todo cleanup after release

This commit is contained in:
Shaun Inman 2023-03-04 16:39:18 -05:00
parent 5bbb4fcdf8
commit b52d9517d1

View file

@ -1,49 +1,39 @@
-------------------------------
<img src="github/minui-main.png" width=320 /> <img src="github/minui-menu-gbc.png" width=320 />
Please see the README.txt in the zip file for installation and update instructions.
*base*
- added support for zipped roms
- fixed input mapping for cores with different input modes
- fixed late loading of configs (was preventing boot logos for certain systems)
- fixed flicker at low end of screen brightness ramp
- restored PlayStation interlace and enhanced resolutions options
**Base**
-
*extras*
- added GG.pak for Game Gear
- added SMS.pak for Master System
- restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it)
- added SGB.pak for Super Game Boy
- added PCE.pak for TurboGrafx-16
**Extras**
-
-------------------------------
add additional info to installation readme
TF1 should have stock installed (Garlic will work too)
it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS
TF2 should be formatted FAT32
create a clean image to flash and install over
advanced users seem to be confused about how simple it is to install :sweat_smile:
this might be complicated by the gpio revs on newer devices
add most recent uImage/kernel changes
wait till things settle
hdmi
minarch menus don't update when connected to hdmi
need to figureout how to create a 4:3 thumb from a distorted framebuffer
minarch menu
need to figure out how to create a 4:3 thumb from a distorted framebuffer
should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
just need to downsample to a cropped region of the source
does clock need GFX_autosize?
ignore brightness shortcut when on hdmi
still getting through somehow...
audio
minarch
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
can I support changing discs in multi-disc pbps?
figure out how to handle different button mappings for cores with different modes
eg. GG or SMS with picodrive
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
some cores can only fast forward with prevent tearing off
can this be set as an override preference?
@ -57,9 +47,9 @@ minui
-
misc
port Random Game.pak + daemon
port say, show, blank, and confirm
make my own simple file browser? :sweat_smile:
port Random Game.pak + daemon
checkout eggs tools
I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
@ -69,9 +59,11 @@ cores
launching directly into native scaling has normal performance
but launching into aspect and switching to native tanks the
framerate
conversely aspect runs terrible on hdmi (~45fps) but native runs fine
pcsx-rearmed
reset hangs the PlayStation emulator core
Tekken freezes PlayStation emulator core while fast-forwarding
actually, ff may be an issue for this core across the board
Union-ize this?