------------------------------- Please see the README.txt in the zip file for installation and update instructions. *base* - initial hdmi support - fixed input mapping for cores with different input modes - fixed late loading of configs (was preventing boot logos for certain systems) - fixed flicker at low end of screen brightness ramp - restored PlayStation interlace and enhanced resolutions options *extras* - added GG.pak for Game Gear - added SMS.pak for Master System - restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it) - added SGB.pak for Super Game Boy - added PCE.pak for TurboGrafx-16 ------------------------------- create a clean image to flash and install over advanced users seem to be confused about how simple it is to install :sweat_smile: add most recent uImage/kernel changes hdmi ignore brightness shortcut when on hdmi figure out how to handle renderng the menus 856x480 will get round circles but it's still blurry... it would be better if we could just go the full 1280x720 and change SCREEN_SCALE to 3... audio minarch figure out how to handle different button mappings for cores with different modes eg. GG or SMS with picodrive move overrides to a text file that lives in the pak? that way I don't have to update minarch to support new cores? some cores can only fast forward with prevent tearing off can this be set as an override preference? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD) and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: eggs implemented mixed scale neon scalers, hook those up minui - misc port say, show, blank, and confirm make my own simple file browser? :sweat_smile: checkout eggs tools I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size cores vb launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate pcsx-rearmed reset hangs the PlayStation emulator core Tekken freezes PlayStation emulator core while fast-forwarding Union-ize this? Mini? Smart & Model S? makefile - sdl - batmon charging icons at least? ramdisk.img/res/images/charger/battery_[0-5].png clock - libmsettings hdmi keymon handle sleep/wake minui/minarch would opt out of this would be useful for Files.pak and third-party binaries jack instead of manually polling once a second use poll()? hdmi turn off screen when connected fb changes... eek