union-minui/src/minarch/main.c
2023-02-16 20:41:21 -05:00

3943 lines
108 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <msettings.h>
#include <unistd.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <libgen.h>
#include <time.h>
#include <sys/stat.h>
#include <errno.h>
#include "libretro.h"
#include "defines.h"
#include "utils.h"
#include "api.h"
#include "scaler_neon.h"
///////////////////////////////////////
#include "overrides.h"
#include "overrides/fceumm.h"
#include "overrides/fake-08.h"
#include "overrides/gambatte.h"
#include "overrides/gpsp.h"
#include "overrides/mgba.h"
#include "overrides/mednafen_vb.h"
#include "overrides/mednafen_supafaust.h"
#include "overrides/pcsx_rearmed.h"
#include "overrides/picodrive.h"
#include "overrides/pokemini.h"
#include "overrides/snes9x2005_plus.h"
static CoreOverrides* overrides[] = {
&fake08_overrides,
&fceumm_overrides,
&gambatte_overrides,
&gpsp_overrides,
&mednafen_supafaust_overrides,
&mednafen_vb_overrides,
&mgba_overrides,
&pcsx_rearmed_overrides,
&picodrive_overrides,
&pokemini_overrides,
&snes9x2005_plus_overrides,
NULL,
};
///////////////////////////////////////
static SDL_Surface* screen;
static int quit;
static int show_menu;
enum {
SCALE_NATIVE,
SCALE_ASPECT,
SCALE_FULLSCREEN,
};
// default frontend options
static int screen_scaling = SCALE_ASPECT; // aspect
static int show_scanlines = 0;
static int optimize_text = 1;
static int prevent_tearing = 1; // lenient
static int show_debug = 0;
static int max_ff_speed = 3; // 4x
static int fast_forward = 0;
static int overclock = 1; // normal
static struct Renderer {
int src_w;
int src_h;
int src_p;
int dst_offset;
int dst_w;
int dst_h;
int dst_p;
scale_neon_t scaler;
} renderer;
///////////////////////////////////////
static struct Core {
int initialized;
int need_fullpath;
const char tag[8]; // eg. GBC
const char name[128]; // eg. gambatte
const char version[128]; // eg. Gambatte (v0.5.0-netlink 7e02df6)
CoreOverrides* overrides;
const char config_dir[MAX_PATH]; // eg. /mnt/sdcard/.userdata/rg35xx/GB-gambatte
const char saves_dir[MAX_PATH]; // eg. /mnt/sdcard/Saves/GB
const char bios_dir[MAX_PATH]; // eg. /mnt/sdcard/Bios/GB
double fps;
double sample_rate;
double aspect_ratio;
void* handle;
void (*init)(void);
void (*deinit)(void);
void (*get_system_info)(struct retro_system_info *info);
void (*get_system_av_info)(struct retro_system_av_info *info);
void (*set_controller_port_device)(unsigned port, unsigned device);
void (*reset)(void);
void (*run)(void);
size_t (*serialize_size)(void);
bool (*serialize)(void *data, size_t size);
bool (*unserialize)(const void *data, size_t size);
bool (*load_game)(const struct retro_game_info *game);
bool (*load_game_special)(unsigned game_type, const struct retro_game_info *info, size_t num_info);
void (*unload_game)(void);
unsigned (*get_region)(void);
void *(*get_memory_data)(unsigned id);
size_t (*get_memory_size)(unsigned id);
// retro_audio_buffer_status_callback_t audio_buffer_status;
} core;
///////////////////////////////////////
static struct Game {
char path[MAX_PATH];
char name[MAX_PATH]; // TODO: rename to basename?
char m3u_path[MAX_PATH];
void* data;
size_t size;
} game;
static void Game_open(char* path) {
memset(&game, 0, sizeof(game));
strcpy((char*)game.path, path);
strcpy((char*)game.name, strrchr(path, '/')+1);
// some cores handle opening files themselves, eg. pcsx_rearmed
// if the frontend tries to load a 500MB file itself bad things happen
if (!core.need_fullpath) {
FILE *file = fopen(game.path, "r");
if (file==NULL) {
LOG_error("Error opening game: %s\n\t%s\n", game.path, strerror(errno));
return;
}
fseek(file, 0, SEEK_END);
game.size = ftell(file);
rewind(file);
game.data = malloc(game.size);
if (game.data==NULL) {
LOG_error("Couldn't allocate memory for file: %s\n", game.path);
return;
}
fread(game.data, sizeof(uint8_t), game.size, file);
fclose(file);
}
// m3u-based?
char* tmp;
char m3u_path[256];
char base_path[256];
char dir_name[256];
strcpy(m3u_path, game.path);
tmp = strrchr(m3u_path, '/') + 1;
tmp[0] = '\0';
strcpy(base_path, m3u_path);
tmp = strrchr(m3u_path, '/');
tmp[0] = '\0';
tmp = strrchr(m3u_path, '/');
strcpy(dir_name, tmp);
tmp = m3u_path + strlen(m3u_path);
strcpy(tmp, dir_name);
tmp = m3u_path + strlen(m3u_path);
strcpy(tmp, ".m3u");
if (exists(m3u_path)) {
strcpy(game.m3u_path, m3u_path);
strcpy((char*)game.name, strrchr(m3u_path, '/')+1);
}
else {
game.m3u_path[0] = '\0';
}
}
static void Game_close(void) {
if (game.data) free(game.data);
VIB_setStrength(0); // just in case
}
static struct retro_disk_control_ext_callback disk_control_ext;
static void Game_changeDisc(char* path) {
if (exactMatch(game.path, path) || !exists(path)) return;
Game_close();
Game_open(path);
struct retro_game_info game_info = {};
game_info.path = game.path;
game_info.data = game.data;
game_info.size = game.size;
disk_control_ext.replace_image_index(0, &game_info);
putFile(CHANGE_DISC_PATH, path); // MinUI still needs to know this to update recents.txt
}
///////////////////////////////////////
static void SRAM_getPath(char* filename) {
sprintf(filename, "%s/%s.sav", core.saves_dir, game.name);
}
static void SRAM_read(void) {
size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM);
if (!sram_size) return;
char filename[MAX_PATH];
SRAM_getPath(filename);
printf("sav path (read): %s\n", filename);
FILE *sram_file = fopen(filename, "r");
if (!sram_file) return;
void* sram = core.get_memory_data(RETRO_MEMORY_SAVE_RAM);
if (!sram || !fread(sram, 1, sram_size, sram_file)) {
LOG_error("Error reading SRAM data\n");
}
fclose(sram_file);
}
static void SRAM_write(void) {
size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM);
if (!sram_size) return;
char filename[MAX_PATH];
SRAM_getPath(filename);
printf("sav path (write): %s\n", filename);
FILE *sram_file = fopen(filename, "w");
if (!sram_file) {
LOG_error("Error opening SRAM file: %s\n", strerror(errno));
return;
}
void *sram = core.get_memory_data(RETRO_MEMORY_SAVE_RAM);
if (!sram || sram_size != fwrite(sram, 1, sram_size, sram_file)) {
LOG_error("Error writing SRAM data to file\n");
}
fclose(sram_file);
sync();
}
///////////////////////////////////////
static int state_slot = 0;
static void State_getPath(char* filename) {
sprintf(filename, "%s/%s.st%i", core.config_dir, game.name, state_slot);
}
static void State_read(void) { // from picoarch
size_t state_size = core.serialize_size();
if (!state_size) return;
void *state = calloc(1, state_size);
if (!state) {
LOG_error("Couldn't allocate memory for state\n");
goto error;
}
char filename[MAX_PATH];
State_getPath(filename);
FILE *state_file = fopen(filename, "r");
if (!state_file) {
if (state_slot!=8) { // st8 is a default state in MiniUI and may not exist, that's okay
LOG_error("Error opening state file: %s (%s)\n", filename, strerror(errno));
}
goto error;
}
if (state_size != fread(state, 1, state_size, state_file)) {
LOG_error("Error reading state data from file: %s (%s)\n", filename, strerror(errno));
goto error;
}
if (!core.unserialize(state, state_size)) {
LOG_error("Error restoring save state: %s (%s)\n", filename, strerror(errno));
goto error;
}
error:
if (state) free(state);
if (state_file) fclose(state_file);
}
static void State_write(void) { // from picoarch
size_t state_size = core.serialize_size();
if (!state_size) return;
void *state = calloc(1, state_size);
if (!state) {
LOG_error("Couldn't allocate memory for state\n");
goto error;
}
char filename[MAX_PATH];
State_getPath(filename);
FILE *state_file = fopen(filename, "w");
if (!state_file) {
LOG_error("Error opening state file: %s (%s)\n", filename, strerror(errno));
goto error;
}
if (!core.serialize(state, state_size)) {
LOG_error("Error creating save state: %s (%s)\n", filename, strerror(errno));
goto error;
}
if (state_size != fwrite(state, 1, state_size, state_file)) {
LOG_error("Error writing state data to file: %s (%s)\n", filename, strerror(errno));
goto error;
}
error:
if (state) free(state);
if (state_file) fclose(state_file);
sync();
}
static void State_autosave(void) {
int last_state_slot = state_slot;
state_slot = AUTO_RESUME_SLOT;
State_write();
state_slot = last_state_slot;
}
static void State_resume(void) {
if (!exists(RESUME_SLOT_PATH)) return;
int last_state_slot = state_slot;
state_slot = getInt(RESUME_SLOT_PATH);
unlink(RESUME_SLOT_PATH);
State_read();
state_slot = last_state_slot;
}
///////////////////////////////
typedef struct Option {
char* key;
char* name; // desc
char* desc; // info
char* var;
int default_value;
int value;
int count; // TODO: drop this?
int lock;
char** values;
char** labels;
} Option;
typedef struct OptionList OptionList;
// typedef void (*OptionList_callback_t)(OptionList* list, const char* key);
typedef struct OptionList {
int count;
int changed;
Option* options;
int enabled_count;
Option** enabled_options;
// OptionList_callback_t on_set;
} OptionList;
static char* onoff_labels[] = {
"Off",
"On",
NULL
};
static char* scaling_labels[] = {
"Native",
"Aspect",
"Fullscreen",
NULL
};
static char* tearing_labels[] = {
"Off",
"Lenient",
"Strict",
NULL
};
static char* max_ff_labels[] = {
"None",
"2x",
"3x",
"4x",
"5x",
"6x",
"7x",
"8x",
NULL,
};
///////////////////////////////
enum {
FE_OPT_SCALING,
FE_OPT_SCANLINES,
FE_OPT_TEXT,
FE_OPT_TEARING,
FE_OPT_OVERCLOCK,
FE_OPT_DEBUG,
FE_OPT_MAXFF,
FE_OPT_COUNT,
};
enum {
SHORTCUT_SAVE_STATE,
SHORTCUT_LOAD_STATE,
SHORTCUT_RESET_GAME,
SHORTCUT_CYCLE_SCALE,
SHORTCUT_TOGGLE_SCANLINES,
SHORTCUT_TOGGLE_FF,
SHORTCUT_HOLD_FF,
SHORTCUT_COUNT,
};
#define LOCAL_BUTTON_COUNT 14
#define RETRO_BUTTON_COUNT 16 // allow L3/R3 to be remapped by user if desired, eg. Virtual Boy uses extra buttons for right d-pad
static const char* device_button_names[LOCAL_BUTTON_COUNT] = {
[BTN_ID_UP] = "UP",
[BTN_ID_DOWN] = "DOWN",
[BTN_ID_LEFT] = "LEFT",
[BTN_ID_RIGHT] = "RIGHT",
[BTN_ID_SELECT] = "SELECT",
[BTN_ID_START] = "START",
[BTN_ID_Y] = "Y",
[BTN_ID_X] = "X",
[BTN_ID_B] = "B",
[BTN_ID_A] = "A",
[BTN_ID_L1] = "L1",
[BTN_ID_R1] = "R1",
[BTN_ID_L2] = "L2",
[BTN_ID_R2] = "R2",
};
static ButtonMapping default_button_mapping[] = {
{"Up", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP},
{"Down", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN},
{"Left", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT},
{"Right", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT},
{"A Button", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A},
{"B Button", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B},
{"X Button", RETRO_DEVICE_ID_JOYPAD_X, BTN_ID_X},
{"Y Button", RETRO_DEVICE_ID_JOYPAD_Y, BTN_ID_Y},
{"Start", RETRO_DEVICE_ID_JOYPAD_START, BTN_ID_START},
{"Select", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT},
{"L1 Button", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_L1},
{"R1 Button", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_R1},
{"L2 Button", RETRO_DEVICE_ID_JOYPAD_L2, BTN_ID_L2},
{"R2 Button", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_R2},
{"L3 Button", RETRO_DEVICE_ID_JOYPAD_L3, BTN_ID_NONE},
{"R3 Button", RETRO_DEVICE_ID_JOYPAD_R3, BTN_ID_NONE},
{NULL,0,0}
};
static const char* core_button_names[RETRO_BUTTON_COUNT];
// NOTE: these must be in BTN_ID_ order also off by 1 because of NONE (which is -1 in BTN_ID_ land)
static char* button_labels[] = {
"NONE", // displayed by default
"UP",
"DOWN",
"LEFT",
"RIGHT",
"A",
"B",
"X",
"Y",
"START",
"SELECT",
"L1",
"R1",
"L2",
"R2",
NULL,
};
static char* shortcut_labels[] = {
"NONE", // displayed by default
"UP",
"DOWN",
"LEFT",
"RIGHT",
"A",
"B",
"X",
"Y",
"START",
"SELECT",
"L1",
"R1",
"L2",
"R2",
"MENU+UP",
"MENU+DOWN",
"MENU+LEFT",
"MENU+RIGHT",
"MENU+A",
"MENU+B",
"MENU+X",
"MENU+Y",
"MENU+START",
"MENU+SELECT",
"MENU+L1",
"MENU+R1",
"MENU+L2",
"MENU+R2",
NULL,
};
static char* overclock_labels[] = {
"Powersave",
"Normal",
"Performance",
NULL,
};
enum {
CONFIG_NONE,
CONFIG_CONSOLE,
CONFIG_GAME,
};
static struct Config {
OptionList frontend;
OptionList core;
ButtonMapping* controls;
ButtonMapping* shortcuts;
int loaded;
} config = {
.frontend = (OptionList){
.count = FE_OPT_COUNT,
.options = (Option[]){
[FE_OPT_SCALING] = {
.key = "minarch_screen_scaling",
.name = "Screen Scaling",
.desc = "Native uses integer scaling. Aspect uses the core reported\naspect ratio. Fullscreen will produce non-square pixels. Gross.",
.default_value = 1,
.value = 1,
.count = 3,
.values = scaling_labels,
.labels = scaling_labels,
},
[FE_OPT_SCANLINES] = {
.key = "minarch_scanlines_grid",
.name = "Scanlines/Grid",
.desc = "Simulate scanlines (or a pixel grid at odd scales).\nOnly applies to native scaling.",
.default_value = 0,
.value = 0,
.count = 2,
.values = onoff_labels,
.labels = onoff_labels,
},
[FE_OPT_TEXT] = {
.key = "minarch_optimize_text",
.name = "Optimize Text",
.desc = "Prioritize a consistent stroke width when upscaling single\npixel lines using nearest neighbor scaler. Increases CPU load.\nOnly applies to native scaling.",
.default_value = 1,
.value = 1,
.count = 2,
.values = onoff_labels,
.labels = onoff_labels,
},
[FE_OPT_TEARING] = {
.key = "minarch_prevent_tearing",
.name = "Prevent Tearing",
.desc = "Wait for vsync before drawing the next frame. Lenient\nonly waits when within frame budget. Strict always waits.",
.default_value = VSYNC_LENIENT,
.value = VSYNC_LENIENT,
.count = 3,
.values = tearing_labels,
.labels = tearing_labels,
},
[FE_OPT_OVERCLOCK] = {
.key = "minarch_cpu_speed",
.name = "CPU Speed",
.desc = "Over- or underclock the CPU to prioritize\npure performance or power savings.",
.default_value = 1,
.value = 1,
.count = 3,
.values = overclock_labels,
.labels = overclock_labels,
},
[FE_OPT_DEBUG] = {
.key = "minarch_debug_hud",
.name = "Debug HUD",
