union-minui/src/common/api.h
2023-01-13 20:08:30 -05:00

90 lines
1.9 KiB
C

#ifndef __API_H__
#define __API_H__
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
///////////////////////////////
// TODO: tmp
#define PAD_justRepeated PAD_justPressed
///////////////////////////////
enum {
LOG_DEBUG = 0,
LOG_INFO,
LOG_WARN,
LOG_ERROR,
};
#define LOG_debug(fmt, ...) LOG_note(LOG_DEBUG, fmt, ##__VA_ARGS__)
#define LOG_info(fmt, ...) LOG_note(LOG_INFO, fmt, ##__VA_ARGS__)
#define LOG_warn(fmt, ...) LOG_note(LOG_WARN, fmt, ##__VA_ARGS__)
#define LOG_error(fmt, ...) LOG_note(LOG_ERROR, fmt, ##__VA_ARGS__)
void LOG_note(int level, const char* fmt, ...);
///////////////////////////////
SDL_Surface* GFX_init(void);
void GFX_clear(SDL_Surface* screen);
void GFX_clearAll(void);
void GFX_flip(SDL_Surface* screen);
void GFX_quit(void);
///////////////////////////////
typedef struct SND_Frame {
int16_t left;
int16_t right;
} SND_Frame;
void SND_init(double sample_rate, double frame_rate);
size_t SND_batchSamples(const SND_Frame* frames, size_t frame_count);
void SND_quit(void);
///////////////////////////////
enum {
BTN_NONE = 0,
BTN_UP = 1 << 0,
BTN_DOWN = 1 << 1,
BTN_LEFT = 1 << 2,
BTN_RIGHT = 1 << 3,
BTN_A = 1 << 4,
BTN_B = 1 << 5,
BTN_X = 1 << 6,
BTN_Y = 1 << 7,
BTN_START = 1 << 8,
BTN_SELECT = 1 << 9,
BTN_L1 = 1 << 10,
BTN_R1 = 1 << 11,
BTN_L2 = 1 << 12,
BTN_R2 = 1 << 13,
BTN_MENU = 1 << 14,
BTN_VOL_UP = 1 << 15,
BTN_VOL_DN = 1 << 16,
BTN_POWER = 1 << 17,
};
// TODO: this belongs in defines.h or better yet a platform.h
#define BTN_RESUME BTN_X
#define BTN_SLEEP BTN_POWER
void PAD_reset(void);
void PAD_poll(void);
int PAD_anyPressed(void);
int PAD_justPressed(int btn);
int PAD_isPressed(int btn);
int PAD_justReleased(int btn);
///////////////////////////////
void POW_disablePowerOff(void);
void POW_powerOff(void);
void POW_fauxSleep(void);
int POW_preventAutosleep(void);
int POW_isCharging();
///////////////////////////////
#endif