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No commits in common. "5fb1cc88884c20e5cb8e4986931f062d04c7eba0" and "0f34d709e463c6e79495a1f5cb07be78c7bc4dee" have entirely different histories.
5fb1cc8888
...
0f34d709e4
15 changed files with 73 additions and 709 deletions
14
makefile
14
makefile
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@ -19,9 +19,8 @@ RELEASE_BASE=FinUI-$(RELEASE_TIME)b
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RELEASE_DOT!=find ./releases/. -regex ".*/$(RELEASE_BASE)-[0-9]+-base\.zip" -printf '.' | wc -m
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RELEASE_NAME=$(RELEASE_BASE)-$(RELEASE_DOT)
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#in case BUILD_HASH is empty, put something to avoid crashing
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ifeq (,$(BUILD_HASH))
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BUILD_HASH="unknown release"
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ifeq (,$(BUILD_HASH))
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BUILD_HASH="devRelease"
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endif
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# TODO: this needs to consider the different platforms, eg. rootfs.ext2 should only be copied in rg35xx-toolchain
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@ -46,7 +45,6 @@ all-cores:
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tools:
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cd ./src/clock && make
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cd ./src/clear_recent && make
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cd ./src/toggle_adb && make
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cd ./other/DinguxCommander && make -j
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bundle:
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@ -75,7 +73,6 @@ bundle:
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cp ./src/minui/minui.elf ./build/SYSTEM/rg35xx/paks/MinUI.pak
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cp ./src/clock/clock.elf ./build/EXTRAS/Tools/rg35xx/Clock.pak
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cp ./src/clear_recent/clear_recent.elf "./build/EXTRAS/Tools/rg35xx/Clear Recently Played.pak"
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cp ./src/toggle_adb/toggle_adb.elf "./build/EXTRAS/Tools/rg35xx/Toggle ADB.pak"
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# stock cores
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cp ./cores/output/fceumm_libretro.so ./build/SYSTEM/rg35xx/cores
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@ -109,14 +106,14 @@ zip:
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cd ./build/PAYLOAD && zip -r MinUI.zip .system
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mv ./build/PAYLOAD/MinUI.zip ./build/BASE
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cd ./build/BASE && zip -r ../../releases/$(RELEASE_NAME)-base.zip Bios Roms Saves dmenu.bin MinUI.zip README.txt INSTALL.txt SHORTCUTS.txt
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cd ./build/EXTRAS && zip -r ../../releases/$(RELEASE_NAME)-extras.zip Bios Emus Roms Saves Tools README.txt
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cd ./build/BASE && zip -r ../../releases/$(RELEASE_NAME)-base.zip Bios Roms Saves Screenshots dmenu.bin MinUI.zip README.txt INSTALL.txt SHORTCUTS.txt
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cd ./build/EXTRAS && zip -r ../../releases/$(RELEASE_NAME)-extras.zip Bios Emus Roms Saves Screenshots Tools README.txt
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rm -fr ./build/FULL
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mkdir ./build/FULL
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cp -fR ./build/BASE/* ./build/FULL/
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cp -fR ./build/EXTRAS/* ./build/FULL/
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cd ./build/FULL && zip -r ../../releases/$(RELEASE_NAME)-full.zip Bios Emus Roms Saves Tools dmenu.bin MinUI.zip INSTALL.txt SHORTCUTS.txt
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cd ./build/FULL && zip -r ../../releases/$(RELEASE_NAME)-full.zip Bios Emus Roms Saves Screenshots Tools dmenu.bin MinUI.zip INSTALL.txt SHORTCUTS.txt
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echo "$(RELEASE_NAME)" > ./build/latest.txt
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@ -134,5 +131,4 @@ clean:
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cd ./cores && make clean
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cd ./src/clock && make clean
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cd ./src/clear_recent && make clean
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cd ./src/toggle_adb && make clean
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cd ./other/DinguxCommander && make clean
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@ -1,527 +0,0 @@
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#Avoid complex names
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#Separator is '~'. Do not include that in the alias
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#Lines starting with '#' are comments and are not count
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#Keep below 1000 including comments
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#
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#Works for any list (collections, favorites, consoles, etc)
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#Real filename will be shown on game's menu. This only affects main menu listing.
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#
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#NEOGEO~##
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2020bb~2020 Super Baseball
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sonicwi2~Aero Fighters 2
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sonicwi3~Aero Fighters 3
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aodk~Aggressors of Dark KombatWold
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alpham2~Alpha Mission II
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androdun~Andro Dunos
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aof2~Art of Fighting 2
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aof~Art of Fighting
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bangbead~Bang Bead
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bstars2~Baseball Stars 2
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bstars~Baseball Stars Professional
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flipshot~Battle Flip Shot
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blazstar~Blazing Star
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bjourney~Blue's Journey
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breakrev~Breakers Revenge
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breakers~Breakers
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burningf~Burning Fight
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ctomaday~Captain Tomaday
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gowcaizr~Chojin Gakuen Gowcaizer
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crsword~Crossed Swords
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cyberlip~Cyber-Lip
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doubledr~Double Dragon
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eightman~Eight Man
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kabukikl~Far East of Eden: Kabuki Klash
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fatfury1~Fatal Fury: King of Fighters
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fatfury2~Fatal Fury 2
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fatfury3~Fatal Fury 3: Road to the Final Victory
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fatfursp~Fatal Fury Special
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fightfev~Fight Fever
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karnovr~Fighter's History Dynamite
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wjammers~Flying Power Disc
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fbfrenzy~Football Frenzy
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galaxyfg~Galaxy Fight: Universal Warriors
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ganryu~Ganryu
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garou~Garou: Mark of the Wolves
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gpilots~Ghost Pilots
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ghostlop~Ghostlop
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goalx3~Goal! Goal! Goal!
