todo cleanup after release
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1 changed files with 15 additions and 23 deletions
36
todo.txt
36
todo.txt
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@ -1,49 +1,39 @@
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-------------------------------
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-------------------------------
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<img src="github/minui-main.png" width=320 /> <img src="github/minui-menu-gbc.png" width=320 />
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Please see the README.txt in the zip file for installation and update instructions.
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Please see the README.txt in the zip file for installation and update instructions.
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*base*
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**Base**
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- added support for zipped roms
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-
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- fixed input mapping for cores with different input modes
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- fixed late loading of configs (was preventing boot logos for certain systems)
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- fixed flicker at low end of screen brightness ramp
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- restored PlayStation interlace and enhanced resolutions options
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*extras*
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**Extras**
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- added GG.pak for Game Gear
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-
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- added SMS.pak for Master System
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- restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it)
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- added SGB.pak for Super Game Boy
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- added PCE.pak for TurboGrafx-16
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-------------------------------
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-------------------------------
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add additional info to installation readme
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TF1 should have stock installed (Garlic will work too)
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it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS
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TF2 should be formatted FAT32
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create a clean image to flash and install over
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create a clean image to flash and install over
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advanced users seem to be confused about how simple it is to install :sweat_smile:
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advanced users seem to be confused about how simple it is to install :sweat_smile:
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this might be complicated by the gpio revs on newer devices
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add most recent uImage/kernel changes
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add most recent uImage/kernel changes
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wait till things settle
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hdmi
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hdmi
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minarch menus don't update when connected to hdmi
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minarch menu
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need to figure out how to create a 4:3 thumb from a distorted framebuffer
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need to figure out how to create a 4:3 thumb from a distorted framebuffer
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should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
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should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
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just need to downsample to a cropped region of the source
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just need to downsample to a cropped region of the source
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does clock need GFX_autosize?
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ignore brightness shortcut when on hdmi
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ignore brightness shortcut when on hdmi
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still getting through somehow...
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still getting through somehow...
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audio
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audio
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minarch
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minarch
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move overrides to a text file that lives in the pak?
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that way I don't have to update minarch to support new cores?
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can I support changing discs in multi-disc pbps?
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can I support changing discs in multi-disc pbps?
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figure out how to handle different button mappings for cores with different modes
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figure out how to handle different button mappings for cores with different modes
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eg. GG or SMS with picodrive
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eg. GG or SMS with picodrive
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move overrides to a text file that lives in the pak?
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that way I don't have to update minarch to support new cores?
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some cores can only fast forward with prevent tearing off
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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can this be set as an override preference?
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@ -57,9 +47,9 @@ minui
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-
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-
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misc
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misc
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port Random Game.pak + daemon
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port say, show, blank, and confirm
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port say, show, blank, and confirm
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make my own simple file browser? :sweat_smile:
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make my own simple file browser? :sweat_smile:
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port Random Game.pak + daemon
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checkout eggs tools
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checkout eggs tools
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I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
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I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
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@ -69,9 +59,11 @@ cores
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launching directly into native scaling has normal performance
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launching directly into native scaling has normal performance
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but launching into aspect and switching to native tanks the
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but launching into aspect and switching to native tanks the
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framerate
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framerate
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conversely aspect runs terrible on hdmi (~45fps) but native runs fine
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pcsx-rearmed
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pcsx-rearmed
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reset hangs the PlayStation emulator core
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reset hangs the PlayStation emulator core
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Tekken freezes PlayStation emulator core while fast-forwarding
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Tekken freezes PlayStation emulator core while fast-forwarding
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actually, ff may be an issue for this core across the board
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Union-ize this?
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Union-ize this?
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