------------------------------- Please see the README.txt in the zip file for installation and update instructions. **Base** - **Extras** - ------------------------------- BUG: minui.elf treats bare tag rom folders as empty rip out hdmi code insert new de+ion code test test test hardware rev volumn and menu buttons no longer work headphone jack detection no longer works booting doesn't work reliably all of the above works fine on stock firmware eggs cooked up ways to under/overclock the cpu and access more physical memory for the framebuffer on unmodified stock :tada: minarch some cores can only fast forward with prevent tearing off can this be set as an override preference? Boost FF Off|On Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed. SFC (2x with) (Star Fox still only hits 1.5x with) MGBA (2x with) (SGB is fine without) FC (2x without, 2.66x with) PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes) SUPA (Starfox 1.5x with) VB (can't be helped, already needs Performance) can I support changing discs in multi-disc pbps? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD) and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: eggs implemented mixed scale neon scalers, hook those up I should probably rewrite the entire render pipeline now that I better understand the requirements for resolution independence... and because I'll need a self-contained implementation to be able to address the unique quirks of each platform I want to support add most recent uImage/kernel changes wait till things settle keep an eye on gpu work not interested in tripling boot time for gpu access I would never pick up the device again if it took that long to boot hdmi I might this off as a novelty it's a distraction my time is better spent unionizing this for the Mini minarch menu need to figure out how to create a 4:3 thumb from a distorted framebuffer should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h) just need to downsample to a cropped region of the source or keep the libretro buffer data and use that to create the snapshot and resized backing audio the following works if we boot with hdmi attached but hangs/crashes when we disconnect hdmi I imagine the crash is because SDL is trying to write to a device that is no longer present the hang is the result of the audio callback stopping maybe? no, it's hanging in SDL_CloseAudio() could this have something to do with env vars? eggs had a similar crash with another (something like NO BLANK ON QUIT) flag if (GetHDMI()) SDL_putenv("AUDIODEV=plughw:0,1"); else SDL_putenv("AUDIODEV=default"); usb contollers prevent sleep (auto or manual) when on hdmi should show a message saying sleep is disabled on hdmi or turn off mirroring while asleep I still think sleep on HDMI is a bad idea unless connected to power... create a clean image to flash and install over advanced users seem to be confused about how simple it is tow install :sweat_smile: this might be difficult with the gpio revs on newer devices minui - misc port Random Game.pak + daemon port say, show, blank, and confirm make my own simple file browser? :sweat_smile: checkout eggs tools I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size cores vb launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate conversely aspect runs terrible on hdmi (~45fps) but native runs fine pcsx-rearmed reset hangs the PlayStation emulator core Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while cave story would need to set up disabling autosleep and warning about lack of autosave and update ui for lack of save states, etc Union-ize this? Mini? Smart & Model S? makefile - sdl - batmon charging icons at least? ramdisk.img/res/images/charger/battery_[0-5].png clock - libmsettings hdmi keymon handle sleep/wake minui/minarch would opt out of this would be useful for Files.pak and third-party binaries jack instead of manually polling once a second use poll()?