------------------------------- Please see the README.txt in the zip file for installation and update instructions. *base* - initial hdmi support - fixed input mapping for cores with different input modes - fixed late loading of configs (was preventing boot logos for certain systems) - fixed flicker at low end of screen brightness ramp - restored PlayStation interlace and enhanced resolutions options *extras* - added GG.pak for Game Gear - added SMS.pak for Master System - restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it) - added SGB.pak for Super Game Boy - added PCE.pak for TurboGrafx-16 ------------------------------- add additional info to installation readme TF1 should have stock installed (Garlic will work too) it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS TF2 should be formatted FAT32 create a clean image to flash and install over advanced users seem to be confused about how simple it is to install :sweat_smile: add most recent uImage/kernel changes hdmi minarch menus don't update when connected to hdmi need to figureout how to create a 4:3 thumb from a distorted framebuffer should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h) just need to downsample to a cropped region of the source does clock need GFX_autosize? ignore brightness shortcut when on hdmi still getting through somehow... audio minarch can I support changing discs in multi-disc pbps? figure out how to handle different button mappings for cores with different modes eg. GG or SMS with picodrive move overrides to a text file that lives in the pak? that way I don't have to update minarch to support new cores? some cores can only fast forward with prevent tearing off can this be set as an override preference? change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD) and Shortcuts > Toggle Scanlines to Cycle Effect or don't because my cpu scalers are bad (performance-wise) or flesh them out just because :sweat_smile: eggs implemented mixed scale neon scalers, hook those up minui - misc port say, show, blank, and confirm make my own simple file browser? :sweat_smile: port Random Game.pak + daemon checkout eggs tools I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size cores vb launching directly into native scaling has normal performance but launching into aspect and switching to native tanks the framerate pcsx-rearmed reset hangs the PlayStation emulator core Tekken freezes PlayStation emulator core while fast-forwarding Union-ize this? Mini? Smart & Model S? makefile - sdl - batmon charging icons at least? ramdisk.img/res/images/charger/battery_[0-5].png clock - libmsettings hdmi keymon handle sleep/wake minui/minarch would opt out of this would be useful for Files.pak and third-party binaries jack instead of manually polling once a second use poll()? hdmi turn off screen when connected fb changes... eek