batmon.sh bugfix + housekeeping
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4 changed files with 26 additions and 65 deletions
67
todo.txt
67
todo.txt
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@ -5,29 +5,26 @@
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Please see the README.txt in the zip file for installation and update instructions.
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**Base**
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- added support for newer hardware revisions which:
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- broke already incomplete hdmi support
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- broke in-game low battery icon
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- increased how long boot feels (power LED doesn't come on as early as previous versions of MinUI which used a custom uImage)
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- removed incomplete hdmi support (won't support codepath I won't use, ergonomics are all wrong)
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**Extras**
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-
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-------------------------------
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return to alpha
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regressions:
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hdmi is an unknown
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lost in-game low battery overlay
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api
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battery ramp is wrong for bigger battery
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rewrite scaling logic
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rewrite overlay
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move scanlines/grid to overlay?
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more regressions
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slow power led
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prevents power on with more than enough power
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BUG:
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minui.elf treats bare tag rom folders as empty
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rewrite
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selectScaler
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restore overlay
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minarch
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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@ -53,45 +50,6 @@ minarch
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the requirements for resolution independence...
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and because I'll need a self-contained implementation to be able to address the unique quirks of each platform I want to support
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add most recent uImage/kernel changes
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wait till things settle
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keep an eye on gpu work
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not interested in tripling boot time for gpu access
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I would never pick up the device again if it took that long to boot
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hdmi
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I might this off as a novelty
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it's a distraction
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my time is better spent unionizing this for the Mini
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minarch menu
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need to figure out how to create a 4:3 thumb from a distorted framebuffer
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should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
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just need to downsample to a cropped region of the source
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or keep the libretro buffer data and use that to create the snapshot and resized backing
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audio
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the following works if we boot with hdmi attached but hangs/crashes when we disconnect hdmi
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I imagine the crash is because SDL is trying to write to a device that is no longer present
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the hang is the result of the audio callback stopping maybe?
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no, it's hanging in SDL_CloseAudio()
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could this have something to do with env vars?
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eggs had a similar crash with another (something like NO BLANK ON QUIT) flag
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if (GetHDMI()) SDL_putenv("AUDIODEV=plughw:0,1");
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else SDL_putenv("AUDIODEV=default");
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usb contollers
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prevent sleep (auto or manual) when on hdmi
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should show a message saying sleep is disabled on hdmi or
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turn off mirroring while asleep
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I still think sleep on HDMI is a bad idea unless connected to power...
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create a clean image to flash and install over
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advanced users seem to be confused about how simple it is tow install :sweat_smile:
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this might be difficult with the gpio revs on newer devices
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minui
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-
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@ -100,14 +58,13 @@ misc
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port say, show, blank, and confirm
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make my own simple file browser? :sweat_smile:
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checkout eggs tools
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I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
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commander
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create a commander-11-mono for text views?
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cores
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vb
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launching directly into native scaling has normal performance
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but launching into aspect and switching to native tanks the framerate
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conversely aspect runs terrible on hdmi (~45fps) but native runs fine
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pcsx-rearmed
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reset hangs the PlayStation emulator core
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Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while
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