------------------------------- Please see the README.txt in the zip file for installation and update instructions. **Base** - added press A to see entire (or at least more of) truncated option description **Extras** - ------------------------------- Emulator and Controls options aren't being restored in some cases eg. NES (both), GB (controls) nes value case is different between what is written to the cfg and what is displayed could that be it? Is it because I'm renaming the controls? no it's because Config_read() moved before we receive the cores input mapping need to split into two create a clean image to flash and install over advanced users seem to be confused about how simple it is to install :sweat_smile: this might be difficult with the gpio revs on newer devices add most recent uImage/kernel changes wait till things settle hdmi minarch menu need to figure out how to create a 4:3 thumb from a distorted framebuffer should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h) just need to downsample to a cropped region of the source ignore brightness shortcut when on hdmi still getting through somehow... audio minarch move overrides to a text cfg file that lives in the pak that way I don't have to update minarch to support new cores this will solve the following two (three?) items too will need to make getEmuPath() a util function this will also solve the union platform overrides problem figure out how to handle different button mappings for cores with different modes eg. GG or SMS with picodrive also different defaults some cores can only fast forward with prevent tearing off can this be set as an override preference? can I support changing discs in multi-disc pbps? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD) and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: eggs implemented mixed scale neon scalers, hook those up I should probably rewrite the entire render pipeline now that I better understand the requirements for resolution independence... minui - misc port Random Game.pak + daemon port say, show, blank, and confirm make my own simple file browser? :sweat_smile: checkout eggs tools I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size cores pce disable Alternate Turbo Hotkey (we don't have L3/R3) vb launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate conversely aspect runs terrible on hdmi (~45fps) but native runs fine pcsx-rearmed reset hangs the PlayStation emulator core Tekken freezes PlayStation emulator core while fast-forwarding actually, ff may be an issue for this core across the board Union-ize this? Mini? Smart & Model S? makefile - sdl - batmon charging icons at least? ramdisk.img/res/images/charger/battery_[0-5].png clock - libmsettings hdmi keymon handle sleep/wake minui/minarch would opt out of this would be useful for Files.pak and third-party binaries jack instead of manually polling once a second use poll()? hdmi turn off screen when connected fb changes... eek