.desc = "Show frames per second, cpu load,\nresolution, and scaler information.",
.default_value = 0,
.value = 0,
.count = 2,
.values = onoff_labels,
.labels = onoff_labels,
},
[FE_OPT_MAXFF] = {
.key = "minarch_max_ff_speed",
.name = "Max FF Speed",
.desc = "Fast forward will not exceed the selected speed\n(but may be less than depending on game and emulator).",
.default_value = 3, // 4x
.value = 3, // 4x
.count = 8,
.values = max_ff_labels,
.labels = max_ff_labels,
},
[FE_OPT_COUNT] = {NULL}
}
},
.core = (OptionList){
.count = 0,
.options = (Option[]){
{NULL},
},
},
.controls = default_button_mapping,
.shortcuts = (ButtonMapping[]){
[SHORTCUT_SAVE_STATE] = {"Save State", -1, BTN_ID_NONE, 0},
[SHORTCUT_LOAD_STATE] = {"Load State", -1, BTN_ID_NONE, 0},
[SHORTCUT_RESET_GAME] = {"Reset Game", -1, BTN_ID_NONE, 0},
[SHORTCUT_CYCLE_SCALE] = {"Cycle Scaling", -1, BTN_ID_NONE, 0},
[SHORTCUT_TOGGLE_SCANLINES] = {"Toggle Scanlines", -1, BTN_ID_NONE, 0},
[SHORTCUT_TOGGLE_FF] = {"Toggle FF", -1, BTN_ID_NONE, 0},
[SHORTCUT_HOLD_FF] = {"Hold FF", -1, BTN_ID_NONE, 0},
{NULL}
},
};
static void Config_getValue(char* cfg, const char* key, char* out_value) {
char* tmp = cfg;
while ((tmp = strstr(tmp, key))) {
tmp += strlen(key);
if (!strncmp(tmp, " = ", 3)) break;
};
if (!tmp) return;
tmp += 3;
strncpy(out_value, tmp, 256);
out_value[256 - 1] = '\0';
tmp = strchr(out_value, '\n');
if (!tmp) tmp = strchr(out_value, '\r');
if (tmp) *tmp = '\0';
}
static void setOverclock(int i) {
overclock = i;
switch (i) {
case 0: POW_setCPUSpeed(CPU_SPEED_POWERSAVE); break;
case 1: POW_setCPUSpeed(CPU_SPEED_NORMAL); break;
case 2: POW_setCPUSpeed(CPU_SPEED_PERFORMANCE); break;
}
}
static void Config_syncFrontend(int i, int value) {
switch (i) {
case FE_OPT_SCALING: screen_scaling = value; renderer.src_w = 0; break;
case FE_OPT_SCANLINES: show_scanlines = value; renderer.src_w = 0; break;
case FE_OPT_TEXT: optimize_text = value; renderer.src_w = 0; break;
case FE_OPT_TEARING: prevent_tearing = value; break;
case FE_OPT_OVERCLOCK: overclock = value; break;
case FE_OPT_DEBUG: show_debug = value; break;
case FE_OPT_MAXFF: max_ff_speed = value; break;
}
Option* option = &config.frontend.options[i];
option->value = value;
}
static void OptionList_setOptionValue(OptionList* list, const char* key, const char* value);
enum {
CONFIG_WRITE_ALL,
CONFIG_WRITE_GAME,
};
static void Config_getPath(char* filename, int override) {
if (override) sprintf(filename, "%s/%s.cfg", core.config_dir, game.name);
else sprintf(filename, "%s/minarch.cfg", core.config_dir);
}
static void Config_read(void) {
char path[MAX_PATH];
config.loaded = CONFIG_NONE;
int override = 0;
Config_getPath(path, CONFIG_WRITE_GAME);
if (exists(path)) override = 1;
if (!override) Config_getPath(path, CONFIG_WRITE_ALL);
char* cfg = allocFile(path);
if (!cfg) return;
config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
char key[256];
char value[256];
for (int i=0; config.frontend.options[i].key; i++) {
Option* option = &config.frontend.options[i];
Config_getValue(cfg, option->key, value);
// TODO: handle not finding the expected value
OptionList_setOptionValue(&config.frontend, option->key, value);
Config_syncFrontend(i, option->value);
}
for (int i=0; config.core.options[i].key; i++) {
Option* option = &config.core.options[i];
Config_getValue(cfg, option->key, value);
// TODO: handle not finding the expected value
OptionList_setOptionValue(&config.core, option->key, value);
}
for (int i=0; config.controls[i].name; i++) {
ButtonMapping* mapping = &config.controls[i];
sprintf(key, "bind %s", mapping->name);
sprintf(value, "NONE");
Config_getValue(cfg, key, value);
int id = -1;
for (int j=0; button_labels[j]; j++) {
if (!strcmp(button_labels[j],value)) {
id = j - 1;
break;
}
}
mapping->local = id;
mapping->mod = 0;
}
for (int i=0; config.shortcuts[i].name; i++) {
ButtonMapping* mapping = &config.shortcuts[i];
sprintf(key, "bind %s", mapping->name);
sprintf(value, "NONE");
Config_getValue(cfg, key, value);
int id = -1;
for (int j=0; shortcut_labels[j]; j++) {
if (!strcmp(shortcut_labels[j],value)) {
id = j - 1;
break;
}
}
int mod = 0;
if (id>LOCAL_BUTTON_COUNT) {
id -= LOCAL_BUTTON_COUNT;
mod = 1;
}
mapping->local = id;
mapping->mod = mod;
}
free(cfg);
}
static void Config_write(int override) {
char path[MAX_PATH];
// sprintf(path, "%s/%s.cfg", core.config_dir, game.name);
Config_getPath(path, CONFIG_WRITE_GAME);
if (!override) {
if (config.loaded==CONFIG_GAME) unlink(path);
Config_getPath(path, CONFIG_WRITE_ALL);
}
config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE;
FILE *file = fopen(path, "wb");
if (!file) return;
for (int i=0; config.frontend.options[i].key; i++) {
Option* option = &config.frontend.options[i];
fprintf(file, "%s = %s\n", option->key, option->values[option->value]);
}
for (int i=0; config.core.options[i].key; i++) {
Option* option = &config.core.options[i];
fprintf(file, "%s = %s\n", option->key, option->values[option->value]);
}
for (int i=0; config.controls[i].name; i++) {
ButtonMapping* mapping = &config.controls[i];
int j = mapping->local + 1;
if (mapping->mod) j += LOCAL_BUTTON_COUNT;
fprintf(file, "bind %s = %s\n", mapping->name, shortcut_labels[j]);
}
for (int i=0; config.shortcuts[i].name; i++) {
ButtonMapping* mapping = &config.shortcuts[i];
int j = mapping->local + 1;
if (mapping->mod) j += LOCAL_BUTTON_COUNT;
fprintf(file, "bind %s = %s\n", mapping->name, shortcut_labels[j]);
}
fclose(file);
sync();
}
static void Config_restore(void) {
char path[MAX_PATH];
if (config.loaded==CONFIG_GAME) {
sprintf(path, "%s/%s.cfg", core.config_dir, game.name);
unlink(path);
}
else if (config.loaded==CONFIG_CONSOLE) {
sprintf(path, "%s/minarch.cfg", core.config_dir);
unlink(path);
}
config.loaded = CONFIG_NONE;
for (int i=0; config.frontend.options[i].key; i++) {
Option* option = &config.frontend.options[i];
option->value = option->default_value;
Config_syncFrontend(i, option->value);
}
for (int i=0; config.core.options[i].key; i++) {
Option* option = &config.core.options[i];
option->value = option->default_value;
}
config.core.changed = 1; // let the core know
for (int i=0; config.controls[i].name; i++) {
ButtonMapping* mapping = &config.controls[i];
mapping->local = mapping->default_;
mapping->mod = 0;
}
for (int i=0; config.shortcuts[i].name; i++) {
ButtonMapping* mapping = &config.shortcuts[i];
mapping->local = BTN_ID_NONE;
mapping->mod = 0;
}
Config_read();
renderer.src_w = 0;
}
///////////////////////////////
static int Option_getValueIndex(Option* item, const char* value) {
if (!value) return 0;
for (int i=0; i<item->count; i++) {
if (!strcmp(item->values[i], value)) return i;
}
return 0;
}
static void Option_setValue(Option* item, const char* value) {
// TODO: store previous value?
item->value = Option_getValueIndex(item, value);
}
// the following 3 functions always touch config.core, the rest can operate on arbitrary OptionLists
static void OptionList_init(const struct retro_core_option_definition *defs) {
int count;
for (count=0; defs[count].key; count++);
// TODO: add frontend options to this? so the can use the same override method? eg. minarch_*
config.core.count = count;
if (count) {
config.core.options = calloc(count+1, sizeof(Option));
int enabled_count = 0;
for (int i=0; i<config.core.count; i++) {
int len;
const struct retro_core_option_definition *def = &defs[i];
Option* item = &config.core.options[i];
len = strlen(def->key) + 1;
item->key = calloc(len, sizeof(char));
strcpy(item->key, def->key);
len = strlen(def->desc) + 1;
item->name = calloc(len, sizeof(char));
strcpy(item->name, def->desc);
if (def->info) {
len = strlen(def->info) + 1;
item->desc = calloc(len, sizeof(char));
strncpy(item->desc, def->info, len);
item->desc[len-1] = '\0';
GFX_wrapText(font.tiny, item->desc, SCALE1(240), 2); // TODO magic number! (this is more about chars per line than pixel width so it's not going to be relative to the screen size, only the scale)
}
for (count=0; def->values[count].value; count++);
item->count = count;
item->values = calloc(count+1, sizeof(char*));
item->labels = calloc(count+1, sizeof(char*));
for (int j=0; j<count; j++) {
const char* value = def->values[j].value;
const char* label = def->values[j].label;
len = strlen(value) + 1;
item->values[j] = calloc(len, sizeof(char));
strcpy(item->values[j], value);
if (label) {
len = strlen(label) + 1;
item->labels[j] = calloc(len, sizeof(char));
strcpy(item->labels[j], label);
}
else {
item->labels[j] = item->values[j];
}
// printf("\t%s\n", item->labels[j]);
}
const char* default_value = def->default_value;
if (core.overrides && core.overrides->option_overrides) {
for (int k=0; core.overrides->option_overrides[k].key; k++) {
OptionOverride* override = &core.overrides->option_overrides[k];
if (!strcmp(override->key, item->key)) {
default_value = override->value;
item->lock = override->lock;
break;
}
}
}
item->value = Option_getValueIndex(item, default_value);
item->default_value = item->value;
if (!item->lock) enabled_count += 1;
}
config.core.enabled_count = enabled_count;
config.core.enabled_options = calloc(enabled_count+1, sizeof(Option*));
int j = 0;
for (int i=0; i<config.core.count; i++) {
Option* item = &config.core.options[i];
if (item->lock) continue;
config.core.enabled_options[j] = item;
j += 1;
}
}
// fflush(stdout);
}
static void OptionList_vars(const struct retro_variable *vars) {
int count;
for (count=0; vars[count].key; count++);
config.core.count = count;
if (count) {
config.core.options = calloc(count+1, sizeof(Option));
int enabled_count = 0;
for (int i=0; i<config.core.count; i++) {
int len;
const struct retro_variable *var = &vars[i];
Option* item = &config.core.options[i];
len = strlen(var->key) + 1;
item->key = calloc(len, sizeof(char));
strcpy(item->key, var->key);
len = strlen(var->value) + 1;
item->var = calloc(len, sizeof(char));
strcpy(item->var, var->value);
char* tmp = strchr(item->var, ';');
if (tmp && *(tmp+1)==' ') {
*tmp = '\0';
item->name = item->var;
tmp += 2;
}
char* opt = tmp;
for (count=0; (tmp=strchr(tmp, '|')); tmp++, count++);
count += 1; // last entry after final '|'
item->count = count;
item->values = calloc(count+1, sizeof(char*));
item->labels = calloc(count+1, sizeof(char*));
tmp = opt;
int j;
for (j=0; (tmp=strchr(tmp, '|')); j++) {
item->values[j] = opt;
item->labels[j] = opt;
*tmp = '\0';
tmp += 1;
opt = tmp;
}
item->values[j] = opt;
item->labels[j] = opt;
// no native default_value support for retro vars
const char* default_value = NULL;
if (core.overrides && core.overrides->option_overrides) {
for (int k=0; core.overrides->option_overrides[k].key; k++) {
OptionOverride* override = &core.overrides->option_overrides[k];
if (!strcmp(override->key, item->key)) {
default_value = override->value;
item->lock = override->lock;
break;
}
}
}
item->value = Option_getValueIndex(item, default_value);
item->default_value = item->value;
if (!item->lock) enabled_count += 1;
// printf("SET %s to %s (%i)\n", item->key, default_value, item->value); fflush(stdout);
}
config.core.enabled_count = enabled_count;
config.core.enabled_options = calloc(enabled_count+1, sizeof(Option*));
int j = 0;
for (int i=0; i<config.core.count; i++) {
Option* item = &config.core.options[i];
if (item->lock) continue;
config.core.enabled_options[j] = item;
j += 1;
}
}
// fflush(stdout);
}
static void OptionList_reset(void) {
if (!config.core.count) return;
for (int i=0; i<config.core.count; i++) {
Option* item = &config.core.options[i];
if (item->var) {
// values/labels are all points to var
// so no need to free individually
free(item->var);
}
else {
if (item->desc) free(item->desc);
for (int j=0; j<item->count; j++) {
char* value = item->values[j];
char* label = item->labels[j];
if (label!=value) free(label);
free(value);
}
}
free(item->values);
free(item->labels);
free(item->key);
free(item->name);
}
free(config.core.enabled_options);
free(config.core.options);
}
static Option* OptionList_getOption(OptionList* list, const char* key) {
for (int i=0; i<list->count; i++) {
Option* item = &list->options[i];
if (!strcmp(item->key, key)) return item;
}
return NULL;
}
static char* OptionList_getOptionValue(OptionList* list, const char* key) {
Option* item = OptionList_getOption(list, key);
if (item) return item->values[item->value];
else LOG_warn("unknown option %s \n", key);
return NULL;
}
static void OptionList_setOptionRawValue(OptionList* list, const char* key, int value) {
Option* item = OptionList_getOption(list, key);
if (item) {
item->value = value;
list->changed = 1;
// if (list->on_set) list->on_set(list, key);
}
else printf("unknown option %s \n", key); fflush(stdout);
}
static void OptionList_setOptionValue(OptionList* list, const char* key, const char* value) {
Option* item = OptionList_getOption(list, key);
if (item) {
Option_setValue(item, value);
list->changed = 1;
// if (list->on_set) list->on_set(list, key);
}
else printf("unknown option %s \n", key); fflush(stdout);
}
// static void OptionList_setOptionVisibility(OptionList* list, const char* key, int visible) {
// Option* item = OptionList_getOption(list, key);
// if (item) item->visible = visible;
// else printf("unknown option %s \n", key); fflush(stdout);
// }
///////////////////////////////
static void Menu_beforeSleep(void);
static void Menu_afterSleep(void);
static uint32_t buttons = 0; // RETRO_DEVICE_ID_JOYPAD_* buttons
static int ignore_menu = 0;
static void input_poll_callback(void) {
PAD_poll();
POW_update(NULL,NULL, Menu_beforeSleep, Menu_afterSleep);
if (PAD_justPressed(BTN_MENU)) {
ignore_menu = 0;
}
if (PAD_isPressed(BTN_MENU) && (PAD_isPressed(BTN_PLUS) || PAD_isPressed(BTN_MINUS))) {
ignore_menu = 1;
}
static int toggled_ff_on = 0; // this logic only works because TOGGLE_FF is before HOLD_FF in the menu...
