removed mixed scalers entirely, they're in git

This commit is contained in:
Shaun Inman 2023-02-16 20:41:21 -05:00
parent 2eb550826d
commit d24721469d
4 changed files with 1 additions and 102 deletions

View file

@ -2316,20 +2316,6 @@ static void selectScaler_AR(int width, int height, int pitch) {
case 3: renderer.scaler = scale3x_n16; break;
case 2: renderer.scaler = scale2x_n16; break;
default: renderer.scaler = scale1x_n16; break;
// case 4:
// if (scale_y==2) renderer.scaler = scale4x2_c16;
// else renderer.scaler = scale4x_c16;
// break;
// case 3:
// if (scale_x==2) renderer.scaler = scale2x3_c16;
// else renderer.scaler = scale3x_c16;
// break;
// case 2:
// if (scale_x==1) renderer.scaler = scale1x2_c16;
// else if (scale_y==1) renderer.scaler = scale2x1_c16;
// else renderer.scaler = scale2x_c16;
// break;
// default: renderer.scaler = scale1x_n16; break;
}
if (scaler_surface) SDL_FreeSurface(scaler_surface);