104 lines
2.7 KiB
Text
104 lines
2.7 KiB
Text
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<img src="github/minui-main.png" width=320 /> <img src="github/minui-menu-gbc.png" width=320 />
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Please see the README.txt in the zip file for installation and update instructions.
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**Base**
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- removed incomplete hdmi support (won't support codepath I won't use, ergonomics are all wrong)
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**Extras**
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-
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-------------------------------
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api
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battery ramp is wrong for bigger battery
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rewrite scaling logic
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rewrite overlay
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move scanlines/grid to overlay?
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more regressions
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slow power led
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prevents power on with more than enough power
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BUG:
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minui.elf treats bare tag rom folders as empty
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minarch
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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Boost FF Off|On
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Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed.
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SFC (2x with) (Star Fox still only hits 1.5x with)
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MGBA (2x with) (SGB is fine without)
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FC (2x without, 2.66x with)
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PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes)
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SUPA (Starfox 1.5x with)
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VB (can't be helped, already needs Performance)
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can I support changing discs in multi-disc pbps?
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change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
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and Shortcuts > Toggle Scanlines to Cycle Effect
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or don't because my cpu scalers are bad (performance-wise)
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or flesh them out just because :sweat_smile:
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eggs implemented mixed scale neon scalers, hook those up
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I should probably rewrite the entire render pipeline now that I better understand
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the requirements for resolution independence...
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and because I'll need a self-contained implementation to be able to address the unique quirks of each platform I want to support
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minui
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-
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misc
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port Random Game.pak + daemon
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port say, show, blank, and confirm
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make my own simple file browser? :sweat_smile:
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commander
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create a commander-11-mono for text views?
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cores
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vb
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launching directly into native scaling has normal performance
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but launching into aspect and switching to native tanks the framerate
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pcsx-rearmed
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reset hangs the PlayStation emulator core
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Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while
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cave story
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would need to set up disabling autosleep and
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warning about lack of autosave and
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update ui for lack of save states, etc
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Union-ize this?
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Mini?
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Smart & Model S?
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makefile
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-
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sdl
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-
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batmon
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charging icons at least?
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ramdisk.img/res/images/charger/battery_[0-5].png
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clock
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libmsettings
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hdmi
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keymon
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handle sleep/wake
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minui/minarch would opt out of this
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would be useful for Files.pak and third-party binaries
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jack
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instead of manually polling once a second use poll()?
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