ = 0;
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*out++ = 0;
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len -= 1;
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}
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}
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void SND_resizeBuffer(void) { // plat_sound_resize_buffer
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snd.frame_count = snd.buffer_seconds * snd.sample_rate_in / snd.frame_rate;
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if (snd.frame_count==0) return;
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SDL_LockAudio();
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int buffer_bytes = snd.frame_count * sizeof(SND_Frame);
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snd.buffer = realloc(snd.buffer, buffer_bytes);
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memset(snd.buffer, 0, buffer_bytes);
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snd.frame_in = 0;
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snd.frame_out = 0;
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snd.frame_filled = snd.frame_count - 1;
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SDL_UnlockAudio();
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}
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int SND_resampleNone(SND_Frame frame) { // audio_resample_passthrough
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snd.buffer[snd.frame_in++] = frame;
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if (snd.frame_in >= snd.frame_count) snd.frame_in = 0;
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return 1;
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}
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int SND_resampleNear(SND_Frame frame) { // audio_resample_nearest
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static int diff = 0;
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int consumed = 0;
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if (diff < snd.sample_rate_out) {
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snd.buffer[snd.frame_in++] = frame;
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if (snd.frame_in >= snd.frame_count) snd.frame_in = 0;
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diff += snd.sample_rate_in;
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}
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if (diff >= snd.sample_rate_out) {
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consumed++;
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diff -= snd.sample_rate_out;
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}
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return consumed;
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}
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void SND_selectResampler(void) { // plat_sound_select_resampler
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if (snd.sample_rate_in==snd.sample_rate_out) {
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snd.resample = SND_resampleNone;
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}
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else {
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snd.resample = SND_resampleNear;
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}
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}
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size_t SND_batchSamples(const SND_Frame* frames, size_t frame_count) { // plat_sound_write / plat_sound_write_resample
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if (snd.frame_count==0) return 0;
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SDL_LockAudio();
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int consumed = 0;
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while (frame_count > 0) {
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int tries = 0;
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int amount = MIN(BATCH_SIZE, frame_count);
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while (tries < 10 && snd.frame_in==snd.frame_filled) {
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tries++;
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SDL_UnlockAudio();
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SDL_Delay(1);
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SDL_LockAudio();
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}
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while (amount && snd.frame_in != snd.frame_filled) {
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consumed = snd.resample(*frames);
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frames += consumed;
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amount -= consumed;
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frame_count -= consumed;
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}
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}
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SDL_UnlockAudio();
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return consumed;
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}
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void SND_init(double sample_rate, double frame_rate) { // plat_sound_init
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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snd.frame_rate = frame_rate;
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SDL_AudioSpec spec_in;
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SDL_AudioSpec spec_out;
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spec_in.freq = MIN(sample_rate, MAX_SAMPLE_RATE); // TODO: always MAX_SAMPLE_RATE on Miyoo Mini? use #ifdef PLATFORM_MIYOOMINI?
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spec_in.format = AUDIO_S16;
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spec_in.channels = 2;
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spec_in.samples = 512;
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spec_in.callback = SND_audioCallback;
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SDL_OpenAudio(&spec_in, &spec_out);
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snd.buffer_seconds = 5;
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snd.sample_rate_in = sample_rate;
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snd.sample_rate_out = spec_out.freq;
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SND_selectResampler();
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SND_resizeBuffer();
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SDL_PauseAudio(0);
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}
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void SND_quit(void) { // plat_sound_finish
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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if (snd.buffer) {
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free(snd.buffer);
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snd.buffer = NULL;
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}
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}
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///////////////////////////////
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enum {
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BTN_NONE = 0,
