todos
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todo.txt
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todo.txt
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@ -2,12 +2,37 @@
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Please see the README.txt in the zip file for installation and update instructions.
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- extras: added SGB.pak for Super Game Boy
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- extras: added PCE.pak for PC-Engine/TurboGrafx-16
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*base*
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- fixed flicker at low end of screen brightness ramp
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- restored PlayStation interlace and enhanced resolutions options
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*extras*
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- added SGB.pak for Super Game Boy
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- added PCE.pak for TurboGrafx-16
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-------------------------------
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create a clean image to flash and install over
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- advanced users seem to be confused about how simple it is to install :sweat_smile:
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hdmi
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for now I could add to a user auto.sh
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cat /sys/class/switch/hdmi/state
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echo 1 > /sys/class/graphics/fb0/mirror_to_hdmi
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minarch
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cores with different modes that report different inputs break with overrides
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eg. GG or SMS with picodrive
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kinda related SGB (with mgba) uses GBA button naming (and turbo)
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is there a way to detect the mode in the env callback??
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move overrides to a text file that lives in the pack?
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that way I don't have to update minarch to support new cores?
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also buttons should be bound RA_ID => MIN_ID not DISPLAY_NAME => MIN_ID
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related to above
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bindings for shortcuts should also use something less brittle than the display name
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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change Frontend > Scanlines/Grid to Screen Effect (None, Scanlines, Grid, LCD)
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