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gururin~Gururin
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kotm2~King of the Monsters 2 - The Next Thing
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kotm~King of the Monsters
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kizuna~Kizuna Encounter - Super Tag Battle
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lresort~Last Resort
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lbowling~League Bowling
|
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legendos~Legend of Success Joe
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magdrop2~Magical Drop II
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magdrop3~Magical Drop III
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maglord~Magician Lord
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matrim~Matrimelee
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mslug~Metal Slug - Super Vehicle-001
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mslug2~Metal Slug 2 - Super Vehicle-001/II
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mslug3~Metal Slug 3
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mslug4~Metal Slug 4
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mslug5~Metal Slug 5
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mslugx~Metal Slug X - Super Vehicle-001
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mutnat~Mutation Nation
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nam1975~NAM-1975
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neobombe~Neo Bomberman
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neodrift~Neo Drift Out - New Technology
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neomrdo~Neo Mr. Do!
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turfmast~Neo Turf Masters
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neocup98~Neo-Geo Cup '98 - The Road to the Victory
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nitd~Nightmare in the Dark
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ncombat~Ninja Combat
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ncommand~Ninja Commando
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ninjamas~Ninja Master's: Haō Ninpō Chō
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zedblade~Operation Ragnarok
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overtop~Over Top
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panicbom~Panic Bomber
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pgoal~Pleasure Goal
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pnyaa~Pochi and Nyaa
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popbounc~Pop 'n Bounce
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pspikes2~Power Spikes II
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preisle2~Prehistoric Isle 2
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pulstar~Pulstar
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||||
pbobbl2n~Puzzle Bobble 2
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pbobblen~Puzzle Bobble
|
||||
puzzledp~Puzzle De Pon!
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joyjoy~Puzzled
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rotd~Rage of the Dragons
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ragnagrd~Ragnagard
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rbff2~Real Bout Fatal Fury 2 - The Newcomers
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rbffspec~Real Bout Fatal Fury Special
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||||
rbff1~Real Bout Fatal Fury
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||||
ridhero~Riding Hero
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roboarmy~Robo Army
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||||
aof3~Ryuuko no Ken Gaiden
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||||
samsho2~Samurai Shodown II
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||||
samsho3~Samurai Shodown III
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||||
samsho4~Samurai Shodown IV - Amakusa's Revenge
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||||
samsho5~Samurai Shodown V
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samsh5sp~Samurai Shodown V Special
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samsho~Samurai Shodown
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||||
savagere~Savage Reign
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||||
sengoku2~Sengoku 2
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||||
sengoku3~Sengoku 3
|
||||
sengoku~Sengoku
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||||
shocktr2~Shock Troopers: 2nd Squad
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||||
shocktro~Shock Troopers
|
||||
socbrawl~Soccer Brawl
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||||
spinmast~Spin Master
|
||||
stakwin2~Stakes Winner 2
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||||
stakwin~Stakes Winner
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||||
strhoop~Street Hoop
|
||||
s1945p~Strikers 1945 Plus
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||||
sdodgeb~Super Dodge Ball
|
||||
ssideki2~Super Sidekicks 2 - The World Championship
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||||
ssideki3~Super Sidekicks 3 - The Next Glory
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||||
ssideki~Super Sidekicks
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||||
svc~SVC Chaos - SNK Vs. Capcom
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||||
irrmaze~The Irritating Maze
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||||
kof2000~The King of Fighters 2000
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||||
kof2001~The King of Fighters 2001
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||||
kof2002~The King of Fighters 2002
|
||||
kof2003~The King of Fighters 2003
|
||||
kof94~The King of Fighters '94
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||||
kof95~The King of Fighters '95
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||||
kof96~The King of Fighters '96
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||||
kof97~The King of Fighters '97
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||||
kof98~The King of Fighters '98 - The Slugfest
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kof99~The King of Fighters '99: Millennium Battle
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||||
lastbld2~The Last Blade 2
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lastblad~The Last Blade
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||||
superspy~The Super Spy
|
||||
ssideki4~The Ultimate 11: SNK Football Championship
|
||||
trally~Thrash Rally
|
||||
tophuntr~Top Hunter: Roddy & Cathy
|
||||
tpgolf~Top Player's Golf
|
||||
totc~Treasure of the Caribbean
|
||||
twinspri~Twinkle Star Sprites
|
||||
viewpoin~Viewpoint
|
||||
vliner~V-Liner
|
||||
wakuwak7~Waku Waku 7
|
||||
wh2j~World Heroes 2 Jet
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||||
wh2~World Heroes 2
|
||||
whp~World Heroes Perfect
|
||||
wh1~World Heroes
|
||||
zupapa~Zupapa!
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||||
neogeo~ZZZ
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||||
#ARCADE~##
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||||
1941~1941: Counter Attack
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1942~1942
|
||||
1943kai~1943 Kai: Midway Kaisen
|
||||
1943~1943: The Battle of Midway
|
||||
1944~1944: The Loop Master
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||||
19xx~19XX: The War Against Destiny
|
||||
720~720 Degrees
|
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actfancr~Act-Fancer: Cybernetick Hyper Weapon
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aburner2~After Burner II
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aburner~After Burner
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||||
airwolf~Airwolf
|
||||
typhoon~Ajax
|
||||
lwings~Ales no Tsubasa: The Legendary Soldiers
|
||||
astorm~Alien Storm
|
||||
aliensyn~Alien Syndrome
|
||||
aliensu~Aliens
|
||||
avspu~Aliens Versus Predator
|
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aligatun~Alligator Hunt
|
||||
altbeast~Altered Beast
|
||||
amidar~Amidar
|
||||
aquajack~Aqua Jack
|
||||
unsquad~Area 88
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||||
rygar~Argus no Senshi
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||||
arknoid2~Arkanoid - Revenge Of Doh
|
||||
arknoidu~Arkanoid
|
||||
batrider~Armed Police Batrider
|
||||
asterix~Asterix
|
||||
asteroid~Asteroids
|
||||
avspirit~Avenging Spirit
|
||||
bankp~Bank Panic
|
||||
batman~Batman
|
||||
batcir~Battle Circuit
|
||||
bzone~Battle Zone
|
||||
btoads~Battletoads
|
||||
blswhstl~Bells & Whistles
|
||||
berzerk1~Berzerk
|
||||
biomtoy~Biomechanical Toy
|
||||
blktiger~Black Tiger
|
||||
bwidow~Black Widow
|
||||
blstroid~Blasteroids
|
||||
bogeyman~Bogey Manor
|
||||
bombjack~Bomb Jack
|
||||
bosco~Bosconian
|
||||
bubbobr1~Bubble Bobble
|
||||
bubsympu~Bubble Symphony
|
||||
bubbles~Bubbles
|
||||
buckrog~Buck Rogers: Planet of Zoom
|
||||
buckyua~Bucky O'Hare
|
||||
bnj~Bump 'n' Jump
|
||||
btime~Burger Time
|
||||
bbros~Buster Bros.
