removed mixed scalers entirely, they're in git
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4 changed files with 1 additions and 102 deletions
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@ -2316,20 +2316,6 @@ static void selectScaler_AR(int width, int height, int pitch) {
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case 3: renderer.scaler = scale3x_n16; break;
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case 2: renderer.scaler = scale2x_n16; break;
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default: renderer.scaler = scale1x_n16; break;
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// case 4:
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// if (scale_y==2) renderer.scaler = scale4x2_c16;
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// else renderer.scaler = scale4x_c16;
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// break;
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// case 3:
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// if (scale_x==2) renderer.scaler = scale2x3_c16;
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// else renderer.scaler = scale3x_c16;
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// break;
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// case 2:
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// if (scale_x==1) renderer.scaler = scale1x2_c16;
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// else if (scale_y==1) renderer.scaler = scale2x1_c16;
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// else renderer.scaler = scale2x_c16;
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// break;
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// default: renderer.scaler = scale1x_n16; break;
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}
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if (scaler_surface) SDL_FreeSurface(scaler_surface);
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