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BTN_UP = 1 << 0,
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BTN_DOWN = 1 << 1,
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BTN_LEFT = 1 << 2,
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BTN_RIGHT = 1 << 3,
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BTN_A = 1 << 4,
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BTN_B = 1 << 5,
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BTN_X = 1 << 6,
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BTN_Y = 1 << 7,
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BTN_START = 1 << 8,
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BTN_SELECT = 1 << 9,
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BTN_L1 = 1 << 10,
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BTN_R1 = 1 << 11,
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BTN_L2 = 1 << 12,
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BTN_R2 = 1 << 13,
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BTN_MENU = 1 << 14,
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BTN_VOL_UP = 1 << 15,
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BTN_VOL_DN = 1 << 16,
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BTN_POWER = 1 << 17,
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};
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static struct PAD_Context {
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int is_pressed;
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int just_pressed;
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int just_released;
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} pad;
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void PAD_poll(void) {
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// reset transient state
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pad.just_pressed = 0;
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pad.just_released = 0;
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// the actual poll
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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int btn = BTN_NONE;
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if (event.type==SDL_KEYDOWN || event.type==SDL_KEYUP) {
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uint8_t code = event.key.keysym.scancode;
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if (code==CODE_UP) btn = BTN_UP;
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else if (code==CODE_DOWN) btn = BTN_DOWN;
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else if (code==CODE_LEFT) btn = BTN_LEFT;
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else if (code==CODE_RIGHT) btn = BTN_RIGHT;
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else if (code==CODE_A) btn = BTN_A;
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else if (code==CODE_B) btn = BTN_B;
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else if (code==CODE_X) btn = BTN_X;
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else if (code==CODE_Y) btn = BTN_Y;
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else if (code==CODE_START) btn = BTN_START;
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else if (code==CODE_SELECT) btn = BTN_SELECT;
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else if (code==CODE_MENU) btn = BTN_MENU;
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else if (code==CODE_L1) btn = BTN_L1;
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else if (code==CODE_L2) btn = BTN_L2;
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else if (code==CODE_R1) btn = BTN_R1;
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else if (code==CODE_R2) btn = BTN_R2;
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else if (code==CODE_VOL_UP) btn = BTN_VOL_UP;
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else if (code==CODE_VOL_DN) btn = BTN_VOL_DN;
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else if (code==CODE_POWER) btn = BTN_POWER;
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}
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if (btn==BTN_NONE) continue;
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if (event.type==SDL_KEYUP) {
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pad.is_pressed &= ~btn; // unset
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pad.just_released |= btn; // set
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}
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else if ((pad.is_pressed & btn)==BTN_NONE) {
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pad.just_pressed |= btn; // set
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pad.is_pressed |= btn; // set
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}
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}
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}
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// TODO: switch to macros? not if I want to move it to a separate file
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int PAD_anyPressed(void) { return pad.is_pressed!=BTN_NONE; }
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int PAD_justPressed(int btn) { return pad.just_pressed & btn; }
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int PAD_isPressed(int btn) { return pad.is_pressed & btn; }
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int PAD_justReleased(int btn) { return pad.just_released & btn; }
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// #define PAD_anyPressed() (pad.is_pressed!=BTN_NONE)
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// #define PAD_justPressed(btn) (pad.just_pressed & (btn))
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// #define PAD_isPressed(btn) (pad.is_pressed & (btn))
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// #define PAD_justReleased(btn) (pad.just_released & (btn))
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static SDL_Surface* screen;
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///////////////////////////////////////
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@ -460,6 +99,7 @@ static void SRAM_read(void) {
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char filename[MAX_PATH];
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SRAM_getPath(filename);
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printf("sav path (read): %s\n", filename);
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FILE *sram_file = fopen(filename, "r");
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if (!sram_file) return;
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@ -478,6 +118,7 @@ static void SRAM_write(void) {
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char filename[MAX_PATH];
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SRAM_getPath(filename);
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printf("sav path (write): %s\n", filename);
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FILE *sram_file = fopen(filename, "w");
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if (!sram_file) {
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@ -615,6 +256,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico
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// TODO: core.tag isn't available at this point
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// TODO: it only becomes available after we open the game...