|
||||
cabal~Cabal
|
||||
dinou~Cadillacs Kyouryuu-Shinseiki
|
||||
dino~Cadillacs and Dinosaurs
|
||||
captavnu~Captain America And The Avengers
|
||||
captcomu~Captain Commando
|
||||
centtime~Centipede
|
||||
chasehq~Chase H.q.
|
||||
chplft~Choplifter
|
||||
circusc~Circus Charlie
|
||||
citycon~City Connection
|
||||
columns~Columns
|
||||
commandu~Commando
|
||||
congo~Congo Bongo
|
||||
contra~Contra
|
||||
cclimber~Crazy Climber
|
||||
crimfgt2~Crime Fighters
|
||||
cbuster~Crude Buster
|
||||
ccastles~Crystal Castles
|
||||
cybots~Cyberbots: Fullmetal Madness
|
||||
cyvern~Cyvern - The Dragon Weapons
|
||||
ddcrew~D. D. Crew
|
||||
ghoulsu~Dai Makai-Mura
|
||||
darkseal~Dark Seal
|
||||
pow~Datsugoku: Prisoners of War
|
||||
deadconx~Dead Connection
|
||||
defendg~Defender
|
||||
dassault~Desert Assault
|
||||
digdug~Dig Dug
|
||||
digdug2~Dig Dug II
|
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dogyuun~Dogyuun
|
||||
dondokod~Don Doko Don
|
||||
dkongo~Donkey Kong
|
||||
dkong3~Donkey Kong 3
|
||||
dkongjr~Donkey Kong Junior
|
||||
donpachi~DonPachi
|
||||
ddragonu~Double Dragon
|
||||
ddragn2u~Double Dragon II - The Revenge
|
||||
drtoppel~Dr. Toppel's Adventure
|
||||
dbreed~Dragon Breed
|
||||
dsaber~Dragon Saber
|
||||
baddudes~Dragonninja
|
||||
lightbr~Dungeon Magic
|
||||
ddsomu~Dungeons & Dragons: Shadow over Mystara
|
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ddtodu~Dungeons & Dragons: Tower of Doom
|
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dw~Dynasty Wars
|
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ecofghtr~Eco Fighters
|
||||
elevator~Elevator Action
|
||||
elvactr~Elevator Action Returns
|
||||
enduror~Enduro Racer
|
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exedexes~Exed Exes
|
||||
fantzone~Fantasy Zone
|
||||
fantzn2~Fantasy Zone II: The Tears of Opa-Opa
|
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ffightu~Final Fight
|
||||
ffight~Final Fight
|
||||
flicky~Flicky
|
||||
foodf~Food Fight
|
||||
forgottn~Forgotten Worlds
|
||||
frogger~Frogger
|
||||
funkyjet~Funky Jet
|
||||
gijoeu~G.I. Joe
|
||||
galaga~Galaga
|
||||
galaga88~Galaga ´88
|
||||
galaxian~Galaxian
|
||||
galmedes~Galmedes
|
||||
gangwars~Gang Wars
|
||||
gaplus~Gaplus
|
||||
gaunt2p~Gauntlet
|
||||
gaunt22p~Gauntlet 2
|
||||
gigawing~Giga Wing
|
||||
godzilla~Godzilla
|
||||
goldnaxe~Golden Axe
|
||||
ga2~Golden Axe: The Revenge of Death Adder
|
||||
gorf~Gorf
|
||||
gradius~Gradius
|
||||
gradius2~Gradius II: Gofer no Yab
|
||||
grdius3e~Gradius III
|
||||
dimahoo~Great Mahou Daisakusen
|
||||
growlu~Growl
|
||||
grdians~Guardians: Denjin Makai II
|
||||
gunsmoku~Gun.Smoke
|
||||
gnbarich~Gunbarich
|
||||
gunbird2~Gunbird 2
|
||||
gunforc2~GunForce II
|
||||
gunlock~Gunlock
|
||||
gunnail~GunNail
|
||||
guwange~Guwange
|
||||
gyruss~Gyruss
|
||||
hharryu~Hammerin' Harry
|
||||
hangon~Hang-on
|
||||
hattrick~Hat Trick
|
||||
heatbrlu~Heated Barrel
|
||||
hvysmsh~Heavy Smash
|
||||
hitice~Hit The Ice
|
||||
hooku~Hook
|
||||
horizon~Horizon
|
||||
trackfld~Hyper Olympic
|
||||
irobot~I, Robot
|
||||
ikari3nr~Ikari III - The Rescue
|
||||
ikarijpb~Ikari Warriors
|
||||
imgfight~Image Fight
|
||||
inthunt~In the Hunt
|
||||
offroad~Ironman Ivan Stewart's Super Off-road
|
||||
jailbrek~Jail Break
|
||||
journey~Journey
|
||||
joust~Joust
|
||||
jungleh~Jungle King
|
||||
junofrst~Juno First
|
||||
kangaroo~Kangaroo
|
||||
kchamp~Karate Dou
|
||||
karnov~Karnov
|
||||
kick~Kick
|
||||
shaolins~Kicker
|
||||
klax~Klax
|
||||
knightsu~Knights of the Round
|
||||
kungfum~Kung-fu Master
|
||||
landmkrp~Land Maker
|
||||
loht~Legend of Hero Tonma
|
||||
lethalth~Lethal Thunder
|
||||
lifefrce~Life Force
|
||||
liquidk~Liquid Kids
|
||||
ldrun~Lode Runner
|
||||
ldrun2~Lode Runner II - The Bungeling Strikes Back
|
||||
ldrun4~Lode Runner IV - Teikoku Karano Dasshutsu
|
||||
loderndf~Lode Runner: The Dig Fight
|
||||
looping~Looping
|
||||
llander~Lunar Lander
|
||||
macrossp~Macross Plus
|
||||
mswordu~Magic Sword
|
||||
mgcrystl~Magical Crystals
|
||||
mhavoc~Major Havoc
|
||||
gngt~Makai-Mura
|
||||
mappy~Mappy
|
||||
marble~Marble Madness
|
||||
mario~Mario Bros.
