This commit is contained in:
Shaun Inman 2023-02-28 22:15:39 -05:00
parent e4900a1066
commit 7d38ffa542

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@ -2,12 +2,37 @@
Please see the README.txt in the zip file for installation and update instructions.
- extras: added SGB.pak for Super Game Boy
- extras: added PCE.pak for PC-Engine/TurboGrafx-16
*base*
- fixed flicker at low end of screen brightness ramp
- restored PlayStation interlace and enhanced resolutions options
*extras*
- added SGB.pak for Super Game Boy
- added PCE.pak for TurboGrafx-16
-------------------------------
create a clean image to flash and install over
- advanced users seem to be confused about how simple it is to install :sweat_smile:
hdmi
for now I could add to a user auto.sh
cat /sys/class/switch/hdmi/state
echo 1 > /sys/class/graphics/fb0/mirror_to_hdmi
minarch
cores with different modes that report different inputs break with overrides
eg. GG or SMS with picodrive
kinda related SGB (with mgba) uses GBA button naming (and turbo)
is there a way to detect the mode in the env callback??
move overrides to a text file that lives in the pack?
that way I don't have to update minarch to support new cores?
also buttons should be bound RA_ID => MIN_ID not DISPLAY_NAME => MIN_ID
related to above
bindings for shortcuts should also use something less brittle than the display name
some cores can only fast forward with prevent tearing off
can this be set as an override preference?
change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)