todo cleanup after release

This commit is contained in:
Shaun Inman 2023-03-04 16:39:18 -05:00
parent 5bbb4fcdf8
commit b52d9517d1

View file

@ -1,49 +1,39 @@
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<img src="github/minui-main.png" width=320 /> <img src="github/minui-menu-gbc.png" width=320 />
Please see the README.txt in the zip file for installation and update instructions. Please see the README.txt in the zip file for installation and update instructions.
*base* **Base**
- added support for zipped roms -
- fixed input mapping for cores with different input modes
- fixed late loading of configs (was preventing boot logos for certain systems)
- fixed flicker at low end of screen brightness ramp
- restored PlayStation interlace and enhanced resolutions options
*extras* **Extras**
- added GG.pak for Game Gear -
- added SMS.pak for Master System
- restored Game Boy Player rumble support in MGBA.pak (some games had rumble hardware on the cartridge, others depended on the Game Cube's and require this toggle to access it)
- added SGB.pak for Super Game Boy
- added PCE.pak for TurboGrafx-16
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add additional info to installation readme
TF1 should have stock installed (Garlic will work too)
it will have 4 partitions, 2 hidden Linux partitions plus MISC and ROMS
TF2 should be formatted FAT32
create a clean image to flash and install over create a clean image to flash and install over
advanced users seem to be confused about how simple it is to install :sweat_smile: advanced users seem to be confused about how simple it is to install :sweat_smile:
this might be complicated by the gpio revs on newer devices
add most recent uImage/kernel changes add most recent uImage/kernel changes
wait till things settle
hdmi hdmi
minarch menus don't update when connected to hdmi minarch menu
need to figureout how to create a 4:3 thumb from a distorted framebuffer need to figure out how to create a 4:3 thumb from a distorted framebuffer
should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h) should be able to reconstruct it with screen->w|h and renderer.(src|dst)_(w|h)
just need to downsample to a cropped region of the source just need to downsample to a cropped region of the source
does clock need GFX_autosize?
ignore brightness shortcut when on hdmi ignore brightness shortcut when on hdmi
still getting through somehow... still getting through somehow...
audio audio
minarch minarch
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
can I support changing discs in multi-disc pbps? can I support changing discs in multi-disc pbps?
figure out how to handle different button mappings for cores with different modes figure out how to handle different button mappings for cores with different modes
eg. GG or SMS with picodrive eg. GG or SMS with picodrive
move overrides to a text file that lives in the pak?
that way I don't have to update minarch to support new cores?
some cores can only fast forward with prevent tearing off some cores can only fast forward with prevent tearing off
can this be set as an override preference? can this be set as an override preference?
@ -57,9 +47,9 @@ minui
- -
misc misc
port Random Game.pak + daemon
port say, show, blank, and confirm port say, show, blank, and confirm
make my own simple file browser? :sweat_smile: make my own simple file browser? :sweat_smile:
port Random Game.pak + daemon
checkout eggs tools checkout eggs tools
I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size I wonder if I could patch in Commander-11, BPreplayBold is too bold at that size
@ -69,9 +59,11 @@ cores
launching directly into native scaling has normal performance launching directly into native scaling has normal performance
but launching into aspect and switching to native tanks the but launching into aspect and switching to native tanks the
framerate framerate
conversely aspect runs terrible on hdmi (~45fps) but native runs fine
pcsx-rearmed pcsx-rearmed
reset hangs the PlayStation emulator core reset hangs the PlayStation emulator core
Tekken freezes PlayStation emulator core while fast-forwarding Tekken freezes PlayStation emulator core while fast-forwarding
actually, ff may be an issue for this core across the board
Union-ize this? Union-ize this?