union-minui/todo.txt
Shaun Inman 7703a1eaab fixed issue with zipped nes roms
unheadered nes roms still don't work, zipped or otherwise
2023-03-04 08:50:14 -05:00

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Please see the README.txt in the zip file for installation and update instructions.
*base*
- added support for zipped roms
- fixed input mapping for cores with different input modes
- fixed late loading of configs (was preventing boot logos for certain systems)
- fixed flicker at low end of screen brightness ramp
- restored PlayStation interlace and enhanced resolutions options
*extras*
- added GG.pak for Game Gear
- added SMS.pak for Master System
- restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it)
- added SGB.pak for Super Game Boy
- added PCE.pak for TurboGrafx-16
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add additional info to installation readme
TF1 should have stock installed (Garlic will work too)
it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS
TF2 should be formatted FAT32
create a clean image to flash and install over
advanced users seem to be confused about how simple it is to install :sweat_smile:
add most recent uImage/kernel changes
hdmi
minarch menus don't update when connected to hdmi
need to figureout how to create a 4:3 thumb from a distorted framebuffer
should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
just need to downsample to a cropped region of the source
does clock need GFX_autosize?
ignore brightness shortcut when on hdmi
still getting through somehow...
audio
minarch
can I support changing discs in multi-disc pbps?
figure out how to handle different button mappings for cores with different modes
eg. GG or SMS with picodrive
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
some cores can only fast forward with prevent tearing off
can this be set as an override preference?
change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
and Shortcuts > Toggle Scanlines to Cycle Effect
or don't because my cpu scalers are bad (performance-wise)
or flesh them out just because :sweat_smile:
eggs implemented mixed scale neon scalers, hook those up
minui
-
misc
port say, show, blank, and confirm
make my own simple file browser? :sweat_smile:
port Random Game.pak + daemon
checkout eggs tools
I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
cores
vb
launching directly into native scaling has normal performance
but launching into aspect and switching to native tanks the
framerate
pcsx-rearmed
reset hangs the PlayStation emulator core
Tekken freezes PlayStation emulator core while fast-forwarding
Union-ize this?
Mini?
Smart & Model S?
makefile
-
sdl
-
batmon
charging icons at least?
ramdisk.img/res/images/charger/battery_[0-5].png
clock
-
libmsettings
hdmi
keymon
handle sleep/wake
minui/minarch would opt out of this
would be useful for Files.pak and third-party binaries
jack
instead of manually polling once a second use poll()?
hdmi
turn off screen when connected
fb changes... eek