for (int i=0; i<SHORTCUT_COUNT; i++) {
ButtonMapping* mapping = &config.shortcuts[i];
int btn = 1 << mapping->local;
if (btn==BTN_NONE) continue; // not bound
if (!mapping->mod || PAD_isPressed(BTN_MENU)) {
if (i==SHORTCUT_TOGGLE_FF) {
if (PAD_justPressed(btn)) {
fast_forward = toggled_ff_on = !fast_forward;
if (mapping->mod) ignore_menu = 1;
break;
}
else if (PAD_justReleased(btn)) {
if (mapping->mod) ignore_menu = 1;
break;
}
}
else if (i==SHORTCUT_HOLD_FF) {
// don't allow turn off fast_forward with a release of the hold button
// if it was initially turned on with the toggle button
if (PAD_justPressed(btn) || (!toggled_ff_on && PAD_justReleased(btn))) {
fast_forward = PAD_isPressed(btn);
if (mapping->mod) ignore_menu = 1; // very unlikely but just in case
}
}
else if (PAD_justPressed(btn)) {
switch (i) {
case SHORTCUT_SAVE_STATE: State_write(); break;
case SHORTCUT_LOAD_STATE: State_read(); break;
case SHORTCUT_RESET_GAME: core.reset(); break;
case SHORTCUT_CYCLE_SCALE:
screen_scaling += 1;
if (screen_scaling>=3) screen_scaling -= 3;
Config_syncFrontend(FE_OPT_SCALING, screen_scaling);
break;
case SHORTCUT_TOGGLE_SCANLINES:
if (screen_scaling==SCALE_NATIVE) {
Config_syncFrontend(FE_OPT_SCANLINES, !show_scanlines);
}
break;
default: break;
}
if (mapping->mod) ignore_menu = 1;
}
}
}
if (!ignore_menu && PAD_justReleased(BTN_MENU)) {
show_menu = 1;
}
buttons = 0;
for (int i=0; config.controls[i].name; i++) {
int btn = 1 << config.controls[i].local;
if (btn==BTN_NONE) continue; // present buttons can still be unbound
if (PAD_isPressed(btn)) buttons |= 1 << config.controls[i].retro;
}
}
static int16_t input_state_callback(unsigned port, unsigned device, unsigned index, unsigned id) {
// id == RETRO_DEVICE_ID_JOYPAD_MASK or RETRO_DEVICE_ID_JOYPAD_*
if (port == 0 && device == RETRO_DEVICE_JOYPAD && index == 0) {
if (id == RETRO_DEVICE_ID_JOYPAD_MASK) return buttons;
return (buttons >> id) & 1;
}
return 0;
}
///////////////////////////////
void Input_init(const struct retro_input_descriptor *vars) {
static int input_initialized = 0;
if (input_initialized) return;
config.controls = core.overrides && core.overrides->button_mapping ? core.overrides->button_mapping : default_button_mapping;
puts("---------------------------------");
int present[RETRO_BUTTON_COUNT];
int core_mapped = 0;
if (vars) {
core_mapped = 1;
// identify buttons available in this core
for (int i=0; vars[i].description; i++) {
const struct retro_input_descriptor* var = &vars[i];
if (var->port!=0 || var->device!=RETRO_DEVICE_JOYPAD || var->index!=0) continue;
// TODO: don't ignore unavailable buttons, just override them to BTN_ID_NONE!
if (var->id>=RETRO_BUTTON_COUNT) {
printf("UNAVAILABLE: %s\n", var->description); fflush(stdout);
continue;
}
else {
printf("PRESENT : %s\n", var->description); fflush(stdout);
}
present[var->id] = 1;
core_button_names[var->id] = var->description;
}
}
for (int i=0;default_button_mapping[i].name; i++) {
ButtonMapping* mapping = &default_button_mapping[i];
LOG_info("DEFAULT %s (%s): <%s>\n", core_button_names[mapping->retro], mapping->name, (mapping->local==BTN_ID_NONE ? "NONE" : device_button_names[mapping->local]));
mapping->name = (char*)core_button_names[mapping->retro];
}
for (int i=0; config.controls[i].name; i++) {
ButtonMapping* mapping = &config.controls[i];
mapping->default_ = mapping->local;
// null mappings that aren't available in this core
if (core_mapped && !present[mapping->retro]) {
mapping->name = NULL;
continue;
}
LOG_info("%s: <%s>\n", mapping->name, (mapping->local==BTN_ID_NONE ? "NONE" : device_button_names[mapping->local]));
}
puts("---------------------------------");
input_initialized = 1;
}
static bool set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength) {
// TODO: handle other args? not sure I can
VIB_setStrength(strength);
}
static bool environment_callback(unsigned cmd, void *data) { // copied from picoarch initially
// LOG_info("environment_callback: %i\n", cmd);
switch(cmd) {
case RETRO_ENVIRONMENT_GET_OVERSCAN: { /* 2 */
bool *out = (bool *)data;
if (out)
*out = true;
break;
}
case RETRO_ENVIRONMENT_GET_CAN_DUPE: { /* 3 */
bool *out = (bool *)data;
if (out)
*out = true;
break;
}
case RETRO_ENVIRONMENT_SET_MESSAGE: { /* 6 */
const struct retro_message *message = (const struct retro_message*)data;
if (message) LOG_info("%s\n", message->msg);
break;
}
case RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL: { /* 8 */
// puts("RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL");
// TODO: used by fceumm at least
}
case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY: { /* 9 */
const char **out = (const char **)data;
if (out) {
*out = core.bios_dir;
}
break;
}
case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: { /* 10 */
const enum retro_pixel_format *format = (enum retro_pixel_format *)data;
if (*format != RETRO_PIXEL_FORMAT_RGB565) { // TODO: pull from platform.h?
/* 565 is only supported format */
return false;
}
break;
}
case RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS: { /* 11 */
// LOG_info("RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS\n");
Input_init((const struct retro_input_descriptor *)data);
return false;
} break;
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE: { /* 13 */
const struct retro_disk_control_callback *var =
(const struct retro_disk_control_callback *)data;
if (var) {
memset(&disk_control_ext, 0, sizeof(struct retro_disk_control_ext_callback));
memcpy(&disk_control_ext, var, sizeof(struct retro_disk_control_callback));
}
break;
}
// TODO: this is called whether using variables or options
case RETRO_ENVIRONMENT_GET_VARIABLE: { /* 15 */
// puts("RETRO_ENVIRONMENT_GET_VARIABLE");
struct retro_variable *var = (struct retro_variable *)data;
if (var && var->key) {
var->value = OptionList_getOptionValue(&config.core, var->key);
}
break;
}
// TODO: I think this is where the core reports its variables (the precursor to options)
// TODO: this is called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION sets out to 0
// TODO: not used by anything yet
case RETRO_ENVIRONMENT_SET_VARIABLES: { /* 16 */
// puts("RETRO_ENVIRONMENT_SET_VARIABLES");
const struct retro_variable *vars = (const struct retro_variable *)data;
if (vars) {
OptionList_reset();
OptionList_vars(vars);
}
break;
}
case RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME: { /* 18 */
bool flag = *(bool*)data;
// LOG_info("%i: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME: %i\n", cmd, flag);
break;
}
case RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE: { /* 17 */
bool *out = (bool *)data;
if (out) {
*out = config.core.changed;
config.core.changed = 0;
}
break;
}
case RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK: { /* 21 */
// LOG_info("%i: RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK\n", cmd);
break;
}
case RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE: { /* 23 */
struct retro_rumble_interface *iface = (struct retro_rumble_interface*)data;
// LOG_info("Setup rumble interface.\n");
iface->set_rumble_state = set_rumble_state;
break;
}
case RETRO_ENVIRONMENT_GET_LOG_INTERFACE: { /* 27 */
struct retro_log_callback *log_cb = (struct retro_log_callback *)data;
if (log_cb)
log_cb->log = (void (*)(enum retro_log_level, const char*, ...))LOG_note; // same difference
break;
}
case RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY: { /* 31 */
const char **out = (const char **)data;
if (out)
*out = core.saves_dir; // save_dir;
break;
}
// RETRO_ENVIRONMENT_GET_LANGUAGE 39
case RETRO_ENVIRONMENT_GET_INPUT_BITMASKS: { /* 51 */
bool *out = (bool *)data;
if (out)
*out = true;
break;
}
case RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION: { /* 52 */
unsigned *out = (unsigned *)data;
if (out)
*out = 1;
break;
}
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS: { /* 53 */
// puts("RETRO_ENVIRONMENT_SET_CORE_OPTIONS");
if (data) {
OptionList_reset();
OptionList_init((const struct retro_core_option_definition *)data);
}
break;
}
case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL: { /* 54 */
// puts("RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL");
const struct retro_core_options_intl *options = (const struct retro_core_options_intl *)data;
if (options && options->us) {
OptionList_reset();
OptionList_init(options->us);
}
break;
}
// case RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY: { /* 55 */
// // puts("RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY");
// const struct retro_core_option_display *display = (const struct retro_core_option_display *)data;
// if (display) OptionList_setOptionVisibility(&config.core, display->key, display->visible);
// break;
// }
case RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION: { /* 57 */
unsigned *out = (unsigned *)data;
if (out)
*out = 1;
break;
}
case RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE: { /* 58 */
const struct retro_disk_control_ext_callback *var =
(const struct retro_disk_control_ext_callback *)data;
if (var) {
memcpy(&disk_control_ext, var, sizeof(struct retro_disk_control_ext_callback));
}
break;
}
// TODO: RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
// TODO: used by mgba, (but only during frameskip?)
// case RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK: { /* 62 */
// LOG_info("RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK\n");
// const struct retro_audio_buffer_status_callback *cb = (const struct retro_audio_buffer_status_callback *)data;
// if (cb) {
// LOG_info("has audo_buffer_status callback\n");
// core.audio_buffer_status = cb->callback;
// } else {
// LOG_info("no audo_buffer_status callback\n");
// core.audio_buffer_status = NULL;
// }
// break;
// }
// TODO: used by mgba, (but only during frameskip?)
// case RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY: { /* 63 */
// LOG_info("RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY\n");
//
// const unsigned *latency_ms = (const unsigned *)data;
// if (latency_ms) {
// unsigned frames = *latency_ms * core.fps / 1000;
// if (frames < 30)
// // audio_buffer_size_override = frames;
// LOG_info("audio_buffer_size_override = %i (unused?)\n", frames);
// else
// LOG_info("Audio buffer change out of range (%d), ignored\n", frames);
// }
// break;
// }
// TODO: RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
case RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE: { /* 65 */
// const struct retro_system_content_info_override* info = (const struct retro_system_content_info_override* )data;
// if (info) LOG_info("has overrides");
break;
}
// TODO: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
// TODO: used by gambatte for L/R palette switching (seems like it needs to return true even if data is NULL to indicate support)
case RETRO_ENVIRONMENT_SET_VARIABLE: {
// puts("RETRO_ENVIRONMENT_SET_VARIABLE");
const struct retro_variable *var = (const struct retro_variable *)data;
if (var && var->key) {
OptionList_setOptionValue(&config.core, var->key, var->value);
break;
}
int *out = (int *)data;
if (out) *out = 1;
break;
}
// unused
// case RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK: {
// puts("RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK"); fflush(stdout);
// break;
// }
// case RETRO_ENVIRONMENT_GET_THROTTLE_STATE: {
// puts("RETRO_ENVIRONMENT_GET_THROTTLE_STATE"); fflush(stdout);
// break;
// }
// case RETRO_ENVIRONMENT_GET_FASTFORWARDING: {
// puts("RETRO_ENVIRONMENT_GET_FASTFORWARDING"); fflush(stdout);
// break;
// };
// TODO: these unknowns are probably some flag OR'd to RETRO_ENVIRONMENT_EXPERIMENTAL
// TODO: UNKNOWN 65572
// TODO: UNKNOWN 65578
// TODO: UNKNOWN 65581
// TODO: UNKNOWN 65587
default:
LOG_debug("Unsupported environment cmd: %u\n", cmd);
return false;
}
return true;
}
///////////////////////////////
// TODO: this is a dumb API
SDL_Surface* digits;
#define DIGIT_WIDTH 18
#define DIGIT_HEIGHT 16
#define DIGIT_TRACKING -4
enum {
DIGIT_SLASH = 10,
DIGIT_DOT,
DIGIT_PERCENT,
DIGIT_X,
DIGIT_OP, // (
DIGIT_CP, // )
DIGIT_COUNT,
};
#define DIGIT_SPACE DIGIT_COUNT
static void MSG_init(void) {
// TODO: scale
digits = SDL_CreateRGBSurface(SDL_SWSURFACE,DIGIT_WIDTH*DIGIT_COUNT,DIGIT_HEIGHT,SCREEN_DEPTH, 0,0,0,0);
SDL_FillRect(digits, NULL, RGB_BLACK);
SDL_Surface* digit;
char* chars[] = { "0","1","2","3","4","5","6","7","8","9","/",".","%","x","(",")", NULL };
char* c;
int i = 0;
while (c = chars[i]) {
digit = TTF_RenderUTF8_Blended(font.tiny, c, COLOR_WHITE);
SDL_BlitSurface(digit, NULL, digits, &(SDL_Rect){ (i * DIGIT_WIDTH) + (DIGIT_WIDTH - digit->w)/2, (DIGIT_HEIGHT - digit->h)/2});
SDL_FreeSurface(digit);
i += 1;
}
}
static int MSG_blitChar(int n, int x, int y) {
if (n!=DIGIT_SPACE) SDL_BlitSurface(digits, &(SDL_Rect){n*DIGIT_WIDTH,0,DIGIT_WIDTH,DIGIT_HEIGHT}, screen, &(SDL_Rect){x,y});
return x + DIGIT_WIDTH + DIGIT_TRACKING;
}
static int MSG_blitInt(int num, int x, int y) {
int i = num;
int n;
if (i > 999) {
n = i / 1000;
i -= n * 1000;
x = MSG_blitChar(n,x,y);
}
if (i > 99) {
n = i / 100;
i -= n * 100;
x = MSG_blitChar(n,x,y);
}
else if (num>99) {
x = MSG_blitChar(0,x,y);
}
if (i > 9) {
n = i / 10;
i -= n * 10;
x = MSG_blitChar(n,x,y);
}
else if (num>9) {
x = MSG_blitChar(0,x,y);
}
n = i;
x = MSG_blitChar(n,x,y);
return x;
}
static int MSG_blitDouble(double num, int x, int y) {
int i = num;
int r = (num-i) * 10;
int n;
x = MSG_blitInt(i, x,y);
n = DIGIT_DOT;
x = MSG_blitChar(n,x,y);
n = r;
x = MSG_blitChar(n,x,y);
return x;
}
static void MSG_quit(void) {
SDL_FreeSurface(digits);
}
///////////////////////////////
// from gambatte-dms
//from RGB565
#define cR(A) (((A) & 0xf800) >> 11)
#define cG(A) (((A) & 0x7e0) >> 5)
#define cB(A) ((A) & 0x1f)
//to RGB565
#define Weight2_3(A, B) (((((cR(A) << 1) + (cR(B) * 3)) / 5) & 0x1f) << 11 | ((((cG(A) << 1) + (cG(B) * 3)) / 5) & 0x3f) << 5 | ((((cB(A) << 1) + (cB(B) * 3)) / 5) & 0x1f))
#define Weight3_2(A, B) (((((cR(B) << 1) + (cR(A) * 3)) / 5) & 0x1f) << 11 | ((((cG(B) << 1) + (cG(A) * 3)) / 5) & 0x3f) << 5 | ((((cB(B) << 1) + (cB(A) * 3)) / 5) & 0x1f))
static int cpu_ticks = 0;
static int fps_ticks = 0;
static int use_ticks = 0;
static double fps_double = 0;
static double cpu_double = 0;
static double use_double = 0;
static uint32_t sec_start = 0;
//from RGB565
#define cR(A) (((A) & 0xf800) >> 11)
#define cG(A) (((A) & 0x7e0) >> 5)
#define cB(A) ((A) & 0x1f)
//to RGB565
#define Weight1_1(A, B) ((((cR(A) + cR(B)) >> 1) & 0x1f) << 11 | (((cG(A) + cG(B)) >> 1) & 0x3f) << 5 | (((cB(A) + cB(B)) >> 1) & 0x1f))
#define Weight1_2(A, B) ((((cR(A) + (cR(B) << 1)) / 3) & 0x1f) << 11 | (((cG(A) + (cG(B) << 1)) / 3) & 0x3f) << 5 | (((cB(A) + (cB(B) << 1)) / 3) & 0x1f))
#define Weight2_1(A, B) ((((cR(B) + (cR(A) << 1)) / 3) & 0x1f) << 11 | (((cG(B) + (cG(A) << 1)) / 3) & 0x3f) << 5 | (((cB(B) + (cB(A) << 1)) / 3) & 0x1f))
#define Weight1_3(A, B) ((((cR(A) + (cR(B) * 3)) >> 2) & 0x1f) << 11 | (((cG(A) + (cG(B) * 3)) >> 2) & 0x3f) << 5 | (((cB(A) + (cB(B) * 3)) >> 2) & 0x1f))
#define Weight3_1(A, B) ((((cR(B) + (cR(A) * 3)) >> 2) & 0x1f) << 11 | (((cG(B) + (cG(A) * 3)) >> 2) & 0x3f) << 5 | (((cB(B) + (cB(A) * 3)) >> 2) & 0x1f))
#define Weight1_4(A, B) ((((cR(A) + (cR(B) << 2)) / 5) & 0x1f) << 11 | (((cG(A) + (cG(B) << 2)) / 5) & 0x3f) << 5 | (((cB(A) + (cB(B) << 2)) / 5) & 0x1f))
#define Weight4_1(A, B) ((((cR(B) + (cR(A) << 2)) / 5) & 0x1f) << 11 | (((cG(B) + (cG(A) << 2)) / 5) & 0x3f) << 5 | (((cB(B) + (cB(A) << 2)) / 5) & 0x1f))
#define Weight2_3(A, B) (((((cR(A) << 1) + (cR(B) * 3)) / 5) & 0x1f) << 11 | ((((cG(A) << 1) + (cG(B) * 3)) / 5) & 0x3f) << 5 | ((((cB(A) << 1) + (cB(B) * 3)) / 5) & 0x1f))
#define Weight3_2(A, B) (((((cR(B) << 1) + (cR(A) * 3)) / 5) & 0x1f) << 11 | ((((cG(B) << 1) + (cG(A) * 3)) / 5) & 0x3f) << 5 | ((((cB(B) << 1) + (cB(A) * 3)) / 5) & 0x1f))
#define Weight1_1_1_1(A, B, C, D) ((((cR(A) + cR(B) + cR(C) + cR(D)) >> 2) & 0x1f) << 11 | (((cG(A) + cG(B) + cG(C) + cG(D)) >> 2) & 0x3f) << 5 | (((cB(A) + cB(B) + cB(C) + cB(D)) >> 2) & 0x1f))
static void scaleNull(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {}
static void scale1x(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
// pitch of src image not src buffer!