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sprintf(sys_dir, SDCARD_PATH "/.userdata/%s/%s-%s", PLATFORM, core.tag, core.name);
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puts(sys_dir); fflush(stdout);
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*out = sys_dir;
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break;
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}
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@ -752,9 +394,13 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico
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for (int i=0; vars[i].key; i++) {
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const struct retro_core_option_definition *var = &vars[i];
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// printf("set key: %s to value: %s (%s)\n", var->key, var->default_value, var->desc);
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printf("set core (intl) key: %s to value: %s\n", var->key, var->default_value);
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char *default_value = (char*)var->default_value;
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if (!strcmp("gpsp_save_method", var->key)) {
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default_value = "libretro"; // TODO: tmp, patch or override gpsp
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}
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printf("set core (intl) key: %s to value: %s\n", var->key, default_value);
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strcpy(tmp_options[i].key, var->key);
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strcpy(tmp_options[i].value, var->default_value);
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strcpy(tmp_options[i].value, default_value);
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}
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}
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break;
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@ -1019,6 +665,9 @@ static void scale(const void* src, int width, int height, int pitch, void* dst)
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dst += (oy * SCREEN_PITCH) + (ox * SCREEN_BPP);
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// TODO: trying to identify source of the framepacing issue
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// scale1x(width,height,pitch,src,dst);
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switch (scale) {
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case 4: scale4x_n16((void*)src,dst,width,height,pitch,SCREEN_PITCH); break;
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case 3: scale3x_n16((void*)src,dst,width,height,pitch,SCREEN_PITCH); break;
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@ -1032,6 +681,52 @@ static void scale(const void* src, int width, int height, int pitch, void* dst)
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// case 2: scale2x(width,height,pitch,src,dst); break;
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// default: scale1x(width,height,pitch,src,dst); break;
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}
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||||
|
||||
// TODO: diagnosing framepacing issues
|
||||
if (1) {
|
||||
static int frame = 0;
|
||||
int w = 8;
|
||||
int h = 16;
|
||||
int fps = 60;
|
||||
int x = frame * w;
|
||||
|
||||
dst -= (oy * SCREEN_PITCH) + (ox * SCREEN_BPP);
|
||||
|
||||
dst += (SCREEN_WIDTH - (w * fps)) / 2 * SCREEN_BPP;
|
||||
|
||||
void* _dst = dst;
|
||||
memset(_dst, 0, (h * SCREEN_PITCH));
|
||||
for (int y=0; y<h; y++) {
|
||||
memset(_dst-SCREEN_BPP, 0xff, SCREEN_BPP);
|
||||
memset(_dst+(w * fps * SCREEN_BPP), 0xff, SCREEN_BPP);
|
||||
_dst += SCREEN_PITCH;
|
||||
}
|
||||
|
||||
dst += (x * SCREEN_BPP);
|
||||
|
||||
for (int y=0; y<h; y++) {
|
||||
memset(dst, 0xff, w * SCREEN_BPP);
|
||||
dst += SCREEN_PITCH;
|
||||
}
|
||||
|
||||
frame += 1;
|
||||
if (frame>=fps) frame -= fps;
|
||||
}
|
||||
|
||||
if (0) {
|
||||
// measure framerate
|
||||
static int start = -1;
|
||||
static int ticks = 0;
|
||||
ticks += 1;
|
||||
int now = SDL_GetTicks();
|
||||
if (start==-1) start = now;
|
||||
if (now-start>=1000) {
|
||||
start = now;
|
||||
printf("fps: %i\n", ticks);
|
||||
fflush(stdout);
|
||||
ticks = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void video_refresh_callback(const void *data, unsigned width, unsigned height, size_t pitch) {
|
||||
|
|
@ -1043,8 +738,8 @@ static void video_refresh_callback(const void *data, unsigned width, unsigned he
|
|||
last_height = height;
|
||||
GFX_clearAll();
|
||||
}
|
||||
scale(data,width,height,pitch,gfx.screen->pixels);
|
||||
GFX_flip(gfx.screen);
|
||||
scale(data,width,height,pitch,screen->pixels);
|
||||