|
||||
mmatrix~Mars Matrix: Hyper Solid Shooting
|
||||
mshvsf~Marvel Super Heroes vs. Street Fighter
|
||||
mshvsfj~Marvel Super Heroes vs. Street Fighter
|
||||
mvsc~Marvel vs. Capcom: Clash of Super Heroes
|
||||
mazinger~Mazinger Z
|
||||
mtwins~Mega Twins
|
||||
mercs~Mercs
|
||||
metmqstr~Metamoqester
|
||||
metamrph~Metamorphic Force
|
||||
moonwalk~Michael Jackson's Moonwalker
|
||||
gtmr2~Mille Miglia 2: Great 1000 Miles Rally
|
||||
milliped~Millipede
|
||||
missile~Missile Command
|
||||
monsterb~Monster Bash
|
||||
mpatrol~Moon Patrol
|
||||
mk~Mortal Kombat
|
||||
mk2~Mortal Kombat 2
|
||||
mk3~Mortal Kombat 3
|
||||
mrdo~Mr. Do!
|
||||
docastle~Mr. Do's Castle
|
||||
mspacman~Ms. Pac-Man
|
||||
mbombrd~Muscle Bomber Duo: Ultimate Team Battle
|
||||
mystwaru~Mystic Warriors
|
||||
narc~Narc
|
||||
nbajam~Nba Jam
|
||||
nbajamte~NBA Jam Tournament Edition
|
||||
nemo~Nemo
|
||||
nrallyx~New Rally X
|
||||
nibbler~Nibbler
|
||||
nslasher~Night Slashers
|
||||
nbbatman~Ninja Baseball Bat Man
|
||||
gaiden~Ninja Gaiden
|
||||
nspirit~Ninja Spirit
|
||||
ninjakd2~Ninja-Kid II
|
||||
nitrobal~Nitro Ball
|
||||
noboranb~Noboranka
|
||||
candance~Osman
|
||||
outrunb~Out Run
|
||||
outzone~Out Zone
|
||||
pacland~Pac-Land
|
||||
pacman~Pac-Man
|
||||
pang3~Pang! 3
|
||||
paperboy~Paperboy
|
||||
parodius~Parodius Da!
|
||||
pengo~Pengo
|
||||
peterpak~Peter Pack Rat
|
||||
phoenix~Phoenix
|
||||
pipedrm~Pipe Dream
|
||||
pitfight~Pit Fighter
|
||||
sgemf~Pocket Fighter
|
||||
polepos~Pole Position
|
||||
polepos2~Pole Position II
|
||||
pooyan~Pooyan
|
||||
popeyef~Popeye
|
||||
armwaru~Powered Gear: Strategic Variant Armor Equipment
|
||||
progear~Progear No Arashi
|
||||
punchout~Punch-out!!
|
||||
punksht2~Punk Shot
|
||||
puyopuya~Puyo Puyo
|
||||
puyopuy2~Puyo Puyo 2
|
||||
puzloopu~Puzz Loop
|
||||
qbert~Q*bert
|
||||
qix~Qix
|
||||
rallyx~Rally X
|
||||
rampage~Rampage
|
||||
ramprt2p~Rampart
|
||||
rastanu~Rastan
|
||||
renegade~Renegade
|
||||
ringking~Ring King
|
||||
robocop~Robocop
|
||||
robocp2u~Robocop 2
|
||||
robotron~Robotron: 2084
|
||||
megaman2~Rockman 2: The Power Fighters
|
||||
rocnrope~Roc'n Rope
|
||||
rohgau~Rohga Armor Force
|
||||
rthunder~Rolling Thunder
|
||||
rthun2~Rolling Thunder 2
|
||||
rtypeu~R-Type
|
||||
rtype2~R-Type II
|
||||
rtypeleo~R-Type Leo
|
||||
rushatck~Rush'n Attack
|
||||
chinagat~Sai Yu Gou Ma Roku
|
||||
stdragon~Saint Dragon
|
||||
shollow~Satan's Hollow
|
||||
slammasu~Saturday Night Slam Masters
|
||||
seawolf~Sea Wolf
|
||||
seganinu~Sega Ninja
|
||||
sonic~Segasonic The Hedgehog
|
||||
samuraia~Sengoku Aces
|
||||
shdancer~Shadow Dancer
|
||||
shadfrce~Shadow Force
|
||||
shinobi~Shinobi
|
||||
sidearmr~Side Arms - Hyper Dyne
|
||||
sinistar~Sinistar
|
||||
slyspy~Sly Spy
|
||||
smashtv~Smash T.V.