// eg. gb has a 160 pixel wide image but
// gambatte uses a 256 pixel wide buffer
// (only matters when using memcpy)
int src_pitch = w * SCREEN_BPP;
int src_stride = pitch / SCREEN_BPP;
int dst_stride = dst_pitch / SCREEN_BPP;
int cpy_pitch = MIN(src_pitch, dst_pitch);
uint16_t* restrict src_row = (uint16_t*)src;
uint16_t* restrict dst_row = (uint16_t*)dst;
for (int y=0; y<h; y++) {
memcpy(dst_row, src_row, cpy_pitch);
dst_row += dst_stride;
src_row += src_stride;
}
}
static void scale1x_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
// pitch of src image not src buffer!
// eg. gb has a 160 pixel wide image but
// gambatte uses a 256 pixel wide buffer
// (only matters when using memcpy)
int src_pitch = w * SCREEN_BPP;
int src_stride = 2 * pitch / SCREEN_BPP;
int dst_stride = 2 * dst_pitch / SCREEN_BPP;
int cpy_pitch = MIN(src_pitch, dst_pitch);
uint16_t k = 0x0000;
uint16_t* restrict src_row = (uint16_t*)src;
uint16_t* restrict dst_row = (uint16_t*)dst;
for (int y=0; y<h; y+=2) {
memcpy(dst_row, src_row, cpy_pitch);
dst_row += dst_stride;
src_row += src_stride;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *(src_row + x);
*(dst_row + x) = Weight3_2(s, k);
}
}
}
static void scale2x(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 2;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *src_row;
// row 1
*(dst_row ) = s;
*(dst_row + 1 ) = s;
// row 2
*(dst_row + SCREEN_WIDTH ) = s;
*(dst_row + SCREEN_WIDTH + 1) = s;
src_row += 1;
dst_row += 2;
}
}
}
static void scale2x_lcd(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint16_t k = 0x0000;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 2;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *src_row;
uint16_t r = (s & 0b1111100000000000);
uint16_t g = (s & 0b0000011111100000);
uint16_t b = (s & 0b0000000000011111);
*(dst_row ) = r;
*(dst_row + 1 ) = b;
*(dst_row + SCREEN_WIDTH * 1 ) = g;
*(dst_row + SCREEN_WIDTH * 1 + 1) = k;
src_row += 1;
dst_row += 2;
}
}
}
static void scale2x_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint16_t k = 0x0000;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 2;
for (unsigned x = 0; x < w; x++) {
uint16_t c1 = *src_row;
uint16_t c2 = Weight3_2( c1, k);
*(dst_row ) = c1;
*(dst_row + 1 ) = c1;
*(dst_row + SCREEN_WIDTH ) = c2;
*(dst_row + SCREEN_WIDTH + 1) = c2;
src_row += 1;
dst_row += 2;
}
}
}
static void scale3x(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int row3 = SCREEN_WIDTH * 2;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 3;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *src_row;
// row 1
*(dst_row ) = s;
*(dst_row + 1) = s;
*(dst_row + 2) = s;
// row 2
*(dst_row + SCREEN_WIDTH ) = s;
*(dst_row + SCREEN_WIDTH + 1) = s;
*(dst_row + SCREEN_WIDTH + 2) = s;
// row 3
*(dst_row + row3 ) = s;
*(dst_row + row3 + 1) = s;
*(dst_row + row3 + 2) = s;
src_row += 1;
dst_row += 3;
}
}
}
static void scale3x_lcd(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint16_t k = 0x0000;
int row3 = SCREEN_WIDTH * 2;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 3;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *src_row;
uint16_t r = (s & 0b1111100000000000);
uint16_t g = (s & 0b0000011111100000);
uint16_t b = (s & 0b0000000000011111);
// row 1
*(dst_row ) = k;
*(dst_row + 1) = g;
*(dst_row + 2) = k;
// row 2
*(dst_row + SCREEN_WIDTH ) = r;
*(dst_row + SCREEN_WIDTH + 1) = g;
*(dst_row + SCREEN_WIDTH + 2) = b;
// row 3
*(dst_row + row3 ) = r;
*(dst_row + row3 + 1) = k;
*(dst_row + row3 + 2) = b;
src_row += 1;
dst_row += 3;
}
}
}
static void scale3x_dmg(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint16_t g = 0xffff;
int row3 = SCREEN_WIDTH * 2;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 3;
for (unsigned x = 0; x < w; x++) {
uint16_t a = *src_row;
uint16_t b = Weight3_2( a, g);
uint16_t c = Weight2_3( a, g);
// row 1
*(dst_row ) = b;
*(dst_row + 1) = a;
*(dst_row + 2) = a;
// row 2
*(dst_row + SCREEN_WIDTH ) = b;
*(dst_row + SCREEN_WIDTH + 1) = a;
*(dst_row + SCREEN_WIDTH + 2) = a;
// row 3
*(dst_row + row3 ) = c;
*(dst_row + row3 + 1) = b;
*(dst_row + row3 + 2) = b;
src_row += 1;
dst_row += 3;
}
}
}
static void scale3x_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint16_t k = 0x0000;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 3;
for (unsigned x = 0; x < w; x++) {
uint16_t c1 = *src_row;
uint16_t c2 = Weight3_2( c1, k);
uint16_t c3 = Weight2_3( c1, k);
// row 1
*(dst_row ) = c2;
*(dst_row + 1) = c1;
*(dst_row + 2) = c1;
// row 2
*(dst_row + SCREEN_WIDTH * 1 ) = c2;
*(dst_row + SCREEN_WIDTH * 1 + 1) = c1;
*(dst_row + SCREEN_WIDTH * 1 + 2) = c1;
// row 3
*(dst_row + SCREEN_WIDTH * 2 ) = c3;
*(dst_row + SCREEN_WIDTH * 2 + 1) = c2;
*(dst_row + SCREEN_WIDTH * 2 + 2) = c2;
src_row += 1;
dst_row += 3;
}
}
}
static void scale4x(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int row3 = SCREEN_WIDTH * 2;
int row4 = SCREEN_WIDTH * 3;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 4;
for (unsigned x = 0; x < w; x++) {
uint16_t s = *src_row;
// row 1
*(dst_row ) = s;
*(dst_row + 1) = s;
*(dst_row + 2) = s;
*(dst_row + 3) = s;
// row 2
*(dst_row + SCREEN_WIDTH ) = s;
*(dst_row + SCREEN_WIDTH + 1) = s;
*(dst_row + SCREEN_WIDTH + 2) = s;
*(dst_row + SCREEN_WIDTH + 3) = s;
// row 3
*(dst_row + row3 ) = s;
*(dst_row + row3 + 1) = s;
*(dst_row + row3 + 2) = s;
*(dst_row + row3 + 3) = s;
// row 4
*(dst_row + row4 ) = s;
*(dst_row + row4 + 1) = s;
*(dst_row + row4 + 2) = s;
*(dst_row + row4 + 3) = s;
src_row += 1;
dst_row += 4;
}
}
}
static void scale4x_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int row3 = SCREEN_WIDTH * 2;
int row4 = SCREEN_WIDTH * 3;
uint16_t k = 0x0000;
for (unsigned y = 0; y < h; y++) {
uint16_t* restrict src_row = (void*)src + y * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch * 4;
for (unsigned x = 0; x < w; x++) {
uint16_t c1 = *src_row;
uint16_t c2 = Weight3_2( c1, k);
// row 1
*(dst_row ) = c1;
*(dst_row + 1) = c1;
*(dst_row + 2) = c1;
*(dst_row + 3) = c1;
// row 2
*(dst_row + SCREEN_WIDTH ) = c2;
*(dst_row + SCREEN_WIDTH + 1) = c2;
*(dst_row + SCREEN_WIDTH + 2) = c2;
*(dst_row + SCREEN_WIDTH + 3) = c2;
// row 3
*(dst_row + row3 ) = c1;
*(dst_row + row3 + 1) = c1;
*(dst_row + row3 + 2) = c1;
*(dst_row + row3 + 3) = c1;
// row 4
*(dst_row + row4 ) = c2;
*(dst_row + row4 + 1) = c2;
*(dst_row + row4 + 2) = c2;
*(dst_row + row4 + 3) = c2;
src_row += 1;
dst_row += 4;
}
}
}
static void scaleNN(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int dy = -renderer.dst_h;
unsigned lines = h;
bool copy = false;
size_t cpy_w = renderer.dst_w * SCREEN_BPP;
while (lines) {
int dx = -renderer.dst_w;
const uint16_t *psrc16 = src;
uint16_t *pdst16 = dst;
if (copy) {
copy = false;
memcpy(dst, dst - dst_pitch, cpy_w);
dst += dst_pitch;
dy += h;
} else if (dy < 0) {
int col = w;
while(col--) {
while (dx < 0) {
*pdst16++ = *psrc16;
dx += w;
}
dx -= renderer.dst_w;
psrc16++;
}
dst += dst_pitch;
dy += h;
}
if (dy >= 0) {
dy -= renderer.dst_h;
src += pitch;
lines--;
} else {
copy = true;
}
}
}
static void scaleNN_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int dy = -renderer.dst_h;
unsigned lines = h;
int row = 0;
while (lines) {
int dx = -renderer.dst_w;
const uint16_t *psrc16 = src;
uint16_t *pdst16 = dst;
if (row%2==0) {
int col = w;
while(col--) {
while (dx < 0) {
*pdst16 = *(pdst16 + dst_pitch) = *psrc16;
pdst16 += 1;
dx += w;
}
dx -= renderer.dst_w;
psrc16++;
}
}
dst += dst_pitch;
dy += h;
if (dy >= 0) {
dy -= renderer.dst_h;
src += pitch;
lines--;
}
row += 1;
}
}
static void scaleNN_text(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int dy = -renderer.dst_h;
unsigned lines = h;
bool copy = false;
size_t cpy_w = renderer.dst_w * SCREEN_BPP;
int safe = w - 1; // don't look behind when there's nothing to see
uint16_t l1,l2;
while (lines) {
int dx = -renderer.dst_w;
const uint16_t *psrc16 = src;
uint16_t *pdst16 = dst;
l1 = l2 = 0x0;
if (copy) {
copy = false;
memcpy(dst, dst - SCREEN_PITCH, cpy_w);
dst += SCREEN_PITCH;
dy += h;
} else if (dy < 0) {
int col = w;
while(col--) {
int d = 0;
if (col<safe && l1!=l2) {
// https://stackoverflow.com/a/71086522/145965
uint16_t r = (l1 >> 10) & 0x3E;
uint16_t g = (l1 >> 5) & 0x3F;
uint16_t b = (l1 << 1) & 0x3E;
uint16_t luma = (r * 218) + (g * 732) + (b * 74);
luma = (luma >> 10) + ((luma >> 9) & 1); // 0-63
d = luma > 24;
}
uint16_t s = *psrc16;
while (dx < 0) {
*pdst16++ = d ? l1 : s;
dx += w;
l2 = l1;
l1 = s;
d = 0;
}
dx -= renderer.dst_w;
psrc16++;
}
dst += SCREEN_PITCH;
dy += h;
}
if (dy >= 0) {
dy -= renderer.dst_h;
src += pitch;
lines--;
} else {
copy = true;
}
}
}
static void scaleNN_text_scanline(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
int dy = -renderer.dst_h;
unsigned lines = h;
int row = 0;
int safe = w - 1; // don't look behind when there's nothing to see
uint16_t l1,l2;
while (lines) {
int dx = -renderer.dst_w;
const uint16_t *psrc16 = src;
uint16_t *pdst16 = dst;
l1 = l2 = 0x0;
if (row%2==0) {
int col = w;
while(col--) {
int d = 0;
if (col<safe && l1!=l2) {
// https://stackoverflow.com/a/71086522/145965
uint16_t r = (l1 >> 10) & 0x3E;
uint16_t g = (l1 >> 5) & 0x3F;
uint16_t b = (l1 << 1) & 0x3E;
uint16_t luma = (r * 218) + (g * 732) + (b * 74);
luma = (luma >> 10) + ((luma >> 9) & 1); // 0-63
d = luma > 24;
}
uint16_t s = *psrc16;
while (dx < 0) {
*pdst16 = *(pdst16 + dst_pitch) = d ? l1 : s;
pdst16 += 1;
dx += w;
l2 = l1;
l1 = s;
d = 0;
}
dx -= renderer.dst_w;
psrc16 += 1;
}
}
dst += dst_pitch;
dy += h;
if (dy >= 0) {
dy -= renderer.dst_h;
src += pitch;
lines--;
}
row += 1;
}
}
static SDL_Surface* scaler_surface;
static void selectScaler_PAR(int width, int height, int pitch) {
renderer.scaler = scaleNull;
renderer.dst_p = SCREEN_PITCH;
int use_nearest = 0;
int scale_x = SCREEN_WIDTH / width;
int scale_y = SCREEN_HEIGHT / height;
