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Please see the README.txt in the zip file for installation and update instructions.
**Base**
- updated various frontend and emulator option default values
- added press A to see entire (or at least more of) truncated option description
- fixed controls being overridden by core defaults
**Extras**
- updated various frontend and emulator option default values
- disabled TurboGrafx-16 option Alternate Turbo Toggle (device doesn't have the buttons used for it, L3/R3)
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cave story core?
would need to set up disabling autosleep and warning about lack of autosave and update ui for lack of save states, etc
minarch
some cores can only fast forward with prevent tearing off
can this be set as an override preference?
Boost FF Off|On
Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed.
SFC (2x with) (Star Fox still only hits 1.5x with)
MGBA (2x with) (SGB is fine without)
FC (2x without, 2.66x with)
PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes)
SUPA (Starfox 1.5x with)
VB (can't be helped, already needs Performance)
can I support changing discs in multi-disc pbps?
change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
and Shortcuts > Toggle Scanlines to Cycle Effect
or don't because my cpu scalers are bad (performance-wise)
or flesh them out just because :sweat_smile:
eggs implemented mixed scale neon scalers, hook those up
I should probably rewrite the entire render pipeline now that I better understand
the requirements for resolution independence...
and because I'll need a self-contained implementation to be able to address the unique quirks of each platform I want to support
add most recent uImage/kernel changes
wait till things settle
keep an eye on gpu work
not interested in tripling boot time for gpu access
I would never pick up the device again if it took that long to boot
hdmi
I might this off as a novelty
it's a distraction
my time is better spent unionizing this for the Mini
minarch menu
need to figure out how to create a 4:3 thumb from a distorted framebuffer
should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
just need to downsample to a cropped region of the source
or keep the libretro buffer data and use that to create the snapshot and resized backing
audio
the following works if we boot with hdmi attached but hangs/crashes when we disconnect hdmi
I imagine the crash is because SDL is trying to write to a device that is no longer present
the hang is the result of the audio callback stopping maybe?
no, it's hanging in SDL_CloseAudio()
could this have something to do with env vars?
eggs had a similar crash with another (something like NO BLANK ON QUIT) flag
if (GetHDMI()) SDL_putenv("AUDIODEV=plughw:0,1");
else SDL_putenv("AUDIODEV=default");
usb contollers
prevent sleep (auto or manual) when on hdmi
should show a message saying sleep is disabled on hdmi or
turn off mirroring while asleep
I still think sleep on HDMI is a bad idea unless connected to power...
create a clean image to flash and install over
advanced users seem to be confused about how simple it is tow install :sweat_smile:
this might be difficult with the gpio revs on newer devices
minui
-
misc
port Random Game.pak + daemon
port say, show, blank, and confirm
make my own simple file browser? :sweat_smile:
checkout eggs tools
I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
cores
vb
launching directly into native scaling has normal performance
but launching into aspect and switching to native tanks the framerate
conversely aspect runs terrible on hdmi (~45fps) but native runs fine
pcsx-rearmed
reset hangs the PlayStation emulator core
Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while
Union-ize this?
Mini?
Smart & Model S?
makefile
-
sdl
-
batmon
charging icons at least?
ramdisk.img/res/images/charger/battery_[0-5].png
clock
-
libmsettings
hdmi
keymon
handle sleep/wake
minui/minarch would opt out of this
would be useful for Files.pak and third-party binaries
jack
instead of manually polling once a second use poll()?