// GFX_flip(screen);
|
||||
}
|
||||
|
||||
static void audio_sample_callback(int16_t left, int16_t right) {
|
||||
|
|
@ -1198,53 +893,19 @@ void Core_close(void) {
|
|||
}
|
||||
|
||||
int main(int argc , char* argv[]) {
|
||||
// system("touch /tmp/wait");
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/gambatte_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Game Boy Color (GBC)/Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev 2) (SGB Enhanced) (GB Compatible).gbc";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Game Boy Color (GBC)/Dragon Warrior I & II (USA) (SGB Enhanced).gbc";
|
||||
// char* tag_name = "GBC";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Game Boy (GB)/Super Mario Land (World) (Rev A).gb";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Game Boy (GB)/Dr. Mario (World).gb";
|
||||
// char* tag_name = "GB";
|
||||
char core_path[MAX_PATH];
|
||||
char rom_path[MAX_PATH];
|
||||
char tag_name[MAX_PATH];
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/gpsp_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Game Boy Advance (GBA)/Metroid Zero Mission.gba";
|
||||
// char* tag_name = "GBA";
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/fceumm_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Nintendo (FC)/Castlevania 3 - Dracula's Curse (U).nes";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Nintendo (FC)/Mega Man 2 (U).nes";
|
||||
// char* tag_name = "FC";
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/picodrive_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Genesis (MD)/Sonic The Hedgehog (USA, Europe).md";
|
||||
// char* tag_name = "MD";
|
||||
|
||||
char* core_path = "/mnt/sdcard/.system/rg35xx/cores/snes9x2005_plus_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Super Nintendo (SFC)/Super Mario World (USA).sfc";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Super Nintendo (SFC)/Super Mario World 2 - Yoshi's Island (USA, Asia) (Rev 1).sfc";
|
||||
char* rom_path = "/mnt/sdcard/Roms/Super Nintendo (SFC)/Final Fantasy III (USA) (Rev 1).sfc";
|
||||
char* tag_name = "SFC";
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/pcsx_rearmed_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/PlayStation (PS)/Castlevania - Symphony of the Night (USA)/Castlevania - Symphony of the Night (USA).cue";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/PlayStation (PS)/Final Fantasy VII (USA)/Final Fantasy VII (USA).m3u";
|
||||
// char* tag_name = "PS";
|
||||
|
||||
// char* core_path = "/mnt/sdcard/.system/rg35xx/cores/pokemini_libretro.so";
|
||||
// char* rom_path = "/mnt/sdcard/Roms/Pokémon mini (PKM)/Pokemon Tetris (Europe) (En,Ja,Fr).min";
|
||||
// char* tag_name = "PKM";
|
||||
|
||||
// char core_path[MAX_PATH]; strcpy(core_path, argv[1]);
|
||||
// char rom_path[MAX_PATH]; strcpy(rom_path, argv[2]);
|
||||
// char tag_name[MAX_PATH]; strcpy(tag_name, argv[3]);
|
||||
strcpy(core_path, argv[1]);
|
||||
strcpy(rom_path, argv[2]);
|
||||
getEmuName(rom_path, tag_name);
|
||||
|
||||
LOG_info("core_path: %s\n", core_path);
|
||||
LOG_info("rom_path: %s\n", rom_path);
|
||||
LOG_info("tag_name: %s\n", tag_name);
|
||||
|
||||
SDL_Surface* screen = GFX_init();
|
||||
screen = GFX_init();
|
||||
Core_open(core_path, tag_name); LOG_info("after Core_open\n");
|
||||
Core_init(); LOG_info("after Core_init\n");
|
||||
Game_open(rom_path); LOG_info("after Game_open\n");
|
||||
|
|
@ -1252,16 +913,23 @@ int main(int argc , char* argv[]) {
|
|||
SND_init(core.sample_rate, core.fps); LOG_info("after SND_init\n");
|
||||
State_read(); LOG_info("after State_read\n");
|
||||
|
||||
while (1) {
|
||||
int start = SDL_GetTicks();
|
||||
while (1) {
|
||||
unsigned long frame_start = SDL_GetTicks();
|
||||
|
||||
if (PAD_justPressed(BTN_POWER)) {
|
||||
system("rm /tmp/minui_exec");
|
||||
// system("rm /tmp/minui_exec");
|
||||
break;
|
||||
}
|
||||
|
||||
// still not working
|
||||
// if (PAD_justPressed(BTN_L1)) State_read();
|
||||
// else if (PAD_justPressed(BTN_R1)) State_write();
|
||||
core.run();
|
||||
|
||||
unsigned long frame_duration = SDL_GetTicks() - frame_start;
|
||||
#define TARGET_FRAME_DURATION 15
|
||||
if (frame_duration<TARGET_FRAME_DURATION) SDL_Delay(TARGET_FRAME_DURATION-frame_duration);
|
||||
GFX_flip(screen);
|
||||
}
|
||||
|
||||
Game_close();
|
||||
|
|
|
|||
|
|
@ -10,6 +10,6 @@ CFLAGS += -I. -I../common -I./libretro-common/include -DPLATFORM=\"$(UNION_PLAT
|
|||
LDFLAGS = -ldl -lSDL -lSDL_image -lSDL_ttf -lmsettings
|
||||
|
||||
all:
|
||||
$(CC) main.c ../common/scaler_neon.c -o $(TARGET) $(CFLAGS) $(LDFLAGS)
|
||||
$(CC) main.c ../common/scaler_neon.c ../common/utils.c ../common/api.c -o $(TARGET) $(CFLAGS) $(LDFLAGS)
|
||||
clean:
|
||||
rm -f $(TARGET)
|
||||
Loading…
Add table
Add a link
Reference in a new issue