int scale = MIN(scale_x,scale_y);
// TODO: carry this fix over to MiniUI/picoarch? or just port MinUI/minarch itself? :sweat_smile:
// this is not an aspect ratio but rather the ratio between
// the proposed aspect ratio and the target aspect ratio
double near_ratio = (double)width / height / core.aspect_ratio;
#define ACCEPTABLE_UPPER_BOUNDS 1.14 // catch SotN/FFVII's 368x224 as needing nn scaling
#define ACCEPTABLE_LOWER_BOUNDS 0.79 // but allow SotN's 512x240 scaled 1x2 to pass as core's 4/3 aspect ratio
char scaler_name[8];
// fixed to allow things like 640x478 to pass through as 1x instead of NN_C
if (scale<=1 && (near_ratio<ACCEPTABLE_LOWER_BOUNDS || near_ratio>ACCEPTABLE_UPPER_BOUNDS)) {
use_nearest = 1;
if (scale_y>scale_x) {
strcpy(scaler_name, "NN_A");
// PS: SotN/FFVII (menus 368x224)
renderer.dst_h = height * scale_y;
// if the aspect ratio of an unmodified
// w to dst_h is within an acceptable range
// of the target aspect_ratio don't force
near_ratio = (double)width / renderer.dst_h / core.aspect_ratio;
if (near_ratio>=ACCEPTABLE_LOWER_BOUNDS && near_ratio<=ACCEPTABLE_UPPER_BOUNDS) {
renderer.dst_w = width; // close enough (eg. SotN 512x240 logo over moon in intro)
}
else {
renderer.dst_w = renderer.dst_h * core.aspect_ratio;
renderer.dst_w -= renderer.dst_w % 2;
}
if (renderer.dst_w>SCREEN_WIDTH) {
renderer.dst_w = SCREEN_WIDTH;
renderer.dst_h = renderer.dst_w / core.aspect_ratio;
renderer.dst_h -= renderer.dst_w % 2;
if (renderer.dst_h>SCREEN_HEIGHT) renderer.dst_h = SCREEN_HEIGHT;
}
}
else if (scale_x>scale_y) {
strcpy(scaler_name, "NN_B");
// PS: Cotton (loading screen, 320x480)
renderer.dst_w = width * scale_x;
// see above
near_ratio = (double)renderer.dst_w / height / core.aspect_ratio;
if (near_ratio>=ACCEPTABLE_LOWER_BOUNDS && near_ratio<=ACCEPTABLE_UPPER_BOUNDS) {
renderer.dst_h = height; // close enough
}
else {
renderer.dst_h = renderer.dst_w / core.aspect_ratio;
renderer.dst_h -= renderer.dst_w % 2;
}
if (renderer.dst_h>SCREEN_HEIGHT) {
renderer.dst_h = SCREEN_HEIGHT;
renderer.dst_w = renderer.dst_h * core.aspect_ratio;
renderer.dst_w -= renderer.dst_w % 2;
if (renderer.dst_w>SCREEN_WIDTH) renderer.dst_w = SCREEN_WIDTH;
}
}
else {
strcpy(scaler_name, "NN_C");
// PS: Tekken 3 (in-game, 368x480)
renderer.dst_w = width * scale_x;
renderer.dst_h = height * scale_y;
// see above
near_ratio = (double)renderer.dst_w / renderer.dst_h / core.aspect_ratio;
if (near_ratio>=ACCEPTABLE_LOWER_BOUNDS && near_ratio<=ACCEPTABLE_UPPER_BOUNDS) {
// close enough
}
else {
if (renderer.dst_h>renderer.dst_w) {
renderer.dst_w = renderer.dst_h * core.aspect_ratio;
renderer.dst_w -= renderer.dst_w % 2;
}
else {
renderer.dst_h = renderer.dst_w / core.aspect_ratio;
renderer.dst_h -= renderer.dst_w % 2;
}
}
if (renderer.dst_w>SCREEN_WIDTH) {
renderer.dst_w = SCREEN_WIDTH;
}
if (renderer.dst_h>SCREEN_HEIGHT) {
renderer.dst_h = SCREEN_HEIGHT;
}
}
}
else {
// sane consoles :joy:
renderer.dst_w = width * scale;
renderer.dst_h = height * scale;
}
int ox = (SCREEN_WIDTH - renderer.dst_w) / 2;
int oy = (SCREEN_HEIGHT - renderer.dst_h) / 2;
renderer.dst_offset = (oy * SCREEN_PITCH) + (ox * SCREEN_BPP);
if (use_nearest)
if (show_scanlines) renderer.scaler = optimize_text ? scaleNN_text_scanline : scaleNN_scanline;
else renderer.scaler = optimize_text ? scaleNN_text : scaleNN;
else {
sprintf(scaler_name, "%iX", scale);
if (show_scanlines) {
switch (scale) {
case 4: renderer.scaler = scale4x_scanline; break;
case 3: renderer.scaler = scale3x_scanline; break;
case 2: renderer.scaler = scale2x_scanline; break;
default: renderer.scaler = scale1x_scanline; break;
}
}
else {
switch (scale) {
case 4: renderer.scaler = scale4x_n16; break;
case 3: renderer.scaler = scale3x_n16; break;
case 2: renderer.scaler = scale2x_n16; break;
default: renderer.scaler = scale1x_n16; break;
// my lesser scalers :sweat_smile:
// case 4: renderer.scaler = scale4x; break;
// case 3: renderer.scaler = scale3x; break;
// case 3: renderer.scaler = scale3x_dmg; break;
// case 3: renderer.scaler = scale3x_lcd; break;
// case 3: renderer.scaler = scale3x_scanline; break;
// case 2: renderer.scaler = scale2x; break;
// case 2: renderer.scaler = scale2x_lcd; break;
// case 2: renderer.scaler = scale2x_scanline; break;
// default: renderer.scaler = scale1x; break;
}
}
}
//////////////////////////////
// DEBUG HUD
if (scaler_surface) SDL_FreeSurface(scaler_surface);
scaler_surface = TTF_RenderUTF8_Blended(font.tiny, scaler_name, COLOR_WHITE);
screen = GFX_resize(SCREEN_WIDTH,SCREEN_HEIGHT, SCREEN_PITCH);
}
static void selectScaler_AR(int width, int height, int pitch) {
renderer.scaler = scaleNull;
int src_w = width;
int src_h = height;
int scale_x = CEIL_DIV(FIXED_WIDTH, src_w);
int scale_y = CEIL_DIV(FIXED_HEIGHT,src_h);
int scale = MAX(scale_x, scale_y);
// if (scale>6) scale = 6;
// else
if (scale>2) scale = 4; // TODO: pillar/letterboxing at 3x produces vertical banding (some kind of alignment issue?)
// reduce scale if we don't have enough memory to accomodate it
// scaled width and height can't be greater than our fixed page width or height
// TODO: some resolutions are getting through here unadjusted? oh maybe because of aspect ratio adjustments below? revisit
while (src_w * scale * FIXED_BPP * src_h * scale > PAGE_SIZE || src_w * scale > PAGE_WIDTH || src_h * scale > PAGE_HEIGHT) scale -= 1;
int dst_w = src_w * scale;
int dst_h = src_h * scale;
int target_w = dst_w;
int target_h = dst_h;
char scaler_name[8];
#define FOUR_THREE 4.0f / 3
if (screen_scaling==1) {
sprintf(scaler_name, "AR_%iX", scale);
if (core.aspect_ratio==FOUR_THREE) {
// LOG_info("already 4:3\n");
}
else if (core.aspect_ratio<FOUR_THREE) {
// LOG_info("pillarbox\n");
target_w = CEIL_DIV(src_h, 3) * 4 * scale;
target_h = src_h * scale;
}
else {
// LOG_info("letterbox\n");
target_w = src_w * scale;
target_h = CEIL_DIV(src_w, 4) * 3 * scale;
}
}
else {
sprintf(scaler_name, "FS_%iX", scale);
}
if (target_w%2) target_w += 1;
if (target_h%2) target_h += 1;
int dx = (target_w - dst_w) / 2;
int dy = (target_h - dst_h) / 2;
int target_pitch = target_w * FIXED_BPP;
renderer.dst_w = target_w;
renderer.dst_h = target_h;
renderer.dst_p = target_pitch;
renderer.dst_offset = (dy * target_pitch) + (dx * FIXED_BPP);
switch (scale) {
case 6: renderer.scaler = scale6x_n16; break;
case 5: renderer.scaler = scale5x_n16; break;
case 4: renderer.scaler = scale4x_n16; break;
case 3: renderer.scaler = scale3x_n16; break;
case 2: renderer.scaler = scale2x_n16; break;
default: renderer.scaler = scale1x_n16; break;
}
if (scaler_surface) SDL_FreeSurface(scaler_surface);
scaler_surface = TTF_RenderUTF8_Blended(font.tiny, scaler_name, COLOR_WHITE);
screen = GFX_resize(target_w,target_h, target_pitch);
}
static void video_refresh_callback(const void *data, unsigned width, unsigned height, size_t pitch) {
static uint32_t last_flip_time = 0;
// 10 seems to be the sweet spot that allows 2x in NES and SNES and 8x in GB at 60fps
// 14 will let GB hit 10x but NES and SNES will drop to 1.5x at 30fps (not sure why)
// but 10 hurts PS...
if (fast_forward && SDL_GetTicks()-last_flip_time<10) return;
// FFVII menus
// 16: 30/200
// 15: 30/180
// 14: 45/180
// 12: 30/150
// 10: 30/120 (optimize text off has no effect)
// 8: 60/210 (with optimize text off)
// you can squeeze more out of every console by turning prevent tearing off
// eg. PS@10 60/240
if (!data) return;
fps_ticks += 1;
if (width!=renderer.src_w || height!=renderer.src_h) {
renderer.src_w = width;
renderer.src_h = height;
renderer.src_p = pitch;
(screen_scaling==SCALE_NATIVE ? selectScaler_PAR : selectScaler_AR)(width,height,pitch);
GFX_clearAll();
}
static int top_width = 0;
static int bottom_width = 0;
if (top_width) SDL_FillRect(screen, &(SDL_Rect){0,0,top_width,DIGIT_HEIGHT}, RGB_BLACK);
if (bottom_width) SDL_FillRect(screen, &(SDL_Rect){0,screen->h-DIGIT_HEIGHT,bottom_width,DIGIT_HEIGHT}, RGB_BLACK);
renderer.scaler((void*)data,screen->pixels+renderer.dst_offset,width,height,pitch,renderer.dst_p);
if (0) {
static int frame = 0;
int w = 8;
int h = 16;
int fps = 60;
int x = frame * w;
void *dst = screen->pixels;
dst += (SCREEN_WIDTH - (w * fps)) / 2 * SCREEN_BPP;
void* _dst = dst;
memset(_dst, 0, (h * SCREEN_PITCH));
for (int y=0; y<h; y++) {
memset(_dst-SCREEN_BPP, 0xff, SCREEN_BPP);
memset(_dst+(w * fps * SCREEN_BPP), 0xff, SCREEN_BPP);
_dst += SCREEN_PITCH;
}
dst += (x * SCREEN_BPP);
for (int y=0; y<h; y++) {
memset(dst, 0xff, w * SCREEN_BPP);
dst += SCREEN_PITCH;
}
frame += 1;
if (frame>=fps) frame -= fps;
}
if (show_debug) {
int x = 0;
int y = screen->h - DIGIT_HEIGHT;
if (fps_double) x = MSG_blitDouble(fps_double, x,y);
if (cpu_double) {
x = MSG_blitChar(DIGIT_SLASH,x,y);
x = MSG_blitDouble(cpu_double, x,y);
}
if (use_double) {
x = MSG_blitChar(DIGIT_SPACE,x,y);
x = MSG_blitDouble(use_double, x,y);
x = MSG_blitChar(DIGIT_PERCENT,x,y);
}
if (x>bottom_width) bottom_width = x; // keep the largest width because triple buffer
x = 0;
y = 0;
// src res
x = MSG_blitInt(renderer.src_w,x,y);
x = MSG_blitChar(DIGIT_X,x,y);
x = MSG_blitInt(renderer.src_h,x,y);
x = MSG_blitChar(DIGIT_SPACE,x,y);
// dst res
x = MSG_blitChar(DIGIT_OP,x,y);
x = MSG_blitInt(renderer.dst_w,x,y);
x = MSG_blitChar(DIGIT_X,x,y);
x = MSG_blitInt(renderer.dst_h,x,y);
x = MSG_blitChar(DIGIT_CP,x,y);
x = MSG_blitChar(DIGIT_SPACE,x,y);
if (scaler_surface) {
SDL_FillRect(screen, &(SDL_Rect){x,y,scaler_surface->w,DIGIT_HEIGHT}, RGB_BLACK);
SDL_BlitSurface(scaler_surface, NULL, screen, &(SDL_Rect){x,y+((DIGIT_HEIGHT - scaler_surface->h)/2)});
x += DIGIT_WIDTH * 3;
}
if (x>top_width) top_width = x; // keep the largest width because triple buffer
}
GFX_flip(screen);
last_flip_time = SDL_GetTicks();
}
///////////////////////////////
// NOTE: sound must be disabled for fast forward to work...