|
||||
snowbrob~Snow Bros. - Nick & Tom
|
||||
solomon~Solomon no Kagi
|
||||
sonson~Son Son
|
||||
aerofgt~Aero Fighters
|
||||
sharrier~Space Harrier
|
||||
invaders~Space Invaders
|
||||
spidey~Spider-Man: The Videogame
|
||||
splatter~Splatter House
|
||||
spyhunt~Spy Hunter
|
||||
starcas~Star Castle
|
||||
starwars~Star Wars
|
||||
stmblade~Storm Blade
|
||||
sf1us~Street Fighter
|
||||
sf2t~Street Fighter II': Champion Edition
|
||||
sf2~Street Fighter II: The World Warrior
|
||||
sfa2~Street Fighter Zero 2
|
||||
sfa3~Street Fighter Zero 3
|
||||
strider~Strider Hiryu
|
||||
s1945~Strikers 1945
|
||||
s1945ii~Strikers 1945 II
|
||||
s1945iii~Strikers 1945 III
|
||||
ssrdrubc~Sunset Riders
|
||||
scontra~Super Contra
|
||||
shangon~Super Hang-on
|
||||
ringdest~Super Muscle Bomber: The International Blowout
|
||||
superpac~Super Pac-Man
|
||||
spnchout~Super Punch-out!!
|
||||
spf2t~Super Puzzle Fighter II X
|
||||
macross2~Super Spacefortress Macross II
|
||||
macross~Super Spacefortress Macross
|
||||
ssprint~Super Sprint
|
||||
ssf2t~Super Street Fighter II Turbo
|
||||
superman~Superman
|
||||
tapper~Tapper
|
||||
trojan~Tatakai no Banka
|
||||
wildfang~Tecmo Knight
|
||||
tmnt2po~Teenage Mutant Ninja Turtles
|
||||
tmnt22p~Teenage Mutant Ninja Turtles: Turtles in Time
|
||||
tekken~Tekken
|
||||
tekken2~Tekken 2
|
||||
tekken3~Tekken 3
|
||||
tempest~Tempest
|
||||
wofu~Tenchi wo Kurau II: Sekiheki no Tatakai
|
||||
tetris~Tetris
|
||||
edrandy~The Cliffhanger: Edward Randy
|
||||
ctribe~The Combatribes
|
||||
boogwing~The Great Ragtime Show
|
||||
kodu~The King of Dragons
|
||||
lkage~The Legend of Kage
|
||||
mainev2p~The Main Event
|
||||
tnzsb~The NewZealand Story
|
||||
ninjak~The Ninja Kids
|
||||
outfxies~The Outfoxies
|
||||
punishru~The Punisher
|
||||
ghostb~The Real Ghostbusters
|
||||
simpsn2p~The Simpsons
|
||||
3wonderu~Three Wonders
|
||||
thndrbld~Thunder Blade
|
||||
timeplt~Time Pilot
|
||||
tokiu~Toki
|
||||
toobin~Toobin
|
||||
bionicc~Top Secret
|
||||
tigeroad~Tora e no Michi
|
||||
tron~Tron
|
||||
truxton2~Truxton II
|
||||
tumblep~Tumble Pop
|
||||
vball~U.S. Championship V'ball
|
||||
cawingu~U.S. Navy
|
||||
umk3~Ultimate Mortal Kombat 3
|
||||
uccops~Undercover Cops
|
||||
upndown~Up'n Down
|
||||
valkyrie~Valkyrie no Densetsu
|
||||
nwarr~Vampire Hunter: Darkstalkers Revenge
|
||||
vsav2~Vampire Savior 2: The Lord of Vampire
|
||||
vsavu~Vampire Savior: The Lord of Vampire
|
||||
dstlku~Vampire: The Night Warriors
|
||||
varthu~Varth: Operation Thunderstorm
|
||||
vendet2p~Vendetta
|
||||
vigilntu~Vigilante
|
||||
viostorm~Violent Storm
|
||||
vf~Virtua Fighter
|
||||
volfied~Volfied
|
||||
mooua~Wild West C.o.w.-boys Of Moo Mesa
|
||||
willow~Willow
|
||||
wow~Wizard Of Wor
|
||||
wboyu~Wonder Boy
|
||||
wb3~Wonder Boy III - Monster Lair
|
||||
wbmlb~Wonder Boy In Monster Land
|
||||
xmultipl~X Multiply
|
||||
xevious~Xevious
|
||||
xexex~Xexex
|
||||
xmen2p~X-Men
|
||||
xmvsfu~X-Men vs. Street Fighter
|
||||
xmcotau~X-Men: Children of the Atom
|
||||
zaxxon~Zaxxon
|
||||
zerowing~Zero Wing
|
||||
zookeep~Zoo Keeper
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
PATH=$(dirname "$0")
|
||||
cd "$PATH"
|
||||
./toggle_adb.elf
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
minarch_cpu_speed = Powersave
|
||||
minarch_prevent_tearing = Strict
|
||||
|
||||
bind Up = UP
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ export SYSTEM_PATH="$SDCARD_PATH/.system/rg35xx"
|
|||
export CORES_PATH="$SYSTEM_PATH/cores"
|
||||
export USERDATA_PATH="$SDCARD_PATH/.userdata/rg35xx"
|
||||
export LOGS_PATH="$USERDATA_PATH/logs"
|
||||
export SCREENSHOTS_PATH="$SDCARD_PATH/Screenshots"
|
||||
|
||||
#######################################
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#!/system/bin/sh
|
||||
|
||||
# Enable Android Debug Bridge
|
||||
if [ -f /misc/enableADB ]; then
|
||||
/usbdbg.sh device
|
||||
fi
|
||||
|
||||
echo 0xF > /sys/devices/system/cpu/autoplug/plug_mask
|
||||
|
||||
TF1_PATH=/mnt/mmc # ROMS partition
|
||||
