todos
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todo.txt
46
todo.txt
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@ -5,42 +5,28 @@
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Please see the README.txt in the zip file for installation and update instructions.
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**Base**
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- updated various frontend and emulator option default values
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- added press A to see entire (or at least more of) truncated option description
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- fixed controls being overwritten by core defaults
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- fixed controls being overridden by core defaults
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**Extras**
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- updated various frontend and emulator option default values
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- disabled TurboGrafx-16 option Alternate Turbo Toggle (device doesn't have the buttons used for it, L3/R3)
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-------------------------------
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minarch
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move overrides to a text cfg file that lives in the pak
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that way I don't have to update minarch to support new cores
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this will solve the following two (three?) items too
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will need to make getEmuPath() a util function
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this will also solve the union platform overrides problem
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figure out how to handle different button mappings for cores with different modes
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eg. GG or SMS with picodrive
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also different defaults
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some cores can only fast forward with prevent tearing off
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can this be set as an override preference?
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mid-rewrite
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GG, SMS, and PKM (at least) all crash on launch
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add default.cfg to all extra paks
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revisit default.cfg of all paks that share a core to ensure they have the best defaults for their specific purpose
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eg. MGBA vs SGB, GB vs GBC, MD vs GG vs SMS
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finally delete the overrides folder
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delete CoreOverrides and move OptionOverride and ButtonMapping structs into main.c
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hide Restore defaults if currently using defaults?
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Boost FF Off|On
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Prioritize speed when fast forwarding by disabling tearing prevention and increasing CPU speed.
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SFC (2x with) (Star Fox still only hits 1.5x with)
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MGBA (2x with) (SGB is fine without)
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FC (2x without, 2.66x with)
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PS (depends on game, without FFVII gets 4x, SotN only 2x, Tekken 3 just crashes)
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SUPA (Starfox 1.5x with)
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VB (can't be helped, already needs Performance)
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can I support changing discs in multi-disc pbps?
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@ -48,6 +34,7 @@ minarch
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and Shortcuts > Toggle Scanlines to Cycle Effect
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or don't because my cpu scalers are bad (performance-wise)
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or flesh them out just because :sweat_smile:
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eggs implemented mixed scale neon scalers, hook those up
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I should probably rewrite the entire render pipeline now that I better understand
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the requirements for resolution independence...
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@ -62,6 +49,7 @@ hdmi
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just need to downsample to a cropped region of the source
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ignore brightness shortcut when on hdmi
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still getting through somehow...
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audio
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@ -86,13 +74,11 @@ cores
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disable Alternate Turbo Hotkey (we don't have L3/R3)
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vb
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launching directly into native scaling has normal performance
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but launching into aspect and switching to native tanks the
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framerate
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but launching into aspect and switching to native tanks the framerate
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conversely aspect runs terrible on hdmi (~45fps) but native runs fine
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pcsx-rearmed
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reset hangs the PlayStation emulator core
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Tekken freezes PlayStation emulator core while fast-forwarding
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actually, ff may be an issue for this core across the board
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Tekken 3 freezes PlayStation emulator core while fast-forwarding after a while
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Union-ize this?
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