static void audio_sample_callback(int16_t left, int16_t right) {
if (!fast_forward) SND_batchSamples(&(const SND_Frame){left,right}, 1);
}
static size_t audio_sample_batch_callback(const int16_t *data, size_t frames) {
if (!fast_forward) return SND_batchSamples((const SND_Frame*)data, frames);
else return frames;
};
///////////////////////////////////////
void Core_getName(char* in_name, char* out_name) {
strcpy(out_name, basename(in_name));
char* tmp = strrchr(out_name, '_');
tmp[0] = '\0';
}
void Core_open(const char* core_path, const char* tag_name) {
// LOG_info("Core_open\n");
core.handle = dlopen(core_path, RTLD_LAZY);
if (!core.handle) LOG_error("%s\n", dlerror());
core.init = dlsym(core.handle, "retro_init");
core.deinit = dlsym(core.handle, "retro_deinit");
core.get_system_info = dlsym(core.handle, "retro_get_system_info");
core.get_system_av_info = dlsym(core.handle, "retro_get_system_av_info");
core.set_controller_port_device = dlsym(core.handle, "retro_set_controller_port_device");
core.reset = dlsym(core.handle, "retro_reset");
core.run = dlsym(core.handle, "retro_run");
core.serialize_size = dlsym(core.handle, "retro_serialize_size");
core.serialize = dlsym(core.handle, "retro_serialize");
core.unserialize = dlsym(core.handle, "retro_unserialize");
core.load_game = dlsym(core.handle, "retro_load_game");
core.load_game_special = dlsym(core.handle, "retro_load_game_special");
core.unload_game = dlsym(core.handle, "retro_unload_game");
core.get_region = dlsym(core.handle, "retro_get_region");
core.get_memory_data = dlsym(core.handle, "retro_get_memory_data");
core.get_memory_size = dlsym(core.handle, "retro_get_memory_size");
void (*set_environment_callback)(retro_environment_t);
void (*set_video_refresh_callback)(retro_video_refresh_t);
void (*set_audio_sample_callback)(retro_audio_sample_t);
void (*set_audio_sample_batch_callback)(retro_audio_sample_batch_t);
void (*set_input_poll_callback)(retro_input_poll_t);
void (*set_input_state_callback)(retro_input_state_t);
set_environment_callback = dlsym(core.handle, "retro_set_environment");
set_video_refresh_callback = dlsym(core.handle, "retro_set_video_refresh");
set_audio_sample_callback = dlsym(core.handle, "retro_set_audio_sample");
set_audio_sample_batch_callback = dlsym(core.handle, "retro_set_audio_sample_batch");
set_input_poll_callback = dlsym(core.handle, "retro_set_input_poll");
set_input_state_callback = dlsym(core.handle, "retro_set_input_state");
struct retro_system_info info = {};
core.get_system_info(&info);
Core_getName((char*)core_path, (char*)core.name);
sprintf((char*)core.version, "%s (%s)", info.library_name, info.library_version);
strcpy((char*)core.tag, tag_name);
core.need_fullpath = info.need_fullpath;
LOG_info("core: %s version: %s tag: %s (valid_extensions: %s need_fullpath: %i)\n", core.name, core.version, core.tag, info.valid_extensions, info.need_fullpath);
for (int i=0; overrides[i]; i++) {
// LOG_info("override: %s core: %s\n", overrides[i]->core_name, core.name);
if (!strcmp(overrides[i]->core_name, core.name)) {
core.overrides = overrides[i];
break;
}
}
sprintf((char*)core.config_dir, SDCARD_PATH "/.userdata/" PLATFORM "/%s-%s", core.tag, core.name);
sprintf((char*)core.saves_dir, SDCARD_PATH "/Saves/%s", core.tag);
sprintf((char*)core.bios_dir, SDCARD_PATH "/Bios/%s", core.tag);
char cmd[512];
sprintf(cmd, "mkdir -p \"%s\"", core.config_dir);
system(cmd);
set_environment_callback(environment_callback);
set_video_refresh_callback(video_refresh_callback);
set_audio_sample_callback(audio_sample_callback);
set_audio_sample_batch_callback(audio_sample_batch_callback);
set_input_poll_callback(input_poll_callback);
set_input_state_callback(input_state_callback);
}
void Core_init(void) {
// LOG_info("Core_init\n");
core.init();
core.initialized = 1;
}
void Core_load(void) {
// LOG_info("Core_load\n");
struct retro_game_info game_info;
game_info.path = game.path;
game_info.data = game.data;
game_info.size = game.size;
core.load_game(&game_info);
SRAM_read();
// NOTE: must be called after core.load_game!
struct retro_system_av_info av_info = {};
core.get_system_av_info(&av_info);
core.fps = av_info.timing.fps;
core.sample_rate = av_info.timing.sample_rate;
double a = av_info.geometry.aspect_ratio;
if (a<=0) a = (double)av_info.geometry.base_width / av_info.geometry.base_height;
core.aspect_ratio = a;
LOG_info("aspect_ratio: %f fps: %f\n", a, core.fps);
}
void Core_reset(void) {
core.reset();
}
void Core_unload(void) {
SND_quit();
}
void Core_quit(void) {
if (core.initialized) {
SRAM_write();
core.unload_game();
core.deinit();
core.initialized = 0;
}
}
void Core_close(void) {
if (core.handle) dlclose(core.handle);
}
///////////////////////////////////////
#define MENU_ITEM_COUNT 5
#define MENU_SLOT_COUNT 8
enum {
ITEM_CONT,
ITEM_SAVE,
ITEM_LOAD,
ITEM_OPTS,
ITEM_QUIT,
};
enum {
STATUS_CONT = 0,
STATUS_SAVE = 1,
STATUS_LOAD = 11,
STATUS_OPTS = 23,
STATUS_DISC = 24,
STATUS_QUIT = 30
};
static struct {
int initialized;
SDL_Surface* overlay;
char* items[MENU_ITEM_COUNT];
int slot;
} menu = {
.items = {
[ITEM_CONT] = "Continue",
[ITEM_SAVE] = "Save",
[ITEM_LOAD] = "Load",
[ITEM_OPTS] = "Options",
[ITEM_QUIT] = "Quit",
}
};
typedef struct __attribute__((__packed__)) uint24_t {
uint8_t a,b,c;
} uint24_t;
static SDL_Surface* Menu_thumbnail(SDL_Surface* src_img) {
SDL_Surface* dst_img = SDL_CreateRGBSurface(0,SCREEN_WIDTH/2, SCREEN_HEIGHT/2,src_img->format->BitsPerPixel,src_img->format->Rmask,src_img->format->Gmask,src_img->format->Bmask,src_img->format->Amask);
uint8_t* src_px = src_img->pixels;
uint8_t* dst_px = dst_img->pixels;
int step = dst_img->format->BytesPerPixel;
int step2 = step * 2;
int stride = src_img->pitch;
for (int y=0; y<dst_img->h; y++) {
for (int x=0; x<dst_img->w; x++) {
switch(step) {
case 1:
*dst_px = *src_px;
break;
case 2:
*(uint16_t*)dst_px = *(uint16_t*)src_px;
break;
case 3:
*(uint24_t*)dst_px = *(uint24_t*)src_px;
break;
case 4:
*(uint32_t*)dst_px = *(uint32_t*)src_px;
break;
}
dst_px += step;
src_px += step2;
}
src_px += stride;
}
return dst_img;
}
void Menu_init(void) {
menu.overlay = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_DEPTH, 0, 0, 0, 0);
SDL_SetAlpha(menu.overlay, SDL_SRCALPHA, 0x80);
SDL_FillRect(menu.overlay, NULL, 0);
}
void Menu_quit(void) {
SDL_FreeSurface(menu.overlay);
}
void Menu_beforeSleep(void) {
State_autosave();
putFile(AUTO_RESUME_PATH, game.path + strlen(SDCARD_PATH));
POW_setCPUSpeed(CPU_SPEED_MENU);
}
void Menu_afterSleep(void) {
unlink(AUTO_RESUME_PATH);
setOverclock(overclock);
// POW_setCPUSpeed(CPU_SPEED_NORMAL);
}
typedef struct MenuList MenuList;
typedef struct MenuItem MenuItem;
enum {
MENU_CALLBACK_NOP,
MENU_CALLBACK_EXIT,
MENU_CALLBACK_NEXT_ITEM,
};
typedef int(*MenuList_callback_t)(MenuList* list, int i);
typedef struct MenuItem {
char* name;
char* desc;
char** values;
char* key; // optional, used by options
int id; // optional, used by bindings
int value;
MenuList* submenu;
MenuList_callback_t on_confirm;
MenuList_callback_t on_change;
} MenuItem;
enum {
MENU_LIST, // eg. save and main menu
MENU_VAR, // eg. frontend
MENU_FIXED, // eg. emulator
MENU_INPUT, // eg. renders like but MENU_VAR but handles input differently
};
typedef struct MenuList {
int type;
int max_width; // cached on first draw
char* desc;
MenuItem* items;
MenuList_callback_t on_confirm;
MenuList_callback_t on_change;
} MenuList;
static void Menu_detail(MenuItem* item) {
// TODO: name
}
static int Menu_message(char* message) {
GFX_setMode(MODE_MAIN);
int dirty = 1;
while (1) {
GFX_startFrame();
PAD_poll();
if (PAD_justPressed(BTN_A) || PAD_justPressed(BTN_B)) break;
POW_update(&dirty, NULL, Menu_beforeSleep, Menu_afterSleep);
if (dirty) {
dirty = 0;
GFX_clear(screen);
GFX_blitMessage(message, screen, NULL);
GFX_blitButtonGroup((char*[]){ "A","OKAY", NULL }, screen, 1);
GFX_flip(screen);
}
else GFX_sync();
}
GFX_setMode(MODE_MENU);
return MENU_CALLBACK_NOP; // TODO: this should probably be an arg
}
#define OPTION_PADDING 8
#define MAX_VISIBLE_OPTIONS 7
static int Menu_options(MenuList* list);
static int MenuList_freeItems(MenuList* list, int i) {
// TODO: what calls this? do menu's register for needing it? then call it on quit for each?
if (list->items) free(list->items);
return MENU_CALLBACK_NOP;
}
static int OptionFrontend_optionChanged(MenuList* list, int i) {
MenuItem* item = &list->items[i];
Config_syncFrontend(i, item->value);
}
static MenuList OptionFrontend_menu = {
.type = MENU_VAR,
.on_change = OptionFrontend_optionChanged,
.items = NULL,
};
static int OptionFrontend_openMenu(MenuList* list, int i) {
if (OptionFrontend_menu.items==NULL) {
// TODO: where do I free this?
OptionFrontend_menu.items = calloc(config.frontend.count+1, sizeof(MenuItem));
for (int j=0; j<config.frontend.count; j++) {
Option* option = &config.frontend.options[j];
MenuItem* item = &OptionFrontend_menu.items[j];
item->key = option->key;
item->name = option->name;
item->desc = option->desc;
item->value = option->value;
item->values = option->labels;
}
}
else {
// update values
for (int j=0; j<config.frontend.count; j++) {
Option* option = &config.frontend.options[j];
MenuItem* item = &OptionFrontend_menu.items[j];
item->value = option->value;
}
}
Menu_options(&OptionFrontend_menu);
return MENU_CALLBACK_NOP;
}
static int OptionEmulator_optionChanged(MenuList* list, int i) {
MenuItem* item = &list->items[i];
Option* option = OptionList_getOption(&config.core, item->key);
LOG_info("%s (%s) changed from `%s` (%s) to `%s` (%s)\n", item->name, item->key,
item->values[option->value], option->values[option->value],
item->values[item->value], option->values[item->value]
);
OptionList_setOptionRawValue(&config.core, item->key, item->value);
}
static MenuList OptionEmulator_menu = {
.type = MENU_FIXED,
.on_change = OptionEmulator_optionChanged,
.items = NULL,
};
static int OptionEmulator_openMenu(MenuList* list, int i) {
if (OptionEmulator_menu.items==NULL) {
// TODO: where do I free this?
OptionEmulator_menu.items = calloc(config.core.enabled_count+1, sizeof(MenuItem));
for (int j=0; j<config.core.enabled_count; j++) {
Option* option = config.core.enabled_options[j];
MenuItem* item = &OptionEmulator_menu.items[j];
item->key = option->key;
item->name = option->name;
item->desc = option->desc;
item->value = option->value;
item->values = option->labels;
}
}
else {
// update values
for (int j=0; j<config.core.enabled_count; j++) {
Option* option = config.core.enabled_options[j];
MenuItem* item = &OptionEmulator_menu.items[j];
item->value = option->value;
}
}
// try to handle no options
// TODO: show a message
if (OptionEmulator_menu.items[0].name) {
Menu_options(&OptionEmulator_menu);
}
else {
Menu_message("This core doesn't have any options.");
}
return MENU_CALLBACK_NOP;
}
int OptionControls_bind(MenuList* list, int i) {
MenuItem* item = &list->items[i];
ButtonMapping* button = &config.controls[item->id];
int bound = 0;
while (!bound) {
GFX_startFrame();
PAD_poll();
// NOTE: off by one because of the initial NONE value
for (int id=0; id<=LOCAL_BUTTON_COUNT; id++) {
if (PAD_justPressed(1 << id-1)) {
item->value = id;
button->local = id - 1;
bound = 1;
break;
}
}
GFX_sync();
}
return MENU_CALLBACK_NEXT_ITEM;
}
static int OptionControls_unbind(MenuList* list, int i) {
MenuItem* item = &list->items[i];
ButtonMapping* button = &config.controls[item->id];
button->local = -1;
button->mod = 0;
return MENU_CALLBACK_NOP;
}
static MenuList OptionControls_menu = {
.type = MENU_INPUT,
.desc = "Press A to set and X to clear.",
.on_confirm = OptionControls_bind,
.on_change = OptionControls_unbind,
.items = NULL
};
static int OptionControls_openMenu(MenuList* list, int i) {
if (OptionControls_menu.items==NULL) {
// TODO: where do I free this?
OptionControls_menu.items = calloc(RETRO_BUTTON_COUNT+1, sizeof(MenuItem));
for (int j=0; config.controls[j].name; j++) {
ButtonMapping* button = &config.controls[j];
MenuItem* item = &OptionControls_menu.items[j];
item->id = j;
item->name = button->name;
item->desc = NULL;
item->value = button->local + 1;
item->values = button_labels;
}
}
else {
// update values
for (int j=0; config.controls[j].name; j++) {
ButtonMapping* button = &config.controls[j];
MenuItem* item = &OptionControls_menu.items[j];
item->value = button->local + 1;
}
}
Menu_options(&OptionControls_menu);
return MENU_CALLBACK_NOP;
}
static int OptionShortcuts_bind(MenuList* list, int i) {
MenuItem* item = &list->items[i];
ButtonMapping* button = &config.shortcuts[item->id];
int bound = 0;
while (!bound) {
GFX_startFrame();
PAD_poll();
// NOTE: off by one because of the initial NONE value
for (int id=0; id<=LOCAL_BUTTON_COUNT; id++) {
if (PAD_justPressed(1 << id-1)) {
fflush(stdout);
item->value = id;
button->local = id - 1;
if (PAD_isPressed(BTN_MENU)) {
item->value += LOCAL_BUTTON_COUNT;
button->mod = 1;
}
else {
button->mod = 0;
}
bound = 1;
break;
}
}
GFX_sync();
}
fflush(stdout);
return MENU_CALLBACK_NEXT_ITEM;
}
static int OptionShortcuts_unbind(MenuList* list, int i) {
MenuItem* item = &list->items[i];
ButtonMapping* button = &config.shortcuts[item->id];
button->local = -1;
button->mod = 0;
return MENU_CALLBACK_NOP;
}
static MenuList OptionShortcuts_menu = {
.type = MENU_INPUT,
.desc = "Press A to set and X to clear.\nSupports single button and MENU+button.",
.on_confirm = OptionShortcuts_bind,
.on_change = OptionShortcuts_unbind,
.items = NULL
};
static char* getSaveDesc(void) {
switch (config.loaded) {
case CONFIG_NONE: return "Using defaults."; break;
case CONFIG_CONSOLE: return "Using console config."; break;
case CONFIG_GAME: return "Using game config."; break;
}
}
static int OptionShortcuts_openMenu(MenuList* list, int i) {
if (OptionShortcuts_menu.items==NULL) {
// TODO: where do I free this?