|
|
@ -26,11 +31,6 @@ if [ $? -ne 0 ]; then
|
|||
fi
|
||||
fi
|
||||
|
||||
# Enable Android Debug Bridge
|
||||
if [ -f /mnt/mmc/enableADB ]; then
|
||||
/usbdbg.sh device
|
||||
fi
|
||||
|
||||
if [ -d ${TF1_PATH}${SYSTEM_FRAG} ] || [ -f ${TF1_PATH}${UPDATE_FRAG} ]; then
|
||||
if [ ! -L $TF2_PATH ]; then
|
||||
# .system found on TF1 but TF2 is present
|
||||
|
|
|
|||
|
|
@ -1560,34 +1560,24 @@ void POW_update(int* _dirty, int* _show_setting, POW_callback_t before_sleep, PO
|
|||
void POW_disablePowerOff(void) {
|
||||
pow.can_poweroff = 0;
|
||||
}
|
||||
void POW_sync(char* msg) {
|
||||
GFX_clear(gfx.screen);
|
||||
GFX_blitMessage(font.large, msg, gfx.screen, NULL);
|
||||
GFX_flip(gfx.screen);
|
||||
|
||||
system("sync");
|
||||
system("echo s > /proc/sysrq-trigger");
|
||||
system("echo u > /proc/sysrq-trigger");
|
||||
system("sync");
|
||||
|
||||
sleep(2);
|
||||
}
|
||||
void POW_powerOff(void) {
|
||||
if (pow.can_poweroff) {
|
||||
char* msg = exists(AUTO_RESUME_PATH) ? "Quicksave created,\npowering off" : "Powering off";
|
||||
POW_sync(msg);
|
||||
GFX_clear(gfx.screen);
|
||||
GFX_blitMessage(font.large, msg, gfx.screen, NULL);
|
||||
GFX_flip(gfx.screen);
|
||||
|
||||
system("sync");
|
||||
system("echo s > /proc/sysrq-trigger");
|
||||
system("echo u > /proc/sysrq-trigger");
|
||||
system("sync");
|
||||
|
||||
sleep(2);
|
||||
|
||||
// actual shutdown
|
||||
system("echo o > /proc/sysrq-trigger");
|
||||
}
|
||||
}
|
||||
void POW_reboot(void) {
|
||||
char* msg = "Rebooting";
|
||||
POW_sync(msg);
|
||||
|
||||
// trigger reboot
|
||||
system("echo b > /proc/sysrq-trigger");
|
||||
}
|
||||
|
||||
#define BACKLIGHT_PATH "/sys/class/backlight/backlight.2/bl_power"
|
||||
|
||||
|
|
|
|||
|
|
@ -220,10 +220,8 @@ void POW_warn(int enable);
|
|||
|
||||
void POW_update(int* dirty, int* show_setting, POW_callback_t before_sleep, POW_callback_t after_sleep);
|
||||
|
||||
void POW_sync(char* msg);
|
||||
void POW_disablePowerOff(void);
|
||||
void POW_powerOff(void);
|
||||
void POW_reboot(void);
|
||||
|
||||
void POW_fauxSleep(void);
|
||||
void POW_disableAutosleep(void);
|
||||
|
|
|
|||
|
|
@ -60,8 +60,7 @@
|
|||
#define FAUX_FAVORITE_PATH SDCARD_PATH "/Favorites"
|
||||
#define COLLECTIONS_PATH SDCARD_PATH "/Collections"
|
||||
#define BATTERY_PATH SDCARD_PATH "/battery.txt"
|
||||
#define ADB_FLAG_PATH SDCARD_PATH "/enableADB"
|
||||
#define ALIASES_PATH SDCARD_PATH "/Roms/aliases.txt"
|
||||
#define SCREENSHOTS_PATH SDCARD_PATH "/Screenshots"
|
||||
|
||||
#define LAST_PATH "/tmp/last.txt" // transient
|
||||
#define CHANGE_DISC_PATH "/tmp/change_disc.txt"
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ void trimSortingMeta(char** str) { // eg. `001) `
|
|||
char* safe = *str;
|
||||
while(isdigit(**str)) *str += 1; // ignore leading numbers
|
||||
|
||||
if (*str[0]==')' || *str[0]=='.') { // then match a closing parenthesis or dot
|
||||
if (*str[0]==')') { // then match a closing parenthesis
|
||||
*str += 1;
|
||||
}
|
||||
else { // or bail, restoring the string to its original value
|
||||
|
|
|
|||
|
|
@ -31,8 +31,8 @@ static int show_menu;
|
|||
static int quit_action = 0;
|
||||
static char quit_action_name[16];
|
||||
static char* quit_action_labels[] = {
|
||||
"Save & Quit",
|
||||
"Quit",
|
||||
"Save & Quit",
|
||||
"Reset",
|
||||
NULL
|
||||
};
|
||||
|
|
@ -549,6 +549,46 @@ static void State_resume(void) {
|
|||
State_read();
|
||||
state_slot = last_state_slot;
|
||||
}
|
||||
static void Take_screenshot(void) {
|
||||
char bmp_path[256];
|
||||
char screenshot_dir[256];
|
||||
|
||||
sprintf(screenshot_dir, SCREENSHOTS_PATH);
|
||||
mkdir(screenshot_dir, 0755);
|
||||
|
||||
SDL_Surface* backing = GFX_getBufferCopy();
|
||||
SDL_Surface* snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, FIXED_WIDTH,FIXED_HEIGHT,FIXED_DEPTH,0,0,0,0);
|
||||
|
||||
if (backing->w==FIXED_WIDTH && backing->h==FIXED_HEIGHT) {
|
||||
SDL_BlitSurface(backing, NULL, snapshot, NULL);
|
||||
}
|
||||
else {
|
||||
