added example games to nn scaling branches
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9703165375
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1 changed files with 5 additions and 0 deletions
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@ -1084,6 +1084,7 @@ static void selectScaler(int width, int height, int pitch) {
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if (scale<=1) {
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if (scale<=1) {
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use_nearest = 1;
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use_nearest = 1;
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if (scale_y>scale_x) {
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if (scale_y>scale_x) {
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// PS: Sotn/FFVII (menus)
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// printf("NN:A %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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// printf("NN:A %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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renderer.dst_h = height * scale_y;
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renderer.dst_h = height * scale_y;
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@ -1107,6 +1108,7 @@ static void selectScaler(int width, int height, int pitch) {
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}
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}
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}
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}
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else if (scale_x>scale_y) {
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else if (scale_x>scale_y) {
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// PS: Cotton (parts)
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// printf("NN:B %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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// printf("NN:B %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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renderer.dst_w = width * scale_x;
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renderer.dst_w = width * scale_x;
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@ -1128,6 +1130,7 @@ static void selectScaler(int width, int height, int pitch) {
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}
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}
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}
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}
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else {
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else {
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// PS: Tekken 3 (in-game)
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// printf("NN:C %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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// printf("NN:C %ix%i (%s)\n", width,height,game.name); fflush(stdout);
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renderer.dst_w = width * scale_x;
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renderer.dst_w = width * scale_x;
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renderer.dst_h = height * scale_y;
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renderer.dst_h = height * scale_y;
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@ -1157,6 +1160,8 @@ static void selectScaler(int width, int height, int pitch) {
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}
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}
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}
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}
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else {
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else {
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// sane consoles
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// printf("S:%ix %ix%i (%s)\n", scale,width,height,game.name); fflush(stdout);
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renderer.dst_w = width * scale;
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renderer.dst_w = width * scale;
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renderer.dst_h = height * scale;
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renderer.dst_h = height * scale;
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}
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}
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