OptionShortcuts_menu.items = calloc(SHORTCUT_COUNT+1, sizeof(MenuItem));
for (int j=0; config.shortcuts[j].name; j++) {
ButtonMapping* button = &config.shortcuts[j];
MenuItem* item = &OptionShortcuts_menu.items[j];
item->id = j;
item->name = button->name;
item->desc = NULL;
item->value = button->local + 1;
if (button->mod) item->value += LOCAL_BUTTON_COUNT;
item->values = shortcut_labels;
}
}
else {
// update values
for (int j=0; config.shortcuts[j].name; j++) {
ButtonMapping* button = &config.shortcuts[j];
MenuItem* item = &OptionShortcuts_menu.items[j];
item->value = button->local + 1;
if (button->mod) item->value += LOCAL_BUTTON_COUNT;
}
}
Menu_options(&OptionShortcuts_menu);
return MENU_CALLBACK_NOP;
}
static void OptionSaveChanges_updateDesc(void);
static int OptionSaveChanges_onConfirm(MenuList* list, int i) {
char* message;
switch (i) {
case 0: {
Config_write(CONFIG_WRITE_ALL);
message = "Saved for console.";
break;
}
case 1: {
Config_write(CONFIG_WRITE_GAME);
message = "Saved for game.";
break;
}
default: {
Config_restore();
if (config.loaded) message = "Restored console defaults.";
else message = "Restored defaults.";
break;
}
}
Menu_message(message);
OptionSaveChanges_updateDesc();
return MENU_CALLBACK_EXIT;
}
static MenuList OptionSaveChanges_menu = {
.type = MENU_LIST,
.on_confirm = OptionSaveChanges_onConfirm,
.items = (MenuItem[]){
{"Save for console"},
{"Save for game"},
{"Restore defaults"},
{NULL},
}
};
static int OptionSaveChanges_openMenu(MenuList* list, int i) {
OptionSaveChanges_updateDesc();
OptionSaveChanges_menu.desc = getSaveDesc();
Menu_options(&OptionSaveChanges_menu);
return MENU_CALLBACK_NOP;
}
static MenuList options_menu = {
.type = MENU_LIST,
.items = (MenuItem[]) {
{"Frontend", "MinUI (" BUILD_DATE " " BUILD_HASH ")",.on_confirm=OptionFrontend_openMenu},
{"Emulator",.on_confirm=OptionEmulator_openMenu},
{"Controls",.on_confirm=OptionControls_openMenu},
{"Shortcuts",.on_confirm=OptionShortcuts_openMenu},
{"Save Changes",.on_confirm=OptionSaveChanges_openMenu},
{NULL},
}
};
static void OptionSaveChanges_updateDesc(void) {
options_menu.items[4].desc = getSaveDesc();
}
static int Menu_options(MenuList* list) {
MenuItem* items = list->items;
int type = list->type;
int dirty = 1;
int show_options = 1;
int await_input = 0;
int count;
for (count=0; items[count].name; count++);
int selected = 0;
int start = 0;
int end = MIN(count,MAX_VISIBLE_OPTIONS);
int visible_rows = end;
OptionSaveChanges_updateDesc();
while (show_options) {
if (await_input) {
list->on_confirm(list, selected);
selected += 1;
if (selected>=count) {
selected = 0;
start = 0;
end = visible_rows;
}
else if (selected>=end) {
start += 1;
end += 1;
}
dirty = 1;
await_input = false;
}
GFX_startFrame();
uint32_t frame_start = SDL_GetTicks();
PAD_poll();
if (PAD_justRepeated(BTN_UP)) {
selected -= 1;
if (selected<0) {
selected = count - 1;
start = MAX(0,count - MAX_VISIBLE_OPTIONS);
end = count;
}
else if (selected<start) {
start -= 1;
end -= 1;
}
dirty = 1;
}
else if (PAD_justRepeated(BTN_DOWN)) {
selected += 1;
if (selected>=count) {
selected = 0;
start = 0;
end = visible_rows;
}
else if (selected>=end) {
start += 1;
end += 1;
}
dirty = 1;
}
else if (type!=MENU_INPUT && type!=MENU_LIST) {
if (PAD_justRepeated(BTN_LEFT)) {
MenuItem* item = &items[selected];
if (item->value>0) item->value -= 1;
else {
int j;
for (j=0; item->values[j]; j++);
item->value = j - 1;
}
if (item->on_change) item->on_change(list, selected);
else if (list->on_change) list->on_change(list, selected);
dirty = 1;
}
else if (PAD_justRepeated(BTN_RIGHT)) {
MenuItem* item = &items[selected];
if (item->values[item->value+1]) item->value += 1;
else item->value = 0;
if (item->on_change) item->on_change(list, selected);
else if (list->on_change) list->on_change(list, selected);
dirty = 1;
}
}
if (PAD_justPressed(BTN_B)) {
show_options = 0;
}
else if (PAD_justPressed(BTN_A)) {
MenuItem* item = &items[selected];
int result = MENU_CALLBACK_NOP;
if (item->on_confirm) result = item->on_confirm(list, selected); // item-specific action, eg. Save for all games
else if (item->submenu) result = Menu_options(item->submenu); // drill down, eg. main options menu
// TODO: is there a way to defer on_confirm for MENU_INPUT so we can clear the currently set value to indicate it is awaiting input?
// eg. set a flag to call on_confirm at the beginning of the next frame
else if (list->on_confirm) {
if (type==MENU_INPUT) await_input = 1;
else result = list->on_confirm(list, selected); // list-specific action, eg. show item detail view or input binding
}
if (result==MENU_CALLBACK_EXIT) show_options = 0;
else {
if (result==MENU_CALLBACK_NEXT_ITEM) {
// copied from PAD_justRepeated(BTN_DOWN) above
selected += 1;
if (selected>=count) {
selected = 0;
start = 0;
end = visible_rows;
}
else if (selected>=end) {
start += 1;
end += 1;
}
}
dirty = 1;
}
}
else if (type==MENU_INPUT) {
if (PAD_justPressed(BTN_X)) {
MenuItem* item = &items[selected];
item->value = 0;
if (item->on_change) item->on_change(list, selected);
else if (list->on_change) list->on_change(list, selected);
// copied from PAD_justRepeated(BTN_DOWN) above
selected += 1;
if (selected>=count) {
selected = 0;
start = 0;
end = visible_rows;
}
else if (selected>=end) {
start += 1;
end += 1;
}
dirty = 1;
}
}
POW_update(&dirty, NULL, Menu_beforeSleep, Menu_afterSleep);
if (dirty) {
dirty = 0;
GFX_clear(screen);
GFX_blitHardwareGroup(screen, 0);
char* desc = NULL;
SDL_Surface* text;
if (type==MENU_LIST) {
int mw = list->max_width;
if (!mw) {
// get the width of the widest item
for (int i=0; i<count; i++) {
MenuItem* item = &items[i];
int w = 0;
TTF_SizeUTF8(font.small, item->name, &w, NULL);
w += SCALE1(OPTION_PADDING*2);
if (w>mw) mw = w;
}
// cache the result
list->max_width = mw = MIN(mw, SCREEN_WIDTH - SCALE1(PADDING *2));
}
int ox = (SCREEN_WIDTH - mw) / 2;
int oy = SCALE1(PADDING + PILL_SIZE);
int selected_row = selected - start;
for (int i=start,j=0; i<end; i++,j++) {
MenuItem* item = &items[i];
SDL_Color text_color = COLOR_WHITE;
// int ox = (SCREEN_WIDTH - w) / 2; // if we're centering these (but I don't think we should after seeing it)
if (j==selected_row) {
// move out of conditional if centering
int w = 0;
TTF_SizeUTF8(font.small, item->name, &w, NULL);
w += SCALE1(OPTION_PADDING*2);
GFX_blitPill(ASSET_BUTTON, screen, &(SDL_Rect){
ox,
oy+SCALE1(j*BUTTON_SIZE),
w,
SCALE1(BUTTON_SIZE)
});
text_color = COLOR_BLACK;
if (item->desc) desc = item->desc;
}
text = TTF_RenderUTF8_Blended(font.small, item->name, text_color);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
ox+SCALE1(OPTION_PADDING),
oy+SCALE1((j*BUTTON_SIZE)+1)
});
SDL_FreeSurface(text);
}
}
else if (type==MENU_FIXED) {
// NOTE: no need to calculate max width
int mw = SCREEN_WIDTH - SCALE1(PADDING*2);
int lw,rw;
lw = rw = mw / 2;
int ox,oy;
ox = oy = SCALE1(PADDING);
oy += SCALE1(PILL_SIZE);
int selected_row = selected - start;
for (int i=start,j=0; i<end; i++,j++) {
MenuItem* item = &items[i];
SDL_Color text_color = COLOR_WHITE;
if (j==selected_row) {
// gray pill
GFX_blitPill(ASSET_OPTION, screen, &(SDL_Rect){
ox,
oy+SCALE1(j*BUTTON_SIZE),
mw,
SCALE1(BUTTON_SIZE)
});
}
if (item->value>=0) {
text = TTF_RenderUTF8_Blended(font.tiny, item->values[item->value], COLOR_WHITE); // always white
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
ox + mw - text->w - SCALE1(OPTION_PADDING),
oy+SCALE1((j*BUTTON_SIZE)+3)
});
SDL_FreeSurface(text);
}
// TODO: blit a black pill on unselected rows (to cover longer item->values?) or truncate longer item->values?
if (j==selected_row) {
// white pill
int w = 0;
TTF_SizeUTF8(font.small, item->name, &w, NULL);
w += SCALE1(OPTION_PADDING*2);
GFX_blitPill(ASSET_BUTTON, screen, &(SDL_Rect){
ox,
oy+SCALE1(j*BUTTON_SIZE),
w,
SCALE1(BUTTON_SIZE)
});
text_color = COLOR_BLACK;
if (item->desc) desc = item->desc;
}
text = TTF_RenderUTF8_Blended(font.small, item->name, text_color);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
ox+SCALE1(OPTION_PADDING),
oy+SCALE1((j*BUTTON_SIZE)+1)
});
SDL_FreeSurface(text);
}
}
else if (type==MENU_VAR || type==MENU_INPUT) {
int mw = list->max_width;
if (!mw) {
// get the width of the widest row
int mrw = 0;
for (int i=0; i<count; i++) {
MenuItem* item = &items[i];
int w = 0;
int lw = 0;
int rw = 0;
TTF_SizeUTF8(font.small, item->name, &lw, NULL);
// every value list in an input table is the same
// so only calculate rw for the first item...
if (!mrw || type!=MENU_INPUT) {
for (int j=0; item->values[j]; j++) {
TTF_SizeUTF8(font.tiny, item->values[j], &rw, NULL);
if (lw+rw>w) w = lw+rw;
if (rw>mrw) mrw = rw;
}
}
else {
w = lw + mrw;
}
w += SCALE1(OPTION_PADDING*4);
if (w>mw) mw = w;
}
fflush(stdout);
// cache the result
list->max_width = mw = MIN(mw, SCREEN_WIDTH - SCALE1(PADDING *2));
}
int ox = (SCREEN_WIDTH - mw) / 2;
int oy = SCALE1(PADDING + PILL_SIZE);
int selected_row = selected - start;
for (int i=start,j=0; i<end; i++,j++) {
MenuItem* item = &items[i];
SDL_Color text_color = COLOR_WHITE;
if (j==selected_row) {
// gray pill
GFX_blitPill(ASSET_OPTION, screen, &(SDL_Rect){
ox,
oy+SCALE1(j*BUTTON_SIZE),
mw,
SCALE1(BUTTON_SIZE)
});
// white pill
int w = 0;
TTF_SizeUTF8(font.small, item->name, &w, NULL);
w += SCALE1(OPTION_PADDING*2);
GFX_blitPill(ASSET_BUTTON, screen, &(SDL_Rect){
ox,
oy+SCALE1(j*BUTTON_SIZE),
w,
SCALE1(BUTTON_SIZE)
});
text_color = COLOR_BLACK;
if (item->desc) desc = item->desc;
}
text = TTF_RenderUTF8_Blended(font.small, item->name, text_color);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
ox+SCALE1(OPTION_PADDING),
oy+SCALE1((j*BUTTON_SIZE)+1)
});
SDL_FreeSurface(text);
if (await_input && j==selected_row) {
// buh
}
else if (item->value>=0) {
text = TTF_RenderUTF8_Blended(font.tiny, item->values[item->value], COLOR_WHITE); // always white
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
ox + mw - text->w - SCALE1(OPTION_PADDING),
oy+SCALE1((j*BUTTON_SIZE)+3)
});
SDL_FreeSurface(text);
}
}
}
if (count>MAX_VISIBLE_OPTIONS) {
#define SCROLL_WIDTH 24
#define SCROLL_HEIGHT 4
int ox = (SCREEN_WIDTH - SCALE1(SCROLL_WIDTH))/2;
int oy = SCALE1((PILL_SIZE - SCROLL_HEIGHT) / 2);
if (start>0) GFX_blitAsset(ASSET_SCROLL_UP, NULL, screen, &(SDL_Rect){ox, SCALE1(PADDING) + oy});
if (end<count) GFX_blitAsset(ASSET_SCROLL_DOWN, NULL, screen, &(SDL_Rect){ox, SCREEN_HEIGHT - SCALE1(PADDING + PILL_SIZE + BUTTON_SIZE) + oy});
}
if (!desc && list->desc) desc = list->desc;
if (desc) {
int w,h;
GFX_sizeText(font.tiny, desc, SCALE1(12), &w,&h);
GFX_blitText(font.tiny, desc, SCALE1(12), COLOR_WHITE, screen, &(SDL_Rect){
(SCREEN_WIDTH - w) / 2,
SCREEN_HEIGHT - SCALE1(PADDING) - h,
w,h
});
}
GFX_flip(screen);
}
else GFX_sync();
}
// GFX_clearAll();
// GFX_flip(screen);
return 0;
}
static void downsample(void* __restrict src, void* __restrict dst, uint32_t w, uint32_t h, uint32_t pitch, uint32_t dst_pitch) {
uint32_t ox = 0;
uint32_t oy = 0;
uint32_t ix = (w<<16) / FIXED_WIDTH;
uint32_t iy = (h<<16) / FIXED_HEIGHT;
for (int y=0; y<FIXED_HEIGHT; y++) {
uint16_t* restrict src_row = (void*)src + (oy>>16) * pitch;
uint16_t* restrict dst_row = (void*)dst + y * dst_pitch;
for (int x=0; x<FIXED_WIDTH; x++) {
*dst_row = *(src_row + (ox>>16));
dst_row += 1;
ox += ix;
}
ox = 0;
oy += iy;
}
}
static void Menu_loop(void) {
// current screen is on the previous buffer
SDL_Surface* backing = GFX_getBufferCopy();
SDL_Surface* resized = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_DEPTH,0,0,0,0);
if (backing->w==SCREEN_WIDTH && backing->h==SCREEN_HEIGHT) SDL_BlitSurface(backing, NULL, resized, NULL);
else {
downsample(backing->pixels,resized->pixels,backing->w,backing->h,backing->pitch,SCREEN_PITCH);
screen = GFX_resize(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_PITCH);
}
POW_setCPUSpeed(CPU_SPEED_MENU); // set Hz directly
GFX_setVsync(VSYNC_STRICT);
int rumble_strength = VIB_getStrength();
VIB_setStrength(0);
fast_forward = 0;
POW_enableAutosleep();
PAD_reset();
// path and string things
char* tmp;
char rom_name[256]; // without extension or cruft
char slot_path[256];
char emu_name[256];
char minui_dir[256];
getEmuName(game.path, emu_name);
sprintf(minui_dir, USERDATA_PATH "/.minui/%s", emu_name);
mkdir(minui_dir, 0755);
int rom_disc = -1;
int disc = rom_disc;
int total_discs = 0;
char disc_name[16];
char* disc_paths[9]; // up to 9 paths, Arc the Lad Collection is 7 discs
char base_path[256]; // used below too when status==kItemSave
if (game.m3u_path[0]) {
strcpy(base_path, game.m3u_path);
tmp = strrchr(base_path, '/') + 1;
tmp[0] = '\0';
//read m3u file
FILE* file = fopen(game.m3u_path, "r");
if (file) {
char line[256];
while (fgets(line,256,file)!=NULL) {
normalizeNewline(line);
trimTrailingNewlines(line);
if (strlen(line)==0) continue; // skip empty lines
char disc_path[256];
strcpy(disc_path, base_path);
tmp = disc_path + strlen(disc_path);
strcpy(tmp, line);
// found a valid disc path
if (exists(disc_path)) {
disc_paths[total_discs] = strdup(disc_path);
// matched our current disc
if (exactMatch(disc_path, game.path)) {
rom_disc = total_discs;
disc = rom_disc;
sprintf(disc_name, "Disc %i", disc+1);
}
total_discs += 1;
}
}
fclose(file);
}
}
// shares saves across multi-disc games too
sprintf(slot_path, "%s/%s.txt", minui_dir, game.name);
getDisplayName(game.name, rom_name);
int selected = 0; // resets every launch
if (exists(slot_path)) menu.slot = getInt(slot_path);
if (menu.slot==8) menu.slot = 0;
char save_path[256];
char bmp_path[256];
char txt_path[256];
int save_exists = 0;
int preview_exists = 0;
int status = STATUS_CONT; // TODO: tmp?