Downsample(backing->pixels,snapshot->pixels,backing->w,backing->h,backing->pitch,snapshot->pitch);
|
||||
}
|
||||
|
||||
// Get the current date and time for the screenshot filename
|
||||
time_t currentTime = time(NULL);
|
||||
struct tm* timeinfo = localtime(¤tTime);
|
||||
int day = timeinfo->tm_mday;
|
||||
int month = timeinfo->tm_mon + 1;
|
||||
int year = timeinfo->tm_year + 1900;
|
||||
|
||||
int hours = timeinfo->tm_hour;
|
||||
int minutes = timeinfo->tm_min;
|
||||
int seconds = timeinfo->tm_sec;
|
||||
|
||||
// Convert hours and minutes to strings
|
||||
char timeStr[16];
|
||||
snprintf(timeStr, sizeof(timeStr), "%04d%02d%02d_%02d%02d%02d", year, month, day, hours, minutes, seconds);
|
||||
sprintf(bmp_path, "%s/%s.bmp", screenshot_dir, timeStr);
|
||||
|
||||
SDL_RWops* out = SDL_RWFromFile(bmp_path, "wb");
|
||||
|
||||
SDL_SaveBMP_RW(snapshot, out, 1);
|
||||
|
||||
SDL_FreeSurface(snapshot);
|
||||
SDL_FreeSurface(backing);
|
||||
}
|
||||
|
||||
///////////////////////////////
|
||||
|
||||
|
|
@ -626,6 +666,7 @@ enum {
|
|||
SHORTCUT_TOGGLE_SCANLINES,
|
||||
SHORTCUT_TOGGLE_FF,
|
||||
SHORTCUT_HOLD_FF,
|
||||
SHORTCUT_TAKE_SCREENSHOT,
|
||||
SHORTCUT_COUNT,
|
||||
};
|
||||
|
||||
|
|
@ -865,6 +906,7 @@ static struct Config {
|
|||
[SHORTCUT_TOGGLE_SCANLINES] = {"Toggle Scanlines", -1, BTN_ID_NONE, 0},
|
||||
[SHORTCUT_TOGGLE_FF] = {"Toggle FF", -1, BTN_ID_NONE, 0},
|
||||
[SHORTCUT_HOLD_FF] = {"Hold FF", -1, BTN_ID_NONE, 0},
|
||||
[SHORTCUT_TAKE_SCREENSHOT] = {"Take Screenshot", -1, BTN_ID_NONE, 0},
|
||||
{NULL}
|
||||
},
|
||||
};
|
||||
|
|
@ -1449,6 +1491,9 @@ static void input_poll_callback(void) {
|
|||
Config_syncFrontend(FE_OPT_SCANLINES, !show_scanlines);
|
||||
}
|
||||
break;
|
||||
case SHORTCUT_TAKE_SCREENSHOT:
|
||||
Take_screenshot();
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
@ -3925,7 +3970,7 @@ static void Menu_loop(void) {
|
|||
getDisplayName(game.name, rom_name);
|
||||
|
||||
int selected = 0; // resets every launch
|
||||
quit_action = 0; // first option resets to 'Save & Quit'
|
||||
quit_action = 0; // first option is reseted to 'Quit'
|
||||
sprintf(quit_action_name, "%s", quit_action_labels[quit_action]);
|
||||
if (exists(slot_path)) menu.slot = getInt(slot_path);
|
||||
if (menu.slot==8) menu.slot = 0;
|
||||
|
|
@ -4073,7 +4118,7 @@ static void Menu_loop(void) {
|
|||
reset_flag = 1;
|
||||
status = STATUS_RSET;
|
||||
} else {
|
||||
// 'save & quit' or quit is managed by quitting procedure
|
||||
// save & quit is managed by quitting procedure
|
||||
status = STATUS_QUIT;
|
||||
quit = 1; // TODO: tmp?
|
||||
}
|
||||
|
|
@ -4412,7 +4457,7 @@ int main(int argc , char* argv[]) {
|
|||
Menu_quit();
|
||||
|
||||
finish:
|
||||
if (quit_action==0) State_autosave();
|
||||
if (quit_action==1) State_autosave();
|
||||
|
||||
Game_close();
|
||||
Core_unload();
|
||||
|
|
|
|||
|
|
@ -114,7 +114,6 @@ typedef struct Entry {
|
|||
char* path;
|
||||
char* name;
|
||||
char* unique;
|
||||
char* alias; // for neogeo and others where you cannot change the rom filename
|
||||
int type;
|
||||
int alpha; // index in parent Directory's alphas Array, which points to the index of an Entry in its entries Array :sweat_smile:
|
||||
} Entry;
|
||||
|
|
@ -126,7 +125,6 @@ static Entry* Entry_new(char* path, int type) {
|
|||
self->path = strdup(path);
|
||||
self->name = strdup(display_name);
|
||||
self->unique = NULL;
|
||||
self->alias = NULL;
|
||||
self->type = type;
|
||||
self->alpha = 0;
|
||||
return self;
|
||||
|
|
@ -135,7 +133,6 @@ static void Entry_free(Entry* self) {
|
|||
free(self->path);
|
||||
free(self->name);
|
||||
if (self->unique) free(self->unique);
|
||||
if (self->alias) free(self->alias);
|
||||
free(self);
|
||||
}
|
||||
|
||||
|
|
@ -1302,37 +1299,6 @@ int main (int argc, char *argv[]) {
|
|||
POW_setCPUSpeed(CPU_SPEED_MENU);
|
||||
GFX_setVsync(VSYNC_STRICT);
|
||||
|
||||
FILE *aliases = fopen(ALIASES_PATH, "r");
|
||||
int aIndex = 0;
|
||||
char* original[1000];
|
||||
char* alias[1000];
|
||||
char line[75];
|
||||
|
||||
if (aliases) {
|
