------------------------------- Please see the README.txt in the zip file for installation and update instructions. **Base** - fixed mistaking bare tag name folders as empty - removed incomplete hdmi support (won't support codepaths I won't use, ergonomics are all wrong) - restored low battery overlay - fixed disappearing in-game save data that may occur after quicksave/auto-resume **Extras** - ------------------------------- review the original Union for workflows for building multiple platforms from a single make call bugs - api battery ramp is wrong for bigger battery need to log drain rewrite scaling logic rewrite overlay move scanlines/grid to overlay? more regressions slow power led prevents power on with more than enough power minarch some cores can only fast forward with prevent tearing off can this be set as an override preference? Boost FF Off|On Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed. SFC (2x with) (Star Fox still only hits 1.5x with) MGBA (2x with) (SGB is fine without) FC (2x without, 2.66x with) PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes) SUPA (Starfox 1.5x with) VB (can't be helped, already needs Performance) can I support changing discs in multi-disc pbps? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD) and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: eggs implemented mixed scale neon scalers, hook those up I should probably rewrite the entire render pipeline now that I better understand the requirements for resolution independence... and because I'll need a self-contained implementation to be able to address the unique quirks of each platform I want to support minui - misc port Random Game.pak + daemon port say, show, blank, and confirm make my own simple file browser? :sweat_smile: commander create a commander-11-mono for text views? cores vb launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate pcsx-rearmed reset hangs the PlayStation emulator core Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while cave story would need to set up disabling autosleep and warning about lack of autosave and update ui for lack of save states, etc blech, getting pretty tired of all of this Union-ize this? Mini? Smart & Model S? makefile - sdl - batmon charging icons at least? ramdisk.img/res/images/charger/battery_[0-5].png clock - libmsettings hdmi keymon handle sleep/wake minui/minarch would opt out of this would be useful for Files.pak and third-party binaries jack instead of manually polling once a second use poll()? tired ramblings why did I include the extension in save names? the rare case where one core/TAG emulate multiple platforms with games of the same name but different extension eg. picodrive Sonic The Hedgehog (USA, Europe).md Sonic The Hedgehog (USA, Europe).sms the rare case you have two versions of the same game with different extensions? eg. ffiii.fig / ffiii.sfc / ffiii.smc concerns about removing too much of a filename when stripping the extension and creating collisions that way? or was it just easier to not have to remove the extension when building paths I mean yes but taken in aggregate I think the above issues justify the decision