int show_setting = 0;
int dirty = 1;
while (show_menu) {
GFX_startFrame();
uint32_t frame_start = SDL_GetTicks();
PAD_poll();
if (PAD_justPressed(BTN_UP)) {
selected -= 1;
if (selected<0) selected += MENU_ITEM_COUNT;
dirty = 1;
}
else if (PAD_justPressed(BTN_DOWN)) {
selected += 1;
if (selected>=MENU_ITEM_COUNT) selected -= MENU_ITEM_COUNT;
dirty = 1;
}
else if (PAD_justPressed(BTN_LEFT)) {
if (total_discs>1 && selected==ITEM_CONT) {
disc -= 1;
if (disc<0) disc += total_discs;
dirty = 1;
sprintf(disc_name, "Disc %i", disc+1);
}
else if (selected==ITEM_SAVE || selected==ITEM_LOAD) {
menu.slot -= 1;
if (menu.slot<0) menu.slot += MENU_SLOT_COUNT;
dirty = 1;
}
}
else if (PAD_justPressed(BTN_RIGHT)) {
if (total_discs>1 && selected==ITEM_CONT) {
disc += 1;
if (disc==total_discs) disc -= total_discs;
dirty = 1;
sprintf(disc_name, "Disc %i", disc+1);
}
else if (selected==ITEM_SAVE || selected==ITEM_LOAD) {
menu.slot += 1;
if (menu.slot>=MENU_SLOT_COUNT) menu.slot -= MENU_SLOT_COUNT;
dirty = 1;
}
}
if (dirty && (selected==ITEM_SAVE || selected==ITEM_LOAD)) {
int last_slot = state_slot;
state_slot = menu.slot;
State_getPath(save_path);
state_slot = last_slot;
sprintf(bmp_path, "%s/%s.%d.bmp", minui_dir, game.name, menu.slot);
sprintf(txt_path, "%s/%s.%d.txt", minui_dir, game.name, menu.slot);
save_exists = exists(save_path);
preview_exists = save_exists && exists(bmp_path);
// printf("save_path: %s (%i)\n", save_path, save_exists);
// printf("bmp_path: %s (%i)\n", bmp_path, preview_exists);
}
if (PAD_justPressed(BTN_B)) {
status = STATUS_CONT;
show_menu = 0;
}
else if (PAD_justPressed(BTN_A)) {
switch(selected) {
case ITEM_CONT:
if (total_discs && rom_disc!=disc) {
status = STATUS_DISC;
char* disc_path = disc_paths[disc];
Game_changeDisc(disc_path);
}
else {
status = STATUS_CONT;
}
show_menu = 0;
break;
case ITEM_SAVE: {
state_slot = menu.slot;
State_write();
status = STATUS_SAVE;
SDL_Surface* preview = Menu_thumbnail(resized);
SDL_RWops* out = SDL_RWFromFile(bmp_path, "wb");
if (total_discs) {
char* disc_path = disc_paths[disc];
putFile(txt_path, disc_path + strlen(base_path));
sprintf(bmp_path, "%s/%s.%d.bmp", minui_dir, game.name, menu.slot);
}
SDL_SaveBMP_RW(preview, out, 1);
SDL_FreeSurface(preview);
putInt(slot_path, menu.slot);
show_menu = 0;
}
break;
case ITEM_LOAD: {
if (save_exists && total_discs) {
char slot_disc_name[256];
getFile(txt_path, slot_disc_name, 256);
char slot_disc_path[256];
if (slot_disc_name[0]=='/') strcpy(slot_disc_path, slot_disc_name);
else sprintf(slot_disc_path, "%s%s", base_path, slot_disc_name);
char* disc_path = disc_paths[disc];
if (!exactMatch(slot_disc_path, disc_path)) {
Game_changeDisc(slot_disc_path);
}
}
state_slot = menu.slot;
State_read();
status = STATUS_LOAD;
putInt(slot_path, menu.slot);
show_menu = 0;
}
break;
case ITEM_OPTS:
Menu_options(&options_menu);
dirty = 1;
break;
case ITEM_QUIT:
status = STATUS_QUIT;
show_menu = 0;
quit = 1; // TODO: tmp?
break;
}
if (!show_menu) break;
}
POW_update(&dirty, &show_setting, Menu_beforeSleep, Menu_afterSleep);
if (dirty) {
SDL_BlitSurface(resized, NULL, screen, NULL);
SDL_BlitSurface(menu.overlay, NULL, screen, NULL);
int ox, oy;
int ow = GFX_blitHardwareGroup(screen, show_setting);
int max_width = SCREEN_WIDTH - SCALE1(PADDING * 2) - ow;
char display_name[256];
int text_width = GFX_truncateText(font.large, rom_name, display_name, max_width);
max_width = MIN(max_width, text_width);
SDL_Surface* text;
text = TTF_RenderUTF8_Blended(font.large, display_name, COLOR_WHITE);
GFX_blitPill(ASSET_BLACK_PILL, screen, &(SDL_Rect){
SCALE1(PADDING),
SCALE1(PADDING),
max_width,
SCALE1(PILL_SIZE)
});
SDL_BlitSurface(text, &(SDL_Rect){
0,
0,
max_width-SCALE1(BUTTON_PADDING*2),
text->h
}, screen, &(SDL_Rect){
SCALE1(PADDING+BUTTON_PADDING),
SCALE1(PADDING+4)
});
SDL_FreeSurface(text);
if (show_setting) {
if (show_setting==1) GFX_blitButtonGroup((char*[]){ BRIGHTNESS_BUTTON_LABEL,"BRIGHTNESS", NULL }, screen, 0);
else GFX_blitButtonGroup((char*[]){ "MENU","BRIGHTNESS", NULL }, screen, 0);
}
else GFX_blitButtonGroup((char*[]){ "POWER","SLEEP", NULL }, screen, 0);
GFX_blitButtonGroup((char*[]){ "B","BACK", "A","OKAY", NULL }, screen, 1);
// list
oy = 35;
for (int i=0; i<MENU_ITEM_COUNT; i++) {
char* item = menu.items[i];
SDL_Color text_color = COLOR_WHITE;
if (i==selected) {
// disc change
if (total_discs>1 && i==ITEM_CONT) {
GFX_blitPill(ASSET_DARK_GRAY_PILL, screen, &(SDL_Rect){
SCALE1(PADDING),
SCALE1(oy + PADDING),
SCREEN_WIDTH - SCALE1(PADDING * 2),
SCALE1(PILL_SIZE)
});
text = TTF_RenderUTF8_Blended(font.large, disc_name, COLOR_WHITE);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
SCREEN_WIDTH - SCALE1(PADDING + BUTTON_PADDING) - text->w,
SCALE1(oy + PADDING + 4)
});
SDL_FreeSurface(text);
}
TTF_SizeUTF8(font.large, item, &ow, NULL);
ow += SCALE1(BUTTON_PADDING*2);
// pill
GFX_blitPill(ASSET_WHITE_PILL, screen, &(SDL_Rect){
SCALE1(PADDING),
SCALE1(oy + PADDING + (i * PILL_SIZE)),
ow,
SCALE1(PILL_SIZE)
});
text_color = COLOR_BLACK;
}
else {
// shadow
text = TTF_RenderUTF8_Blended(font.large, item, COLOR_BLACK);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
SCALE1(2 + PADDING + BUTTON_PADDING),
SCALE1(1 + PADDING + oy + (i * PILL_SIZE) + 4)
});
SDL_FreeSurface(text);
}
// text
text = TTF_RenderUTF8_Blended(font.large, item, text_color);
SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){
SCALE1(PADDING + BUTTON_PADDING),
SCALE1(oy + PADDING + (i * PILL_SIZE) + 4)
});
SDL_FreeSurface(text);
}
// slot preview
if (selected==ITEM_SAVE || selected==ITEM_LOAD) {
#define WINDOW_RADIUS 4 // TODO: this logic belongs in blitRect?
// unscaled
ox = 146;
oy = 54;
int hw = SCREEN_WIDTH / 2;
int hh = SCREEN_HEIGHT / 2;
// preview window
// GFX_blitWindow(screen, Screen.menu.preview.x, Screen.menu.preview.y, Screen.menu.preview.width, Screen.menu.preview.height, 1);
// window
GFX_blitRect(ASSET_STATE_BG, screen, &(SDL_Rect){SCALE2(ox-WINDOW_RADIUS,oy-WINDOW_RADIUS),hw+SCALE1(WINDOW_RADIUS*2),hh+SCALE1(WINDOW_RADIUS*3+6)});
if (preview_exists) { // has save, has preview
SDL_Surface* preview = IMG_Load(bmp_path);
if (!preview) printf("IMG_Load: %s\n", IMG_GetError());
SDL_BlitSurface(preview, NULL, screen, &(SDL_Rect){SCALE2(ox,oy)});
SDL_FreeSurface(preview);
}
else {
SDL_Rect preview_rect = {SCALE2(ox,oy),hw,hh};
SDL_FillRect(screen, &preview_rect, 0);
if (save_exists) { // has save but no preview
GFX_blitMessage("No Preview", screen, &preview_rect);
}
else { // no save
GFX_blitMessage("Empty Slot", screen, &preview_rect);
}
}
// pagination
ox += 24;
oy += 124;
for (int i=0; i<MENU_SLOT_COUNT; i++) {
if (i==menu.slot) {
GFX_blitAsset(ASSET_PAGE, NULL, screen, &(SDL_Rect){SCALE2(ox+(i*15),oy)});
}
else {
GFX_blitAsset(ASSET_DOT, NULL, screen, &(SDL_Rect){SCALE2(ox+(i*15)+4,oy+2)});
}
}
}
GFX_flip(screen);
dirty = 0;
}
else GFX_sync();
}
PAD_reset();
GFX_clearAll();
if (!quit) {
if (backing->w!=SCREEN_WIDTH || backing->h!=SCREEN_HEIGHT) {
screen = GFX_resize(renderer.dst_w,renderer.dst_h, renderer.dst_p);
}
SDL_BlitSurface(backing, NULL, screen, NULL);
GFX_flip(screen);
GFX_setVsync(prevent_tearing); // restore vsync value
setOverclock(overclock); // restore overclock value
if (rumble_strength) VIB_setStrength(rumble_strength);
}
SDL_FreeSurface(backing);
SDL_FreeSurface(resized);
POW_disableAutosleep();
}
// TODO: move to POW_*?
static unsigned getUsage(void) { // from picoarch
long unsigned ticks = 0;
long ticksps = 0;
FILE *file = NULL;
file = fopen("/proc/self/stat", "r");
if (!file)
goto finish;
if (!fscanf(file, "%*d %*s %*c %*d %*d %*d %*d %*d %*u %*u %*u %*u %*u %lu", &ticks))
goto finish;
ticksps = sysconf(_SC_CLK_TCK);
if (ticksps)
ticks = ticks * 100 / ticksps;
finish:
if (file)
fclose(file);
return ticks;
}
static void trackFPS(void) {
cpu_ticks += 1;
static int last_use_ticks = 0;
uint32_t now = SDL_GetTicks();
if (now - sec_start>=1000) {
double last_time = (double)(now - sec_start) / 1000;
fps_double = fps_ticks / last_time;
cpu_double = cpu_ticks / last_time;
use_ticks = getUsage();
if (use_ticks && last_use_ticks) {
use_double = (use_ticks - last_use_ticks) / last_time;
}
last_use_ticks = use_ticks;
sec_start = now;
cpu_ticks = 0;
fps_ticks = 0;
}
}
static void limitFF(void) {
static uint64_t last_time = 0;
const uint64_t now = getMicroseconds();
if (fast_forward && max_ff_speed) {
if (last_time == 0) last_time = now;
int elapsed = now - last_time;
if (elapsed>0 && elapsed<0x80000) {
uint64_t ff_frame_time = 1000000 / (core.fps * (max_ff_speed + 1)); // TODO: define this only when max_ff_speed changes
if (elapsed<ff_frame_time) {
int delay = (ff_frame_time - elapsed) / 1000;
if (delay>0) {
// TODO: huh, this isn't causing the Tekken 3 hangs...
// printf("limitFF delay: %i\n", delay); fflush(stdout);
SDL_Delay(delay);
}
}
last_time += ff_frame_time;
return;
}
}
last_time = now;
}
int main(int argc , char* argv[]) {
setOverclock(overclock); // default to normal
// force a stack overflow to ensure asan is linked and actually working
// char tmp[2];
// tmp[2] = 'a';
char core_path[MAX_PATH];
char rom_path[MAX_PATH];
char tag_name[MAX_PATH];
strcpy(core_path, argv[1]);
strcpy(rom_path, argv[2]);
getEmuName(rom_path, tag_name);
screen = GFX_init(MODE_MENU);
VIB_init();
MSG_init();
InitSettings();
Core_open(core_path, tag_name);
Core_init();
// TODO: find a better place to do this
// mixing static and loaded data is messy
options_menu.items[1].desc = (char*)core.version;
Game_open(rom_path);
Core_load();
Input_init(NULL);
// restore configs
Config_read();
setOverclock(overclock);
GFX_setVsync(prevent_tearing);
SND_init(core.sample_rate, core.fps);
Menu_init();
State_resume();
POW_disableAutosleep();
sec_start = SDL_GetTicks();
while (!quit) {
GFX_startFrame();
// if (core.audio_buffer_status) core.audio_buffer_status(true, 100, false);
core.run();
limitFF();
if (show_menu) Menu_loop();
trackFPS();
}
Menu_quit();
Game_close();
Core_unload();
Core_quit();
Core_close();
SDL_FreeSurface(screen);
MSG_quit();
QuitSettings();
VIB_quit();
GFX_quit();
return EXIT_SUCCESS;
}