||||
while(fgets(line, sizeof line, aliases)!=NULL) {
|
||||
if (line[0] != '\0' && line[0] != '#') {
|
||||
original[aIndex] = malloc(sizeof(line));
|
||||
alias[aIndex] = malloc(sizeof(line));
|
||||
|
||||
int set_alias = 0;
|
||||
char* split = strtok(line, "~");
|
||||
|
||||
while(split) {
|
||||
if (!set_alias) {
|
||||
strcpy(original[aIndex], split);
|
||||
set_alias = 1;
|
||||
} else {
|
||||
strcpy(alias[aIndex], split);
|
||||
}
|
||||
split = strtok(NULL, "~");
|
||||
}
|
||||
aIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
fclose(aliases);
|
||||
}
|
||||
|
||||
PAD_reset();
|
||||
int dirty = 1;
|
||||
int show_version = 0;
|
||||
|
|
@ -1570,7 +1536,6 @@ int main (int argc, char *argv[]) {
|
|||
Entry* entry = top->entries->items[i];
|
||||
char* entry_name = entry->name;
|
||||
char* entry_unique = entry->unique;
|
||||
char* entry_alias = entry->alias;
|
||||
int available_width = screen->w - SCALE1(PADDING * 2);
|
||||
if (i==top->start) available_width -= ow + CLOCK_SIZE;
|
||||
|
||||
|
|
@ -1578,24 +1543,7 @@ int main (int argc, char *argv[]) {
|
|||
if (isFavorite(entry->path)) {
|
||||
text_color = COLOR_GOLD;
|
||||
}
|
||||
|
||||
if (aIndex > 0) {
|
||||
for(int a = 0; a < aIndex; ++a)
|
||||
{
|
||||
if(!strcmp(original[a], entry_name))
|
||||
{
|
||||
entry_alias = strdup(alias[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entry_alias!=NULL) {
|
||||
// has alias, we display these over the others
|
||||
entry_unique = NULL;
|
||||
entry_name = strdup(entry_alias);
|
||||
LOG_info("new entry name: %s\n", entry_name);
|
||||
}
|
||||
|
||||
trimSortingMeta(&entry_name);
|
||||
|
||||
char display_name[256];
|
||||
|
|
|
|||
|
|
@ -1,15 +0,0 @@
|
|||
ifeq (,$(CROSS_COMPILE))
|
||||
$(error missing CROSS_COMPILE for this toolchain)
|
||||
endif
|
||||
|
||||
TARGET = toggle_adb
|
||||
|
||||
CC = $(CROSS_COMPILE)gcc
|
||||
CFLAGS = -Os -marm -mtune=cortex-a9 -mfpu=neon-fp16 -mfloat-abi=hard -march=armv7-a -fomit-frame-pointer
|
||||
CFLAGS += -I. -I../common -DPLATFORM=\"$(UNION_PLATFORM)\"
|
||||
LDFLAGS = -ldl -lSDL -lSDL_image -lSDL_ttf -lmsettings -lpthread
|
||||
|
||||
all:
|
||||
$(CC) $(TARGET).c ../common/utils.c ../common/api.c -o $(TARGET).elf $(CFLAGS) $(LDFLAGS)
|
||||
clean:
|
||||
rm -f $(TARGET).elf
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_image.h>
|
||||
#include <msettings.h>
|
||||
|
||||
#include "defines.h"
|
||||
#include "utils.h"
|
||||
#include "api.h"
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
POW_setCPUSpeed(CPU_SPEED_MENU);
|
||||
|
||||
SDL_Surface* screen = GFX_init(MODE_MAIN);
|
||||
POW_init();
|
||||
InitSettings();
|
||||
|
||||
SDL_Event event;
|
||||
int quit = 0;
|
||||
int save_changes = 0;
|
||||
int adb_enabled = 0;
|
||||
|
||||
// Show confirmation message
|
||||
// GFX_blitHardwareGroup(screen, show_setting);
|
||||
FILE *file = fopen(ADB_FLAG_PATH, "r");
|
||||
if (file) {
|
||||
adb_enabled = 1;
|
||||
GFX_blitMessage(font.large, "ADB is currently enabled\nDisable and reboot?", screen, NULL);
|
||||
GFX_blitButtonGroup((char*[]){ "B","CANCEL", "A","DISABLE", NULL }, screen, 1);
|
||||
} else {
|
||||
GFX_blitMessage(font.large, "ADB is not enabled\nEnable and reboot?", screen, NULL);
|
||||
GFX_blitButtonGroup((char*[]){ "B","CANCEL", "A","ENABLE", NULL }, screen, 1);
|
||||
}
|
||||
|
||||
GFX_flip(screen);
|
||||
|
||||
// Wait for user's input
|
||||
while (!quit) {
|
||||
PAD_poll();
|
||||
if (PAD_justPressed(BTN_A)) {
|
||||
save_changes = 1;
|
||||
quit = 1;
|
||||
} else if (PAD_justPressed(BTN_B)) {
|
||||
quit = 1;
|
||||
} else {
|
||||
GFX_sync();
|
||||
}
|
||||
}
|
||||
|
||||
// Execute main program based on user's input
|
||||
if (save_changes) {
|
||||
if (!adb_enabled){
|
||||
fclose(fopen(ADB_FLAG_PATH, "w"));
|
||||
} else {
|
||||
remove(ADB_FLAG_PATH);
|
||||
}
|
||||
LOG_info("Rebooting to save changes\n");
|
||||
POW_reboot();
|
||||
}
|
||||
|
||||
QuitSettings();
|
||||
POW_quit();
|
||||
GFX_quit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue